b486678290
Library -Artifacts
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[GenerationAPI]
|
|
internal class PassCollection : IEnumerable<PassCollection.Item>
|
|
{
|
|
public class Item : IConditional
|
|
{
|
|
public PassDescriptor descriptor { get; }
|
|
public FieldCondition[] fieldConditions { get; }
|
|
|
|
public Item(PassDescriptor descriptor, FieldCondition[] fieldConditions)
|
|
{
|
|
this.descriptor = descriptor;
|
|
this.fieldConditions = fieldConditions;
|
|
}
|
|
}
|
|
|
|
readonly List<Item> m_Items;
|
|
|
|
public PassCollection()
|
|
{
|
|
m_Items = new List<Item>();
|
|
}
|
|
|
|
public PassCollection Add(PassCollection passes)
|
|
{
|
|
foreach (PassCollection.Item item in passes)
|
|
{
|
|
m_Items.Add(item);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
public PassCollection Add(PassDescriptor descriptor)
|
|
{
|
|
m_Items.Add(new Item(descriptor, null));
|
|
return this;
|
|
}
|
|
|
|
public PassCollection Add(PassDescriptor descriptor, FieldCondition fieldCondition)
|
|
{
|
|
m_Items.Add(new Item(descriptor, new FieldCondition[] { fieldCondition }));
|
|
return this;
|
|
}
|
|
|
|
public PassCollection Add(PassDescriptor descriptor, FieldCondition[] fieldConditions)
|
|
{
|
|
m_Items.Add(new Item(descriptor, fieldConditions));
|
|
return this;
|
|
}
|
|
|
|
public IEnumerator<Item> GetEnumerator()
|
|
{
|
|
return m_Items.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
}
|
|
}
|