Firstborn/Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Builtins/AutoExposure.compute
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

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#pragma warning(disable : 3568)
#pragma exclude_renderers gles gles3 d3d11_9x
#pragma kernel KAutoExposureAvgLuminance_fixed MAIN=KAutoExposureAvgLuminance_fixed
#pragma kernel KAutoExposureAvgLuminance_progressive MAIN=KAutoExposureAvgLuminance_progressive PROGRESSIVE
#include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
#include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl"
StructuredBuffer<uint> _HistogramBuffer;
Texture2D<float> _Source;
RWTexture2D<float> _Destination;
CBUFFER_START(Params)
float4 _Params1; // x: lowPercent, y: highPercent, z: minBrightness, w: maxBrightness
float4 _Params2; // x: speed down, y: speed up, z: exposure compensation, w: delta time
float4 _ScaleOffsetRes; // x: scale, y: offset, w: histogram pass width, h: histogram pass height
CBUFFER_END
groupshared uint gs_pyramid[HISTOGRAM_REDUCTION_BINS];
float GetExposureMultiplier(float avgLuminance)
{
avgLuminance = max(EPSILON, avgLuminance);
//float keyValue = 1.03 - (2.0 / (2.0 + log2(avgLuminance + 1.0)));
float keyValue = _Params2.z;
float exposure = keyValue / avgLuminance;
return exposure;
}
float InterpolateExposure(float newExposure, float oldExposure)
{
float delta = newExposure - oldExposure;
float speed = delta > 0.0 ? _Params2.x : _Params2.y;
float exposure = oldExposure + delta * (1.0 - exp2(-_Params2.w * speed));
return exposure;
}
#ifdef DISABLE_COMPUTE_SHADERS
TRIVIAL_COMPUTE_KERNEL(MAIN)
#else
[numthreads(HISTOGRAM_REDUCTION_THREAD_X, HISTOGRAM_REDUCTION_THREAD_Y, 1)]
void MAIN(uint2 groupThreadId : SV_GroupThreadID)
{
#if HISTOGRAM_REDUCTION_ALT_PATH
const uint thread_id = groupThreadId.y * HISTOGRAM_REDUCTION_THREAD_X + groupThreadId.x;
gs_pyramid[thread_id] = max(_HistogramBuffer[thread_id], _HistogramBuffer[thread_id + HISTOGRAM_REDUCTION_BINS]);
#else
const uint thread_id = groupThreadId.y * HISTOGRAM_REDUCTION_THREAD_X + groupThreadId.x;
gs_pyramid[thread_id] = _HistogramBuffer[thread_id];
#endif
GroupMemoryBarrierWithGroupSync();
// Parallel reduction to find the max value
UNITY_UNROLL
for (uint i = HISTOGRAM_REDUCTION_BINS >> 1u; i > 0u; i >>= 1u)
{
if (thread_id < i)
gs_pyramid[thread_id] = max(gs_pyramid[thread_id], gs_pyramid[thread_id + i]);
GroupMemoryBarrierWithGroupSync();
}
GroupMemoryBarrierWithGroupSync();
if (thread_id == 0u)
{
float maxValue = 1.0 / float(gs_pyramid[0]);
#if PROGRESSIVE
float avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params1, maxValue, _ScaleOffsetRes.xy);
float exposure = GetExposureMultiplier(avgLuminance);
float prevExposure = _Source[uint2(0u, 0u)].x;
exposure = InterpolateExposure(exposure, prevExposure);
_Destination[uint2(0u, 0u)].x = exposure.x;
#else
float avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params1, maxValue, _ScaleOffsetRes.xy);
float exposure = GetExposureMultiplier(avgLuminance);
_Destination[uint2(0u, 0u)].x = exposure.x;
#endif
}
}
#endif // DISABLE_COMPUTE_SHADERS