b486678290
Library -Artifacts
157 lines
6.7 KiB
C#
157 lines
6.7 KiB
C#
using System;
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using System.Diagnostics;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Mathematics;
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using Unity.Jobs.LowLevel.Unsafe;
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namespace Unity.Collections
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{
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[BurstCompatible]
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unsafe internal struct Memory
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{
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internal const long k_MaximumRamSizeInBytes = 1L << 40; // a terabyte
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[BurstCompatible]
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internal struct Unmanaged
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{
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internal static void* Allocate(long size, int align, AllocatorManager.AllocatorHandle allocator)
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{
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return Array.Resize(null, 0, 1, allocator, size, align);
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}
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internal static void Free(void* pointer, AllocatorManager.AllocatorHandle allocator)
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{
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if (pointer == null)
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return;
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Array.Resize(pointer, 1, 0, allocator, 1, 1);
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static T* Allocate<T>(AllocatorManager.AllocatorHandle allocator) where T : unmanaged
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{
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return Array.Resize<T>(null, 0, 1, allocator);
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static void Free<T>(T* pointer, AllocatorManager.AllocatorHandle allocator) where T : unmanaged
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{
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if (pointer == null)
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return;
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Array.Resize(pointer, 1, 0, allocator);
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}
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[BurstCompatible]
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internal struct Array
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{
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static bool IsCustom(AllocatorManager.AllocatorHandle allocator)
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{
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return (int) allocator.Index >= AllocatorManager.FirstUserIndex;
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}
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static void* CustomResize(void* oldPointer, long oldCount, long newCount, AllocatorManager.AllocatorHandle allocator, long size, int align)
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{
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AllocatorManager.Block block = default;
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block.Range.Allocator = allocator;
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block.Range.Items = (int)newCount;
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block.Range.Pointer = (IntPtr)oldPointer;
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block.BytesPerItem = (int)size;
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block.Alignment = align;
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block.AllocatedItems = (int)oldCount;
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var error = AllocatorManager.Try(ref block);
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AllocatorManager.CheckFailedToAllocate(error);
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return (void*)block.Range.Pointer;
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}
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internal static void* Resize(void* oldPointer, long oldCount, long newCount, AllocatorManager.AllocatorHandle allocator,
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long size, int align)
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{
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// Make the alignment multiple of cacheline size
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var alignment = math.max(JobsUtility.CacheLineSize, align);
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if (IsCustom(allocator))
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return CustomResize(oldPointer, oldCount, newCount, allocator, size, alignment);
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void* newPointer = default;
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if (newCount > 0)
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{
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long bytesToAllocate = newCount * size;
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CheckByteCountIsReasonable(bytesToAllocate);
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newPointer = UnsafeUtility.Malloc(bytesToAllocate, alignment, allocator.ToAllocator);
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if (oldCount > 0)
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{
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long count = math.min(oldCount, newCount);
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long bytesToCopy = count * size;
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CheckByteCountIsReasonable(bytesToCopy);
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UnsafeUtility.MemCpy(newPointer, oldPointer, bytesToCopy);
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}
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}
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if (oldCount > 0)
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UnsafeUtility.Free(oldPointer, allocator.ToAllocator);
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return newPointer;
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static T* Resize<T>(T* oldPointer, long oldCount, long newCount, AllocatorManager.AllocatorHandle allocator) where T : unmanaged
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{
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return (T*)Resize((byte*)oldPointer, oldCount, newCount, allocator, UnsafeUtility.SizeOf<T>(), UnsafeUtility.AlignOf<T>());
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static T* Allocate<T>(long count, AllocatorManager.AllocatorHandle allocator)
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where T : unmanaged
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{
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return Resize<T>(null, 0, count, allocator);
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static void Free<T>(T* pointer, long count, AllocatorManager.AllocatorHandle allocator)
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where T : unmanaged
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{
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if (pointer == null)
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return;
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Resize(pointer, count, 0, allocator);
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}
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}
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}
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[BurstCompatible]
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internal struct Array
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{
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static void Set<T>(T* pointer, long count, T t = default) where T : unmanaged
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{
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long bytesToSet = count * UnsafeUtility.SizeOf<T>();
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CheckByteCountIsReasonable(bytesToSet);
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for (var i = 0; i < count; ++i)
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pointer[i] = t;
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static void Clear<T>(T* pointer, long count) where T : unmanaged
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{
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long bytesToClear = count * UnsafeUtility.SizeOf<T>();
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CheckByteCountIsReasonable(bytesToClear);
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UnsafeUtility.MemClear(pointer, bytesToClear);
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}
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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internal static void Copy<T>(T* dest, T* src, long count) where T : unmanaged
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{
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long bytesToCopy = count * UnsafeUtility.SizeOf<T>();
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CheckByteCountIsReasonable(bytesToCopy);
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UnsafeUtility.MemCpy(dest, src, bytesToCopy);
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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internal static void CheckByteCountIsReasonable(long size)
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{
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if (size < 0)
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throw new InvalidOperationException("Attempted to operate on {size} bytes of memory: nonsensical");
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if (size > k_MaximumRamSizeInBytes)
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throw new InvalidOperationException("Attempted to operate on {size} bytes of memory: too big");
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}
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}
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}
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