c0b5164915
Completed the In-Editor NPC designer Tomorrow I will work on making it import presets made in game.
1005 lines
370 KiB
JSON
1005 lines
370 KiB
JSON
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{"msg":"runNodeAction","annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":629}
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{"msg":"noderesult","processed_node_count":986,"number_of_nodes_ever_queued":991,"annotation":"Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others)","index":629,"exitcode":0,"outputfile":"Library\\Bee\\artifacts\\1900b0aE.dag\\Assembly-CSharp-Editor.dll","stdout":"Assets\\Daz3D\\Scripts\\Editor\\Daz3DBridge.cs(11,11): warning CS8860: Types and aliases should not be named 'record'.\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\NPCDialogueLineNodeEditor.cs(17,29): warning CS0108: 'NPCDialogueLineNodeEditor.allResultScripts' hides inherited member 'DialogueNodeEditor.allResultScripts'. Use the new keyword if hiding was intended.\r\nAssets\\RPG Creation Kit\\Scripts\\BehaviourTrees\\Nodes\\Execution\\Math\\Editor\\ARandomIntNodeEditor.cs(17,14): warning CS0108: 'ARandomIntNodeEditor.foldout' hides inherited member 'BTNodeNodeEditor.foldout'. Use the new keyword if hiding was intended.\r\nAssets\\Editor\\SplitTerrain.cs(37,9): warning CS0618: 'EditorWindow.title' is obsolete: 'Use titleContent instead (it supports setting a title icon as well).'\r\nAssets\\Daz3D\\Scripts\\Editor\\Daz3DBridge.cs(146,17): warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'\r\nAssets\\Editor\\SplitTerrain.cs(96,4): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.'\r\nAssets\\Editor\\SplitTerrain.cs(96,41): warning CS0618: 'TerrainData.splatPrototypes' is obsolete: 'Please use the terrainLayers API instead.'\r\nAssets\\Editor\\SplitTerrain.cs(108,4): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'\r\nAssets\\Editor\\SplitTerrain.cs(108,25): warning CS0618: 'Terrain.castShadows' is obsolete: 'castShadows is deprecated, please use shadowCastingMode instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\RandomNodeEditor.cs(79,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\NPCDialogueLineNodeEditor.cs(195,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Interactive Objects\\Editor\\InteractiveObject_BehaviourEditor.cs(202,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(536,9): warning CS0219: The variable 'isInvisible' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\EntryNodeEditor.cs(74,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\Actions\\Editor\\Dialogue_AISetFieldNodeEditor.cs(128,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\EndNodeEditor.cs(68,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\ToOrder\\Editor\\ChangeStateNodeEditor.cs(113,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(1500,9): warning CS0219: The variable 'isTranslucent' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\BehaviourTrees\\Nodes\\Editor\\RootNodeEditor.cs(80,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Items System\\Scripts\\RefItems\\Editor\\ItemWindow.cs(43,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Inventory System\\Editor\\ItemInInventoryPropertyDrawer.cs(75,20): warning CS0168: The variable 's' is declared but never used\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(1620,9): warning CS0219: The variable 'isTranslucent' is assigned but its value is never used\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(1622,9): warning CS0219: The variable 'isSpecular' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Quest System\\Editor\\GotoEditor.cs(164,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Dialogue System\\Nodes\\Actions\\Editor\\Dialogue_AIInvokeNodeEditor.cs(111,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\Daz3D\\Scripts\\Editor\\DTUConverter.cs(2247,34): warning CS0168: The variable 'e' is declared but never used\r\nAssets\\RPG Creation Kit\\Scripts\\Quest System\\Editor\\Quest Window\\QuestWindow.cs(678,50): warning CS0618: 'Object.FindObjectsOfTypeIncludingAssets(Type)' is obsolete: 'use Resources.FindObjectsOfTypeAll instead.'\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Editor\\RPGCreationKitEditor.cs(34,22): warning CS0414: The field 'RPGCreationKitEditor.isStreaming' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Items System\\Scripts\\RefItems\\Editor\\ItemSoundsWindow.cs(21,14): warning CS0414: The field 'ItemSoundsWindow.isReady' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\Cells System\\Scripts\\Data Structure\\Editor\\WorldspaceInspector.cs(32,21): warning CS0414: The field 'WorldspaceInspector.linkWidthOffset' is assigned but its value is never used\r\nAssets\\RPG Creation Kit\\Scripts\\AI\\AI Tools\\Editor\\RckAI_Editor.cs(80,16): warning CS0414: The field 'RckAI_Editor.Preview' is assigned but its value is never used\r\nAssets\\Editor\\SplitTerrain.cs(16,9): warning CS0414: The field 'SplitTerrain.num' is assigned but its value is never used"}
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