b486678290
Library -Artifacts
369 lines
17 KiB
C#
369 lines
17 KiB
C#
using UnityEngine;
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using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip;
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namespace UnityEngine.Rendering.Universal
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{
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class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData
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{
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#region Material validation
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internal enum AlbedoDebugValidationPreset
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{
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DefaultLuminance,
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BlackAcrylicPaint,
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DarkSoil,
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WornAsphalt,
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DryClaySoil,
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GreenGrass,
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OldConcrete,
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RedClayTile,
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DrySand,
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NewConcrete,
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WhiteAcrylicPaint,
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FreshSnow,
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BlueSky,
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Foliage,
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}
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struct AlbedoDebugValidationPresetData
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{
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public string name;
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public Color color;
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public float minLuminance;
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public float maxLuminance;
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}
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AlbedoDebugValidationPresetData[] m_AlbedoDebugValidationPresetData =
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{
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new AlbedoDebugValidationPresetData()
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{
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name = "Default Luminance",
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color = new Color(127f / 255f, 127f / 255f, 127f / 255f),
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minLuminance = 0.01f,
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maxLuminance = 0.90f
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},
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// colors taken from http://www.babelcolor.com/index_htm_files/ColorChecker_RGB_and_spectra.xls
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new AlbedoDebugValidationPresetData()
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{
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name = "Black Acrylic Paint",
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color = new Color(56f / 255f, 56f / 255f, 56f / 255f),
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minLuminance = 0.03f,
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maxLuminance = 0.07f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Dark Soil",
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color = new Color(85f / 255f, 61f / 255f, 49f / 255f),
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minLuminance = 0.05f,
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maxLuminance = 0.14f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Worn Asphalt",
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color = new Color(91f / 255f, 91f / 255f, 91f / 255f),
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minLuminance = 0.10f,
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maxLuminance = 0.15f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Dry Clay Soil",
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color = new Color(137f / 255f, 120f / 255f, 102f / 255f),
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minLuminance = 0.15f,
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maxLuminance = 0.35f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Green Grass",
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color = new Color(123f / 255f, 131f / 255f, 74f / 255f),
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minLuminance = 0.16f,
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maxLuminance = 0.26f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Old Concrete",
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color = new Color(135f / 255f, 136f / 255f, 131f / 255f),
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minLuminance = 0.17f,
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maxLuminance = 0.30f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Red Clay Tile",
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color = new Color(197f / 255f, 125f / 255f, 100f / 255f),
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minLuminance = 0.23f,
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maxLuminance = 0.33f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Dry Sand",
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color = new Color(177f / 255f, 167f / 255f, 132f / 255f),
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minLuminance = 0.20f,
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maxLuminance = 0.45f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "New Concrete",
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color = new Color(185f / 255f, 182f / 255f, 175f / 255f),
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minLuminance = 0.32f,
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maxLuminance = 0.55f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "White Acrylic Paint",
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color = new Color(227f / 255f, 227f / 255f, 227f / 255f),
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minLuminance = 0.75f,
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maxLuminance = 0.85f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Fresh Snow",
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color = new Color(243f / 255f, 243f / 255f, 243f / 255f),
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minLuminance = 0.85f,
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maxLuminance = 0.95f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Blue Sky",
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color = new Color(93f / 255f, 123f / 255f, 157f / 255f),
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minLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent - 0.05f,
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maxLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent + 0.05f
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},
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new AlbedoDebugValidationPresetData()
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{
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name = "Foliage",
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color = new Color(91f / 255f, 108f / 255f, 65f / 255f),
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minLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent - 0.05f,
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maxLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent + 0.05f
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},
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};
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AlbedoDebugValidationPreset m_AlbedoDebugValidationPreset;
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internal AlbedoDebugValidationPreset albedoDebugValidationPreset
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{
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get => m_AlbedoDebugValidationPreset;
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set
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{
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m_AlbedoDebugValidationPreset = value;
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AlbedoDebugValidationPresetData presetData = m_AlbedoDebugValidationPresetData[(int)value];
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AlbedoMinLuminance = presetData.minLuminance;
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AlbedoMaxLuminance = presetData.maxLuminance;
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AlbedoCompareColor = presetData.color;
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}
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}
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internal float AlbedoMinLuminance = 0.01f;
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internal float AlbedoMaxLuminance = 0.90f;
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float m_AlbedoHueTolerance = 0.104f;
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internal float AlbedoHueTolerance
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{
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get => m_AlbedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoHueTolerance;
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private set => m_AlbedoHueTolerance = value;
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}
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float m_AlbedoSaturationTolerance = 0.214f;
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internal float AlbedoSaturationTolerance
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{
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get => m_AlbedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoSaturationTolerance;
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private set => m_AlbedoSaturationTolerance = value;
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}
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internal Color AlbedoCompareColor = new Color(127f / 255f, 127f / 255f, 127f / 255f, 255f / 255f);
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internal float MetallicMinValue = 0.0f;
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internal float MetallicMaxValue = 0.9f;
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internal DebugMaterialValidationMode MaterialValidationMode;
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#endregion
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internal DebugMaterialMode DebugMaterialModeData { get; private set; }
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internal DebugVertexAttributeMode DebugVertexAttributeIndexData { get; private set; }
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static class Strings
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{
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public const string AlbedoSettingsContainerName = "Albedo Settings";
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public const string MetallicSettingsContainerName = "Metallic Settings";
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public static readonly NameAndTooltip MaterialOverride = new() { name = "Material Override", tooltip = "Use the drop-down to select a Material property to visualize on every GameObject on screen." };
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public static readonly NameAndTooltip VertexAttribute = new() { name = "Vertex Attribute", tooltip = "Use the drop-down to select a 3D GameObject attribute, like Texture Coordinates or Vertex Color, to visualize on screen." };
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public static readonly NameAndTooltip MaterialValidationMode = new() { name = "Material Validation Mode", tooltip = "Debug and validate material properties." };
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public static readonly NameAndTooltip ValidationPreset = new() { name = "Validation Preset", tooltip = "Validate using a list of preset surfaces and inputs based on real-world surfaces." };
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public static readonly NameAndTooltip AlbedoMinLuminance = new() { name = "Min Luminance", tooltip = "Any values set below this field are invalid and appear red on screen." };
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public static readonly NameAndTooltip AlbedoMaxLuminance = new() { name = "Max Luminance", tooltip = "Any values set above this field are invalid and appear blue on screen." };
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public static readonly NameAndTooltip AlbedoHueTolerance = new() { name = "Hue Tolerance", tooltip = "Validate a material based on a specific hue." };
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public static readonly NameAndTooltip AlbedoSaturationTolerance = new() { name = "Saturation Tolerance", tooltip = "Validate a material based on a specific Saturation." };
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public static readonly NameAndTooltip MetallicMinValue = new() { name = "Min Value", tooltip = "Any values set below this field are invalid and appear red on screen." };
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public static readonly NameAndTooltip MetallicMaxValue = new() { name = "Max Value", tooltip = "Any values set above this field are invalid and appear blue on screen." };
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}
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internal static class WidgetFactory
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{
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internal static DebugUI.Widget CreateMaterialOverride(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.MaterialOverride,
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autoEnum = typeof(DebugMaterialMode),
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getter = () => (int)data.DebugMaterialModeData,
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setter = (value) => { },
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getIndex = () => (int)data.DebugMaterialModeData,
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setIndex = (value) => data.DebugMaterialModeData = (DebugMaterialMode)value
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};
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internal static DebugUI.Widget CreateVertexAttribute(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.VertexAttribute,
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autoEnum = typeof(DebugVertexAttributeMode),
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getter = () => (int)data.DebugVertexAttributeIndexData,
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setter = (value) => { },
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getIndex = () => (int)data.DebugVertexAttributeIndexData,
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setIndex = (value) => data.DebugVertexAttributeIndexData = (DebugVertexAttributeMode)value
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};
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internal static DebugUI.Widget CreateMaterialValidationMode(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.MaterialValidationMode,
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autoEnum = typeof(DebugMaterialValidationMode),
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getter = () => (int)data.MaterialValidationMode,
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setter = (value) => { },
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getIndex = () => (int)data.MaterialValidationMode,
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setIndex = (value) => data.MaterialValidationMode = (DebugMaterialValidationMode)value,
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onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
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};
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internal static DebugUI.Widget CreateAlbedoPreset(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
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{
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nameAndTooltip = Strings.ValidationPreset,
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autoEnum = typeof(AlbedoDebugValidationPreset),
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getter = () => (int)data.albedoDebugValidationPreset,
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setter = (value) => { },
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getIndex = () => (int)data.albedoDebugValidationPreset,
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setIndex = (value) => data.albedoDebugValidationPreset = (AlbedoDebugValidationPreset)value,
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onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
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};
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internal static DebugUI.Widget CreateAlbedoMinLuminance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoMinLuminance,
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getter = () => data.AlbedoMinLuminance,
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setter = (value) => data.AlbedoMinLuminance = value,
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incStep = 0.01f
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};
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internal static DebugUI.Widget CreateAlbedoMaxLuminance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoMaxLuminance,
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getter = () => data.AlbedoMaxLuminance,
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setter = (value) => data.AlbedoMaxLuminance = value,
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incStep = 0.01f
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};
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internal static DebugUI.Widget CreateAlbedoHueTolerance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoHueTolerance,
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getter = () => data.AlbedoHueTolerance,
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setter = (value) => data.AlbedoHueTolerance = value,
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incStep = 0.01f,
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isHiddenCallback = () => data.albedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance
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};
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internal static DebugUI.Widget CreateAlbedoSaturationTolerance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.AlbedoSaturationTolerance,
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getter = () => data.AlbedoSaturationTolerance,
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setter = (value) => data.AlbedoSaturationTolerance = value,
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incStep = 0.01f,
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isHiddenCallback = () => data.albedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance
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};
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internal static DebugUI.Widget CreateMetallicMinValue(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.MetallicMinValue,
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getter = () => data.MetallicMinValue,
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setter = (value) => data.MetallicMinValue = value,
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incStep = 0.01f
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};
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internal static DebugUI.Widget CreateMetallicMaxValue(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
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{
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nameAndTooltip = Strings.MetallicMaxValue,
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getter = () => data.MetallicMaxValue,
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setter = (value) => data.MetallicMaxValue = value,
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incStep = 0.01f
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};
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}
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private class SettingsPanel : DebugDisplaySettingsPanel
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{
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public override string PanelName => "Material";
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public SettingsPanel(DebugDisplaySettingsMaterial data)
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{
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AddWidget(DebugDisplaySettingsCommon.WidgetFactory.CreateMissingDebugShadersWarning());
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AddWidget(new DebugUI.Foldout
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{
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displayName = "Material Filters",
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isHeader = true,
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opened = true,
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children =
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{
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WidgetFactory.CreateMaterialOverride(data),
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WidgetFactory.CreateVertexAttribute(data)
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}
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});
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AddWidget(new DebugUI.Foldout
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{
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displayName = "Material Validation",
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isHeader = true,
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opened = true,
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children =
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{
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WidgetFactory.CreateMaterialValidationMode(data),
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new DebugUI.Container()
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{
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displayName = Strings.AlbedoSettingsContainerName,
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isHiddenCallback = () => data.MaterialValidationMode != DebugMaterialValidationMode.Albedo,
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children =
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{
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WidgetFactory.CreateAlbedoPreset(data),
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WidgetFactory.CreateAlbedoMinLuminance(data),
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WidgetFactory.CreateAlbedoMaxLuminance(data),
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WidgetFactory.CreateAlbedoHueTolerance(data),
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WidgetFactory.CreateAlbedoSaturationTolerance(data)
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}
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},
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new DebugUI.Container()
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{
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displayName = Strings.MetallicSettingsContainerName,
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isHiddenCallback = () => data.MaterialValidationMode != DebugMaterialValidationMode.Metallic,
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children =
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{
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WidgetFactory.CreateMetallicMinValue(data),
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WidgetFactory.CreateMetallicMaxValue(data)
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}
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}
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}
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});
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}
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}
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#region IDebugDisplaySettingsData
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public bool AreAnySettingsActive =>
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(DebugMaterialModeData != DebugMaterialMode.None) ||
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(DebugVertexAttributeIndexData != DebugVertexAttributeMode.None) ||
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(MaterialValidationMode != DebugMaterialValidationMode.None);
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public bool IsPostProcessingAllowed => !AreAnySettingsActive;
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public bool IsLightingActive => !AreAnySettingsActive;
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public bool TryGetScreenClearColor(ref Color color)
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{
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return false;
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}
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public IDebugDisplaySettingsPanelDisposable CreatePanel()
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{
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return new SettingsPanel(this);
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}
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#endregion
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}
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}
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