b486678290
Library -Artifacts
120 lines
4.4 KiB
C#
120 lines
4.4 KiB
C#
using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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[TestFixture]
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class BlockNodeTests
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{
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static BlockFieldDescriptor s_DescriptorA = new BlockFieldDescriptor("Test", "BlockA", string.Empty, new FloatControl(0.5f), ShaderStage.Fragment, true);
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static BlockFieldDescriptor s_DescriptorB = new BlockFieldDescriptor("Test", "BlockB", string.Empty, new NormalControl(CoordinateSpace.World), ShaderStage.Fragment, true);
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static Vector3MaterialSlot s_MaterialSlot = new Vector3MaterialSlot(0, "Test", "BlockB", SlotType.Input, Vector3.one);
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static CustomSlotBlockFieldDescriptor s_CustomSlotDescriptor = new CustomSlotBlockFieldDescriptor("Test", "CustomBlock", string.Empty,
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() => { return new Vector3MaterialSlot(0, "Test", "BlockB", SlotType.Input, Vector3.one); });
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[OneTimeSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[Test]
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public void CanGatherBlockDescriptors()
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{
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GraphData graph = new GraphData();
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graph.AddContexts();
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Assert.IsNotNull(graph.blockFieldDescriptors);
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Assert.AreNotEqual(0, graph.blockFieldDescriptors.Count);
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}
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[Test]
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public void CanInitializeBlockNode()
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{
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var node = new BlockNode();
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node.Init(s_DescriptorA);
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Assert.IsNotNull(node.descriptor);
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Assert.AreEqual(s_DescriptorA, node.descriptor);
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Assert.AreEqual("Test.BlockA", $"{node.descriptor.tag}.{node.descriptor.name}");
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}
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[Test]
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public void CanCreateSlotFromBlockDescriptor()
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{
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var node = new BlockNode();
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node.Init(s_DescriptorA);
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List<MaterialSlot> slots = new List<MaterialSlot>();
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node.GetSlots(slots);
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Assert.IsNotNull(slots);
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Assert.AreEqual(1, slots.Count);
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var vector3Slot = slots[0] as Vector1MaterialSlot;
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Assert.IsNotNull(vector3Slot);
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Assert.AreEqual(0, vector3Slot.id);
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Assert.AreEqual(s_DescriptorA.displayName, vector3Slot.RawDisplayName());
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Assert.AreEqual(s_DescriptorA.name, vector3Slot.shaderOutputName);
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Assert.AreEqual(SlotType.Input, vector3Slot.slotType);
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Assert.AreEqual(((FloatControl)s_DescriptorA.control).value, vector3Slot.value);
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Assert.AreEqual(s_DescriptorA.shaderStage.GetShaderStageCapability(), vector3Slot.stageCapability);
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}
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[Test]
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public void CanCreateSlotFromCustomSlotBlockDescriptor()
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{
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var node = new BlockNode();
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node.Init(s_CustomSlotDescriptor);
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List<MaterialSlot> slots = new List<MaterialSlot>();
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node.GetSlots(slots);
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Assert.IsNotNull(slots);
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Assert.AreEqual(1, slots.Count);
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Assert.AreNotEqual(s_MaterialSlot, slots[0]); //We actually WANT to create a new slot in this case
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Assert.AreEqual(s_MaterialSlot.displayName, slots[0].displayName);
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Assert.AreEqual(s_MaterialSlot.valueType, slots[0].valueType);
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Assert.AreEqual(s_MaterialSlot.value, ((Vector3MaterialSlot)slots[0]).value);
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}
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[Test]
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public void CanGetRequirementsFromBlockNode()
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{
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var node = new BlockNode();
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node.Init(s_DescriptorB);
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var iMayRequireNormals = node as IMayRequireNormal;
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Assert.IsNotNull(iMayRequireNormals);
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var neededCoordinateSpace = iMayRequireNormals.RequiresNormal(ShaderStageCapability.Fragment);
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Assert.AreEqual(NeededCoordinateSpace.World, neededCoordinateSpace);
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}
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[Test]
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public void CanSerializeDescriptor()
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{
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var node = new BlockNode();
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node.Init(s_DescriptorA);
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node.OnBeforeSerialize();
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Assert.AreEqual("Test.BlockA", node.serializedDescriptor);
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}
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[Test]
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public void CanGetBlockIndex()
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{
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GraphData graph = new GraphData();
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graph.AddContexts();
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var node = new BlockNode();
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node.Init(s_DescriptorA);
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graph.AddBlock(node, graph.fragmentContext, 0);
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Assert.AreEqual(0, node.index);
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}
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}
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}
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