b486678290
Library -Artifacts
89 lines
3.1 KiB
Plaintext
89 lines
3.1 KiB
Plaintext
#pragma warning(disable : 3568)
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#pragma exclude_renderers gles gles3 d3d11_9x
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#pragma kernel KAutoExposureAvgLuminance_fixed MAIN=KAutoExposureAvgLuminance_fixed
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#pragma kernel KAutoExposureAvgLuminance_progressive MAIN=KAutoExposureAvgLuminance_progressive PROGRESSIVE
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#include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
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#include "Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl"
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StructuredBuffer<uint> _HistogramBuffer;
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Texture2D<float> _Source;
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RWTexture2D<float> _Destination;
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CBUFFER_START(Params)
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float4 _Params1; // x: lowPercent, y: highPercent, z: minBrightness, w: maxBrightness
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float4 _Params2; // x: speed down, y: speed up, z: exposure compensation, w: delta time
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float4 _ScaleOffsetRes; // x: scale, y: offset, w: histogram pass width, h: histogram pass height
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CBUFFER_END
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groupshared uint gs_pyramid[HISTOGRAM_REDUCTION_BINS];
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float GetExposureMultiplier(float avgLuminance)
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{
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avgLuminance = max(EPSILON, avgLuminance);
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//float keyValue = 1.03 - (2.0 / (2.0 + log2(avgLuminance + 1.0)));
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float keyValue = _Params2.z;
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float exposure = keyValue / avgLuminance;
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return exposure;
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}
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float InterpolateExposure(float newExposure, float oldExposure)
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{
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float delta = newExposure - oldExposure;
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float speed = delta > 0.0 ? _Params2.x : _Params2.y;
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float exposure = oldExposure + delta * (1.0 - exp2(-_Params2.w * speed));
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return exposure;
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}
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#ifdef DISABLE_COMPUTE_SHADERS
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TRIVIAL_COMPUTE_KERNEL(MAIN)
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#else
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[numthreads(HISTOGRAM_REDUCTION_THREAD_X, HISTOGRAM_REDUCTION_THREAD_Y, 1)]
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void MAIN(uint2 groupThreadId : SV_GroupThreadID)
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{
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#if HISTOGRAM_REDUCTION_ALT_PATH
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const uint thread_id = groupThreadId.y * HISTOGRAM_REDUCTION_THREAD_X + groupThreadId.x;
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gs_pyramid[thread_id] = max(_HistogramBuffer[thread_id], _HistogramBuffer[thread_id + HISTOGRAM_REDUCTION_BINS]);
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#else
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const uint thread_id = groupThreadId.y * HISTOGRAM_REDUCTION_THREAD_X + groupThreadId.x;
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gs_pyramid[thread_id] = _HistogramBuffer[thread_id];
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#endif
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GroupMemoryBarrierWithGroupSync();
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// Parallel reduction to find the max value
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UNITY_UNROLL
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for (uint i = HISTOGRAM_REDUCTION_BINS >> 1u; i > 0u; i >>= 1u)
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{
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if (thread_id < i)
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gs_pyramid[thread_id] = max(gs_pyramid[thread_id], gs_pyramid[thread_id + i]);
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GroupMemoryBarrierWithGroupSync();
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}
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GroupMemoryBarrierWithGroupSync();
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if (thread_id == 0u)
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{
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float maxValue = 1.0 / float(gs_pyramid[0]);
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#if PROGRESSIVE
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float avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params1, maxValue, _ScaleOffsetRes.xy);
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float exposure = GetExposureMultiplier(avgLuminance);
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float prevExposure = _Source[uint2(0u, 0u)].x;
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exposure = InterpolateExposure(exposure, prevExposure);
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_Destination[uint2(0u, 0u)].x = exposure.x;
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#else
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float avgLuminance = GetAverageLuminance(_HistogramBuffer, _Params1, maxValue, _ScaleOffsetRes.xy);
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float exposure = GetExposureMultiplier(avgLuminance);
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_Destination[uint2(0u, 0u)].x = exposure.x;
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#endif
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}
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}
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#endif // DISABLE_COMPUTE_SHADERS
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