b486678290
Library -Artifacts
170 lines
5.6 KiB
C#
170 lines
5.6 KiB
C#
using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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class FixedSlotTests
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{
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private GraphData m_Graph;
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private TestNode m_NodeA;
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private TestNode m_NodeB;
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class TestNode : AbstractMaterialNode
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{
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public const int V1Out = 0;
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public const int V2Out = 1;
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public const int V3Out = 2;
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public const int V4Out = 3;
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public const int V1In = 4;
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public const int V2In = 5;
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public const int V3In = 6;
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public const int V4In = 7;
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public TestNode()
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{
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AddSlot(new Vector1MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, 0));
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AddSlot(new Vector2MaterialSlot(V2Out, "V2Out", "V2Out", SlotType.Output, Vector4.zero));
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AddSlot(new Vector3MaterialSlot(V3Out, "V3Out", "V3Out", SlotType.Output, Vector4.zero));
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AddSlot(new Vector4MaterialSlot(V4Out, "V4Out", "V4Out", SlotType.Output, Vector4.zero));
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AddSlot(new Vector1MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, 0));
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AddSlot(new Vector2MaterialSlot(V2In, "V2In", "V2In", SlotType.Input, Vector4.zero));
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AddSlot(new Vector3MaterialSlot(V3In, "V3In", "V3In", SlotType.Input, Vector4.zero));
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AddSlot(new Vector4MaterialSlot(V4In, "V4In", "V4In", SlotType.Input, Vector4.zero));
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}
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}
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[OneTimeSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new GraphData();
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m_NodeA = new TestNode();
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m_NodeB = new TestNode();
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m_Graph.AddNode(m_NodeA);
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m_Graph.AddNode(m_NodeB);
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}
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[Test]
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public void ConnectV1ToV1Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V1Out), m_NodeB.GetSlotReference(TestNode.V1In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV1ToV2Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V1Out), m_NodeB.GetSlotReference(TestNode.V2In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV1ToV3Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V1Out), m_NodeB.GetSlotReference(TestNode.V3In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV1ToV4Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V1Out), m_NodeB.GetSlotReference(TestNode.V4In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV2ToV1Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V2Out), m_NodeB.GetSlotReference(TestNode.V1In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV2ToV2Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V2Out), m_NodeB.GetSlotReference(TestNode.V2In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV2ToV3Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V2Out), m_NodeB.GetSlotReference(TestNode.V3In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV2ToV4Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V2Out), m_NodeB.GetSlotReference(TestNode.V4In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV3ToV1Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V3Out), m_NodeB.GetSlotReference(TestNode.V1In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV3ToV2Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V3Out), m_NodeB.GetSlotReference(TestNode.V2In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV3ToV3Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V3Out), m_NodeB.GetSlotReference(TestNode.V3In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV3ToV4Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V3Out), m_NodeB.GetSlotReference(TestNode.V4In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV4ToV1Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V4Out), m_NodeB.GetSlotReference(TestNode.V1In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV4ToV2Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V4Out), m_NodeB.GetSlotReference(TestNode.V2In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV4ToV3Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V4Out), m_NodeB.GetSlotReference(TestNode.V3In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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[Test]
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public void ConnectV4ToV4Works()
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{
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m_Graph.Connect(m_NodeA.GetSlotReference(TestNode.V4Out), m_NodeB.GetSlotReference(TestNode.V4In));
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Assert.IsFalse(m_NodeB.hasError);
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}
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}
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}
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