959e80cf72
assets upload description.
366 lines
15 KiB
C#
366 lines
15 KiB
C#
using System.Collections.Generic;
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using AwesomeTechnologies.Utility.Quadtree;
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using AwesomeTechnologies.Vegetation;
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using AwesomeTechnologies.VegetationStudio;
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using Unity.Collections;
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using Unity.Jobs;
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using UnityEngine;
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namespace AwesomeTechnologies.VegetationSystem
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{
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public partial class VegetationSystemPro
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{
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private void DisposeVegetationCells()
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{
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_prepareVegetationHandle.Complete();
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for (int i = 0; i <= VegetationCellList.Count - 1; i++)
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{
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VegetationCellList[i].Dispose();
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}
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VegetationCellList.Clear();
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}
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private void CreateVegetationCells()
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{
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DisposeVegetationCells();
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Bounds expandedBounds = new Bounds(VegetationSystemBounds.center, VegetationSystemBounds.size);
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expandedBounds.Expand(new Vector3(VegetationCellSize * 2f, 0, VegetationCellSize * 2f));
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Rect expandedRect = RectExtension.CreateRectFromBounds(expandedBounds);
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VegetationCellQuadTree = new QuadTree<VegetationCell>(expandedRect);
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int cellXCount = Mathf.CeilToInt(VegetationSystemBounds.size.x / VegetationCellSize);
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int cellZCount = Mathf.CeilToInt(VegetationSystemBounds.size.z / VegetationCellSize);
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Vector2 corner = new Vector2(VegetationSystemBounds.center.x - VegetationSystemBounds.size.x / 2f,
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VegetationSystemBounds.center.z - VegetationSystemBounds.size.z / 2f);
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for (int x = 0; x <= cellXCount - 1; x++)
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{
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for (int z = 0; z <= cellZCount - 1; z++)
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{
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VegetationCell vegetationCell = new VegetationCell(new Rect(
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new Vector2(VegetationCellSize * x + corner.x, VegetationCellSize * z + corner.y),
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new Vector2(VegetationCellSize, VegetationCellSize)));
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VegetationCellList.Add(vegetationCell);
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vegetationCell.Index = VegetationCellList.Count - 1;
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VegetationCellQuadTree.Insert(vegetationCell);
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}
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}
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LoadedVegetationCellList.Clear();
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LoadedVegetationCellList.Capacity = VegetationCellList.Count;
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NativeArray<Bounds> vegetationCellBounds =
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new NativeArray<Bounds>(VegetationCellList.Count, Allocator.Persistent);
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for (int i = 0; i <= VegetationCellList.Count - 1; i++)
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{
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vegetationCellBounds[i] = VegetationCellList[i].VegetationCellBounds;
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}
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float minBoundsHeight = VegetationSystemBounds.center.y - VegetationSystemBounds.extents.y;
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float worldspaceSealevel = minBoundsHeight + SeaLevel;
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if (!ExcludeSeaLevelCells) worldspaceSealevel = minBoundsHeight;
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JobHandle jobHandle = default(JobHandle);
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for (int i = 0; i <= VegetationStudioTerrainList.Count - 1; i++)
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{
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jobHandle = VegetationStudioTerrainList[i]
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.SampleCellHeight(vegetationCellBounds, worldspaceSealevel, expandedRect, jobHandle);
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}
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jobHandle.Complete();
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for (int i = 0; i <= VegetationCellList.Count - 1; i++)
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{
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VegetationCellList[i].VegetationCellBounds = vegetationCellBounds[i];
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}
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vegetationCellBounds.Dispose();
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PrepareVegetationCells();
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VegetationStudioManager.OnVegetationCellRefresh(this);
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}
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public void RefreshTerrainArea()
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{
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RefreshTerrainArea(VegetationSystemBounds);
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}
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public void RefreshTerrainArea(Bounds bounds)
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{
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if (VegetationCellQuadTree == null) return;
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List<VegetationCell> overlapVegetationCellList = new List<VegetationCell>();
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Rect updateRect = RectExtension.CreateRectFromBounds(bounds);
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VegetationCellQuadTree.Query(updateRect, overlapVegetationCellList);
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Bounds updateBounds = bounds;
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NativeArray<Bounds> vegetationCellBounds =
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new NativeArray<Bounds>(overlapVegetationCellList.Count, Allocator.Persistent);
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for (int i = 0; i <= overlapVegetationCellList.Count - 1; i++)
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{
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Bounds cellBounds = RectExtension.CreateBoundsFromRect(overlapVegetationCellList[i].Rectangle, -100000);
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vegetationCellBounds[i] = cellBounds;
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updateBounds.Encapsulate(cellBounds);
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}
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updateRect = RectExtension.CreateRectFromBounds(updateBounds);
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float minBoundsHeight = VegetationSystemBounds.center.y - VegetationSystemBounds.extents.y;
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float worldspaceSealevel = minBoundsHeight + SeaLevel;
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if (!ExcludeSeaLevelCells) worldspaceSealevel = minBoundsHeight;
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JobHandle jobHandle = default(JobHandle);
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for (int i = 0; i <= VegetationStudioTerrainList.Count - 1; i++)
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{
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jobHandle = VegetationStudioTerrainList[i]
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.SampleCellHeight(vegetationCellBounds, worldspaceSealevel, updateRect, jobHandle);
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}
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jobHandle.Complete();
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for (int i = 0; i <= overlapVegetationCellList.Count - 1; i++)
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{
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overlapVegetationCellList[i].VegetationCellBounds = vegetationCellBounds[i];
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}
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vegetationCellBounds.Dispose();
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ForceCullingRefresh();
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ClearCache(bounds);
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}
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private void ForceCullingRefresh()
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{
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for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
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{
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VegetationStudioCameraList[i].PreCullVegetation(true);
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}
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}
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private void PrepareVegetationCells()
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{
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for (int i = 0; i <= VegetationCellList.Count - 1; i++)
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{
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VegetationCellSpawner.PrepareVegetationCell(VegetationCellList[i]);
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}
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}
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private void SetupVegetationCellSpawner()
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{
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VegetationCellSpawner.VegetationStudioTerrainList = VegetationStudioTerrainList;
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VegetationCellSpawner.VegetationPackageProList = VegetationPackageProList;
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VegetationCellSpawner.VegetationPackageProModelsList = VegetationPackageProModelsList;
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VegetationCellSpawner.VegetationSettings = VegetationSettings;
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VegetationCellSpawner.VegetationSystemPro = this;
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VegetationCellSpawner.PersistentVegetationStorage = PersistentVegetationStorage;
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VegetationCellSpawner.CompactMemoryCellList = CompactMemoryCellList;
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}
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void ReturnVegetationCellTemporaryMemory()
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{
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for (int i = 0; i <= CompactMemoryCellList.Count - 1; i++)
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{
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VegetationCell vegetationCell = CompactMemoryCellList[i];
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for (int j = 0; j <= vegetationCell.VegetationInstanceDataList.Count - 1; j++)
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{
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VegetationInstanceData vegetationInstanceData = vegetationCell.VegetationInstanceDataList[j];
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VegetationCellSpawner.VegetationInstanceDataPool.ReturnObject(vegetationInstanceData);
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}
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vegetationCell.VegetationInstanceDataList.Clear();
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}
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CompactMemoryCellList.Clear();
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}
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void ReturnVegetationCellTemporaryMemory(VegetationCell vegetationCell)
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{
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for (int i = 0; i <= vegetationCell.VegetationInstanceDataList.Count - 1; i++)
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{
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VegetationInstanceData vegetationInstanceData = vegetationCell.VegetationInstanceDataList[i];
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VegetationCellSpawner.VegetationInstanceDataPool.ReturnObject(vegetationInstanceData);
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}
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vegetationCell.VegetationInstanceDataList.Clear();
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}
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public void SpawnVegetationCell(VegetationCell vegetationCell)
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{
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CompleteCellLoading();
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if (!vegetationCell.Prepared)
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{
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VegetationCellSpawner.PrepareVegetationCell(vegetationCell);
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}
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bool hasInstancedIndirect;
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JobHandle cellSpawnHandle =
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VegetationCellSpawner.SpawnVegetationCell(vegetationCell, out hasInstancedIndirect);
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cellSpawnHandle.Complete();
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if (!hasInstancedIndirect || !Application.isPlaying) return;
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ProcessInstancedIndirectCellList.Add(vegetationCell);
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JobHandle prepareInstancedIndirectHandle = PrepareInstancedIndirectSetupJobs();
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prepareInstancedIndirectHandle.Complete();
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SetupInstancedIndirectComputeBuffers();
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ReturnVegetationCellTemporaryMemory(vegetationCell);
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}
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public void SpawnVegetationCell(VegetationCell vegetationCell, string vegetationItemID)
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{
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CompleteCellLoading();
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if (!vegetationCell.Prepared)
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{
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VegetationCellSpawner.PrepareVegetationCell(vegetationCell);
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}
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bool hasInstancedIndirect;
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JobHandle cellSpawnHandle =
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VegetationCellSpawner.SpawnVegetationCell(vegetationCell,vegetationItemID, out hasInstancedIndirect);
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cellSpawnHandle.Complete();
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if (!hasInstancedIndirect || !Application.isPlaying) return;
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ProcessInstancedIndirectCellList.Add(vegetationCell);
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JobHandle prepareInstancedIndirectHandle = PrepareInstancedIndirectSetupJobs();
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prepareInstancedIndirectHandle.Complete();
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SetupInstancedIndirectComputeBuffers();
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ReturnVegetationCellTemporaryMemory(vegetationCell);
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}
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public NativeList<MatrixInstance> GetVegetationItemInstances(VegetationCell vegetationCell,
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string vegetationItemID)
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{
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CompleteCellLoading();
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VegetationItemIndexes vegetationItemIndexes = GetVegetationItemIndexes(vegetationItemID);
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if (vegetationCell.Prepared)
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{
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return vegetationCell.VegetationPackageInstancesList[vegetationItemIndexes.VegetationPackageIndex]
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.VegetationItemMatrixList[vegetationItemIndexes.VegetationItemIndex];
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}
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return new NativeList<MatrixInstance>();
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}
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public VegetationItemIndexes GetVegetationItemIndexes(string vegetationItemID)
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{
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VegetationItemIndexes indexes = new VegetationItemIndexes
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{
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VegetationItemIndex = -1, VegetationPackageIndex = -1
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};
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for (int i = 0; i <= VegetationPackageProList.Count - 1; i++)
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{
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for (int j = 0; j <= VegetationPackageProList[i].VegetationInfoList.Count - 1; j++)
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{
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if (VegetationPackageProList[i].VegetationInfoList[j].VegetationItemID == vegetationItemID)
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{
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indexes.VegetationPackageIndex = i;
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indexes.VegetationItemIndex = j;
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return indexes;
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}
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}
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}
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return indexes;
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}
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public void ClearCache()
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{
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CompleteCellLoading();
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for (int i = 0; i <= LoadedVegetationCellList.Count - 1; i++)
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{
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LoadedVegetationCellList[i].ClearCache();
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}
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LoadedVegetationCellList.Clear();
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ClearBillboardCellsCache();
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OnClearCacheDelegate?.Invoke(this);
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}
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public void ClearCache(Bounds bounds)
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{
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Rect clearRect = RectExtension.CreateRectFromBounds(bounds);
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CompleteCellLoading();
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//TODO Use quadtree here
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for (int i = LoadedVegetationCellList.Count - 1; i >= 0; i--)
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{
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VegetationCell vegetationCell = LoadedVegetationCellList[i];
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if (!vegetationCell.Rectangle.Overlaps(clearRect)) continue;
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vegetationCell.ClearCache();
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LoadedVegetationCellList.RemoveAtSwapBack(i);
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OnClearCacheVegetationCellDelegate?.Invoke(this, vegetationCell);
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}
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ClearBillboardCellsCache(bounds);
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}
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public void ClearCache(VegetationCell vegetationCell)
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{
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CompleteCellLoading();
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vegetationCell.ClearCache();
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ClearBillboardCellsCache(vegetationCell.VegetationCellBounds);
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OnClearCacheVegetationCellDelegate?.Invoke(this, vegetationCell);
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}
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public void ClearCache(VegetationCell vegetationCell, string vegetationItemID)
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{
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VegetationItemIndexes indexes = GetVegetationItemIndexes(vegetationItemID);
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if (indexes.VegetationPackageIndex >= 0)
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{
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ClearCache(vegetationCell,indexes.VegetationPackageIndex, indexes.VegetationItemIndex);
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}
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}
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public void ClearCache(VegetationCell vegetationCell,int vegetationPackageIndex, int vegetationItemIndex)
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{
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CompleteCellLoading();
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VegetationItemInfoPro vegetationItemInfo =
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VegetationPackageProList[vegetationPackageIndex].VegetationInfoList[vegetationItemIndex];
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bool tree = vegetationItemInfo.VegetationType == VegetationType.Tree ||
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vegetationItemInfo.VegetationType == VegetationType.LargeObjects;
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vegetationCell.ClearCache(vegetationPackageIndex,vegetationItemIndex,tree);
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ClearBillboardCellsCache(vegetationCell.VegetationCellBounds,vegetationPackageIndex,vegetationItemIndex);
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OnClearCacheVegetationCellVegetatonItemDelegate?.Invoke(this, vegetationCell,vegetationPackageIndex,vegetationItemIndex);
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}
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public void ClearCache(string vegetationItemID)
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{
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CompleteCellLoading();
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VegetationItemIndexes indexes = GetVegetationItemIndexes(vegetationItemID);
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if (indexes.VegetationPackageIndex >= 0)
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{
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ClearCache(indexes.VegetationPackageIndex, indexes.VegetationItemIndex);
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}
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}
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public void ClearCache(int vegetationPackageIndex, int vegetationItemIndex)
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{
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CompleteCellLoading();
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VegetationItemInfoPro vegetationItemInfo =
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VegetationPackageProList[vegetationPackageIndex].VegetationInfoList[vegetationItemIndex];
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bool tree = vegetationItemInfo.VegetationType == VegetationType.Tree ||
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vegetationItemInfo.VegetationType == VegetationType.LargeObjects;
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for (int i = 0; i <= LoadedVegetationCellList.Count - 1; i++)
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{
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LoadedVegetationCellList[i].ClearCache(vegetationPackageIndex, vegetationItemIndex, tree);
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}
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ClearBillboardCellsCache(vegetationPackageIndex, vegetationItemIndex);
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OnClearCacheVegetationItemDelegate?.Invoke(this, vegetationPackageIndex, vegetationItemIndex);
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}
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}
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} |