Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Interfaces/IMayRequireMeshUV.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

20 lines
579 B
C#

using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireMeshUV
{
bool RequiresMeshUV(UVChannel channel, ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireMeshUVExtensions
{
public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel)
{
var mayRequireMeshUV = slot as IMayRequireMeshUV;
return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel);
}
}
}