b486678290
Library -Artifacts
146 lines
4.9 KiB
C#
146 lines
4.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Unity.Collections.LowLevel.Unsafe;
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using System.Diagnostics;
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namespace Unity.Collections
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{
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/// <summary>
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/// An interface for a sequence of UTF-8 encoded text.
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/// </summary>
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public interface IUTF8Bytes
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{
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/// <summary>
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/// Whether this IUTF8Bytes is empty.
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/// </summary>
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/// <value>True if this IUTF8Bytes is empty.</value>
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bool IsEmpty { get; }
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/// <summary>
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/// Returns a pointer to the content of this IUTF8Bytes.
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/// </summary>
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/// <remarks>The pointer may point to stack memory.</remarks>
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/// <returns>A pointer to the content of this IUTF8Bytes.</returns>
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unsafe byte* GetUnsafePtr();
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/// <summary>
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/// Attempt to set the length in bytes of this IUTF8Bytes's content buffer.
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/// </summary>
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/// <param name="newLength">The new length in bytes of the IUTF8Bytes's content buffer.</param>
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/// <param name="clearOptions">Whether any bytes added should be zeroed out.</param>
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/// <returns>True if the new length is valid.</returns>
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bool TryResize(int newLength, NativeArrayOptions clearOptions = NativeArrayOptions.ClearMemory);
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}
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[BurstCompatible]
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internal unsafe static class FixedStringUtils
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{
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[StructLayout(LayoutKind.Explicit)]
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internal struct UintFloatUnion
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{
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[FieldOffset(0)]
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public uint uintValue;
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[FieldOffset(0)]
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public float floatValue;
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}
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internal static ParseError Base10ToBase2(ref float output, ulong mantissa10, int exponent10)
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{
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if (mantissa10 == 0)
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{
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output = 0.0f;
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return ParseError.None;
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}
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if (exponent10 == 0)
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{
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output = mantissa10;
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return ParseError.None;
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}
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var exponent2 = exponent10;
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var mantissa2 = mantissa10;
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while (exponent10 > 0)
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{
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while ((mantissa2 & 0xe000000000000000U) != 0)
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{
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mantissa2 >>= 1;
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++exponent2;
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}
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mantissa2 *= 5;
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--exponent10;
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}
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while (exponent10 < 0)
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{
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while ((mantissa2 & 0x8000000000000000U) == 0)
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{
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mantissa2 <<= 1;
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--exponent2;
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}
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mantissa2 /= 5;
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++exponent10;
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}
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// TODO: implement math.ldexpf (which presumably handles denormals (i don't))
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UintFloatUnion ufu = new UintFloatUnion();
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ufu.floatValue = mantissa2;
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var e = (int)((ufu.uintValue >> 23) & 0xFFU) - 127;
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e += exponent2;
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if (e > 128)
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return ParseError.Overflow;
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if (e < -127)
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return ParseError.Underflow;
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ufu.uintValue = (ufu.uintValue & ~(0xFFU << 23)) | ((uint)(e + 127) << 23);
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output = ufu.floatValue;
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return ParseError.None;
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}
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internal static void Base2ToBase10(ref ulong mantissa10, ref int exponent10, float input)
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{
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UintFloatUnion ufu = new UintFloatUnion();
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ufu.floatValue = input;
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if (ufu.uintValue == 0)
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{
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mantissa10 = 0;
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exponent10 = 0;
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return;
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}
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var mantissa2 = (ufu.uintValue & ((1 << 23) - 1)) | (1 << 23);
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var exponent2 = (int)(ufu.uintValue >> 23) - 127 - 23;
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mantissa10 = mantissa2;
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exponent10 = exponent2;
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if (exponent2 > 0)
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{
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while (exponent2 > 0)
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{
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// denormalize mantissa10 as much as you can, to minimize loss when doing /5 below.
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while (mantissa10 <= UInt64.MaxValue / 10)
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{
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mantissa10 *= 10;
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--exponent10;
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}
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mantissa10 /= 5;
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--exponent2;
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}
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}
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if (exponent2 < 0)
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{
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while (exponent2 < 0)
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{
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// normalize mantissa10 just as much as you need, in order to make the *5 below not overflow.
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while (mantissa10 > UInt64.MaxValue / 5)
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{
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mantissa10 /= 10;
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++exponent10;
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}
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mantissa10 *= 5;
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++exponent2;
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}
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}
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// normalize mantissa10
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while (mantissa10 > 9999999U || mantissa10 % 10 == 0)
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{
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mantissa10 = (mantissa10 + (mantissa10 < 100000000U ? 5u : 0u)) / 10;
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++exponent10;
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}
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}
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}
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}
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