Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Graphs/CubemapInputMaterialSlot.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

103 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Slots;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[HasDependencies(typeof(MinimalCubemapInputMaterialSlot))]
class CubemapInputMaterialSlot : CubemapMaterialSlot
{
[SerializeField]
private SerializableCubemap m_Cubemap = new SerializableCubemap();
public Cubemap cubemap
{
get { return m_Cubemap.cubemap; }
set { m_Cubemap.cubemap = value; }
}
public override bool isDefaultValue => cubemap == null;
public CubemapInputMaterialSlot()
{ }
public CubemapInputMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
ShaderStageCapability stageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden)
{ }
public override VisualElement InstantiateControl()
{
return new CubemapSlotControlView(this);
}
public override string GetDefaultValue(GenerationMode generationMode)
{
var nodeOwner = owner as AbstractMaterialNode;
if (nodeOwner == null)
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
return $"UnityBuildTextureCubeStruct({nodeOwner.GetVariableNameForSlot(id)})";
}
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
var nodeOwner = owner as AbstractMaterialNode;
if (nodeOwner == null)
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
var prop = new CubemapShaderProperty();
prop.overrideReferenceName = nodeOwner.GetVariableNameForSlot(id);
prop.modifiable = false;
prop.generatePropertyBlock = true;
prop.value.cubemap = cubemap;
properties.AddShaderProperty(prop);
}
public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
{
var pp = new PreviewProperty(PropertyType.Cubemap)
{
name = name,
cubemapValue = cubemap
};
properties.Add(pp);
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
var slot = foundSlot as CubemapInputMaterialSlot;
if (slot != null)
{
m_Cubemap = slot.m_Cubemap;
bareResource = slot.bareResource;
}
}
}
class MinimalCubemapInputMaterialSlot : IHasDependencies
{
[SerializeField]
private SerializableCubemap m_Cubemap = null;
public void GetSourceAssetDependencies(AssetCollection assetCollection)
{
var guidString = m_Cubemap.guid;
if (!string.IsNullOrEmpty(guidString) && GUID.TryParse(guidString, out var guid))
{
assetCollection.AddAssetDependency(guid, AssetCollection.Flags.IncludeInExportPackage);
}
}
}
}