b486678290
Library -Artifacts
41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
internal class DecalPreviewPass : ScriptableRenderPass
|
|
{
|
|
private FilteringSettings m_FilteringSettings;
|
|
private List<ShaderTagId> m_ShaderTagIdList;
|
|
private ProfilingSampler m_ProfilingSampler;
|
|
|
|
public DecalPreviewPass()
|
|
{
|
|
renderPassEvent = RenderPassEvent.AfterRenderingOpaques;
|
|
ConfigureInput(ScriptableRenderPassInput.Depth); // Require depth
|
|
|
|
m_ProfilingSampler = new ProfilingSampler("Decal Preview Render");
|
|
m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1);
|
|
|
|
m_ShaderTagIdList = new List<ShaderTagId>();
|
|
m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceMesh));
|
|
}
|
|
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
|
{
|
|
SortingCriteria sortingCriteria = renderingData.cameraData.defaultOpaqueSortFlags;
|
|
DrawingSettings drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
|
|
|
|
CommandBuffer cmd = CommandBufferPool.Get();
|
|
using (new ProfilingScope(cmd, m_ProfilingSampler))
|
|
{
|
|
context.ExecuteCommandBuffer(cmd);
|
|
cmd.Clear();
|
|
|
|
context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings);
|
|
}
|
|
context.ExecuteCommandBuffer(cmd);
|
|
CommandBufferPool.Release(cmd);
|
|
}
|
|
}
|
|
}
|