13 lines
		
	
	
		
			363 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			363 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| BEGIN_CODE
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| 
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| 	void SurfaceFunction(inout Surface o, ShaderData d)
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| 	{
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| 	    if (unity_LODFade.w < 0.5) o.Albedo = float3 (0,1,0);                 
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|         if (unity_LODFade.w > 0.5) o.Albedo = float3 (1,0,0);
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|         if (unity_LODFade.w > 1.5) o.Albedo = float3 (0,0,1);    
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|         if (unity_LODFade.w > 2.5) o.Albedo = float3 (0,1,1);           
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| 	}
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| 	
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| END_CODE
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| 
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