959e80cf72
assets upload description.
435 lines
13 KiB
C#
435 lines
13 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using AwesomeTechnologies.Utility;
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using AwesomeTechnologies.Utility.Extentions;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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namespace AwesomeTechnologies
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{
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[System.Serializable]
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public class Node
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{
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public bool Selected;
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public Vector3 Position;
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public bool OverrideWidth;
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public float CustomWidth = 2f;
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public bool Active = true;
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}
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[ExecuteInEditMode]
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public class VegetationMask : MonoBehaviour
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{
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public bool RemoveGrass = true;
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public bool RemovePlants = true;
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public bool RemoveTrees = true;
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public bool RemoveObjects = true;
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public bool RemoveLargeObjects = true;
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public float AdditionalGrassPerimiter;
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public float AdditionalPlantPerimiter;
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public float AdditionalTreePerimiter;
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public float AdditionalObjectPerimiter;
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public float AdditionalLargeObjectPerimiter;
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public float AdditionalGrassPerimiterMax;
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public float AdditionalPlantPerimiterMax;
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public float AdditionalTreePerimiterMax;
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public float AdditionalObjectPerimiterMax;
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public float AdditionalLargeObjectPerimiterMax;
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public float NoiseScaleGrass = 5;
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public float NoiseScalePlant = 5;
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public float NoiseScaleTree = 5;
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public float NoiseScaleObject = 5;
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public float NoiseScaleLargeObject = 5;
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public string Id;
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public bool IncludeVegetationType;
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public List<Node> Nodes = new List<Node>();
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public bool ClosedArea = true;
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public bool ShowArea = true;
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public bool ShowHandles = true;
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public string MaskName = "";
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public LayerMask GroundLayerMask;
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public List<VegetationTypeSettings> VegetationTypeList = new List<VegetationTypeSettings>();
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private Vector3 _lastPosition;
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private Quaternion _lastRotation;
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private bool _needInit;
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// ReSharper disable once UnusedMember.Local
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void Start()
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{
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_lastPosition = transform.position;
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_lastRotation = transform.rotation;
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if (Nodes.Count == 0)
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{
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CreateDefaultNodes();
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}
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}
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// ReSharper disable once Unity.RedundantEventFunction
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public virtual void Awake()
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{
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}
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public void AddVegetationTypes(BaseMaskArea maskArea)
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{
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for (int i = 0; i <= VegetationTypeList.Count - 1; i++)
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{
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maskArea.VegetationTypeList.Add(new VegetationTypeSettings(VegetationTypeList[i]));
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}
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}
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// ReSharper disable once UnusedMember.Local
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void OnEnable()
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{
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if (Id == "") Id = System.Guid.NewGuid().ToString();
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_needInit = true;
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}
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// ReSharper disable once UnusedMember.Local
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void Update()
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{
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if (!Application.isPlaying)
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{
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if (_lastPosition != transform.position || _lastRotation != transform.rotation)
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{
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PositionNodes();
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_lastPosition = transform.position;
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_lastRotation = transform.rotation;
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}
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}
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if (_needInit)
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{
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_needInit = false;
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PositionNodes();
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}
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}
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public virtual void Reset()
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{
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if (Id == "") Id = System.Guid.NewGuid().ToString();
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ClearNodes();
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CreateDefaultNodes();
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}
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void CreateDefaultNodes()
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{
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Bounds tempBounds = new Bounds(new Vector3(0,0,0), new Vector3(6f, 1f, 6f));
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ClearNodes();
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for (int i = 0; i <= 3; i++)
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{
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Node node = new Node();
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switch (i)
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{
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case 0:
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node.Position = new Vector3(tempBounds.extents.x, tempBounds.extents.y, tempBounds.extents.z);
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break;
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case 1:
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node.Position = new Vector3(-tempBounds.extents.x, tempBounds.extents.y, tempBounds.extents.z);
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break;
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case 2:
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node.Position = new Vector3(-tempBounds.extents.x, tempBounds.extents.y, -tempBounds.extents.z);
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break;
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case 3:
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node.Position = new Vector3(tempBounds.extents.x, tempBounds.extents.y, -tempBounds.extents.z);
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break;
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}
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Nodes.Add(node);
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}
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PositionNodes();
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}
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public void ClearNodes()
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{
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Nodes.Clear();
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}
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public void PositionNodes()
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{
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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Ray ray = new Ray(transform.TransformPoint(Nodes[i].Position) + new Vector3(0, 2000f, 0), Vector3.down);
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var hits = Physics.RaycastAll(ray).OrderBy(h => h.distance).ToArray();
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for (int j = 0; j <= hits.Length - 1; j++)
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{
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if (hits[j].collider is TerrainCollider || GroundLayerMask.Contains(hits[j].collider.gameObject.layer))
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{
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Nodes[i].Position = transform.InverseTransformPoint(hits[j].point);// + new Vector3(0, 0.5f, 0));
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break;
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}
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}
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}
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UpdateVegetationMask();
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}
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public List<Vector3> GetWorldSpaceNodePositions()
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{
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List<Vector3> worldSpaceNodeList = new List<Vector3>();
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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worldSpaceNodeList.Add(transform.TransformPoint(Nodes[i].Position));
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}
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return worldSpaceNodeList;
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}
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public virtual void UpdateVegetationMask()
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{
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}
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public void DeleteNode(Node node)
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{
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Nodes.Remove(node);
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}
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public void AddNodesToEnd(Vector3[] worldPositions)
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{
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for (int i = 0; i <= worldPositions.Length - 1; i++)
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{
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AddNodeToEnd(worldPositions[i]);
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}
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}
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public void AddNodesToEnd(Vector3[] worldPositions, float[] customWidth, bool[] active)
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{
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for (int i = 0; i <= worldPositions.Length - 1; i++)
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{
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AddNodeToEnd(worldPositions[i], customWidth[i], active[i]);
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}
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}
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public void AddNodeToEnd(Vector3 worldPosition)
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{
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Node node = new Node {Position = transform.InverseTransformPoint(worldPosition)};
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Nodes.Add(node);
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}
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public void AddNodeToEnd(Vector3 worldPosition, float customWidth, bool active)
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{
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Node node = new Node
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{
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Position = transform.InverseTransformPoint(worldPosition),
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CustomWidth = customWidth,
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OverrideWidth = true,
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Active = active
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};
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Nodes.Add(node);
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}
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public void AddNode(Vector3 worldPosition)
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{
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if (Nodes.Count == 0)
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{
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AddNodeToEnd(worldPosition);
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return;
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}
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Node closestNode = FindClosestNode(worldPosition);
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Node nextNode = GetNextNode(closestNode);
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Node previousNode = GetPreviousNode(closestNode);
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LineSegment3D nextSegment = new LineSegment3D(transform.TransformPoint(closestNode.Position), transform.TransformPoint(nextNode.Position));
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LineSegment3D previousSegment = new LineSegment3D(transform.TransformPoint(closestNode.Position), transform.TransformPoint(previousNode.Position));
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float nextSegmentDistance = nextSegment.DistanceTo(worldPosition);
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float previousSegmentDistance = previousSegment.DistanceTo(worldPosition);
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Node node = new Node {Position = transform.InverseTransformPoint(worldPosition)};
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int currentNodeIndex = GetNodeIndex(closestNode);
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if (nextSegmentDistance < previousSegmentDistance)
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{
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if (currentNodeIndex == Nodes.Count - 1)
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{
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Nodes.Add(node);
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}
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else
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{
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Nodes.Insert(currentNodeIndex + 1, node);
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}
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}
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else
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{
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Nodes.Insert(currentNodeIndex, node);
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}
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}
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public int GetNodeIndex(Node node)
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{
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int nodeIndex = 0;
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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if (Nodes[i] == node)
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{
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nodeIndex = i;
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break;
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}
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}
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return nodeIndex;
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}
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public Node GetNextNode(Node node)
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{
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int nodeIndex = 0;
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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if (Nodes[i] == node)
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{
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nodeIndex = i;
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break;
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}
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}
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if (nodeIndex == Nodes.Count - 1)
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{
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return Nodes[0];
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}
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else
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{
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return Nodes[nodeIndex + 1];
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}
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}
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public Node GetPreviousNode(Node node)
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{
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int nodeIndex = 0;
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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if (Nodes[i] == node)
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{
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nodeIndex = i;
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break;
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}
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}
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if (nodeIndex == 0)
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{
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return Nodes[Nodes.Count - 1];
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}
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else
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{
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return Nodes[nodeIndex - 1];
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}
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}
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public Node FindClosestNode(Vector3 worldPosition)
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{
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Node returnNode = null;
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float smallestDistance = float.MaxValue;
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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float distance = Vector3.Distance(worldPosition, transform.TransformPoint(Nodes[i].Position));
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if (distance < smallestDistance)
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{
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smallestDistance = distance;
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returnNode = Nodes[i];
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}
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}
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return returnNode;
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}
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void DrawGizmos()
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{
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#if UNITY_EDITOR
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if (MaskName != "")
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{
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GUIStyle stLabel = new GUIStyle(EditorStyles.whiteLabel);
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Handles.Label(GetMaskCenter(), MaskName, stLabel);
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}
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#endif
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if (ShowArea)
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{
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#if UNITY_EDITOR
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Gizmos.color = new Color(1f, 1f, 0, 1f);
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Camera sceneviewCamera = SceneViewDetector.GetCurrentSceneViewCamera();
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if (!sceneviewCamera) return;
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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var distance = Vector3.Distance(sceneviewCamera.transform.position, transform.TransformPoint(Nodes[i].Position));
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if (distance < 200)
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{
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Gizmos.color = new Color(1f, 1f, 1f, 1f);
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if (Nodes[i].Selected) Gizmos.color = new Color(0, 1f, 0f, 1f);
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Gizmos.DrawSphere(transform.TransformPoint(Nodes[i].Position), 0.015f * distance);
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}
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}
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if (Nodes.Count > 1)
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{
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for (int i = 0; i <= Nodes.Count - 1; i++)
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{
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if (i == Nodes.Count - 1)
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{
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if (ClosedArea)
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{
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Gizmos.DrawLine(transform.TransformPoint(Nodes[0].Position), transform.TransformPoint(Nodes[i].Position));
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}
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}
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else
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{
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Gizmos.DrawLine(transform.TransformPoint(Nodes[i].Position), transform.TransformPoint(Nodes[i + 1].Position));
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}
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}
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}
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#endif
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}
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}
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public virtual void OnDrawGizmosSelected()
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{
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DrawGizmos();
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}
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Vector3 GetMaskCenter()
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{
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List<Vector3> worldPositions = GetWorldSpaceNodePositions();
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return (GetMeanVector(worldPositions.ToArray()));
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}
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private Vector3 GetMeanVector(Vector3[] positions)
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{
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if (positions.Length == 0)
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return Vector3.zero;
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float x = 0f;
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float y = 0f;
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float z = 0f;
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foreach (Vector3 pos in positions)
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{
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x += pos.x;
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y += pos.y;
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z += pos.z;
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}
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return new Vector3(x / positions.Length, y / positions.Length, z / positions.Length);
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}
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// // ReSharper disable once UnusedMember.Local
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// void Update()
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// {
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// if (_needInit)
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// {
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// _needInit = false;
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// PositionNodes();
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// }
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// }
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}
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}
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