b486678290
Library -Artifacts
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
using System;
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namespace UnityEngine.Rendering.PostProcessing
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{
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/// <summary>
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/// Use this attribute to associate a <see cref="PostProcessEffectSettings"/> to a
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/// <see cref="PostProcessEffectRenderer{T}"/> type.
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/// </summary>
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/// <seealso cref="PostProcessEffectSettings"/>
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/// <seealso cref="PostProcessEffectRenderer{T}"/>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class PostProcessAttribute : Attribute
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{
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/// <summary>
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/// The renderer type to associate with a <see cref="PostProcessEffectSettings"/>.
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/// </summary>
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public readonly Type renderer;
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/// <summary>
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/// The injection point for the effect.
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/// </summary>
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public readonly PostProcessEvent eventType;
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/// <summary>
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/// The menu item name to set for the effect. You can use a `/` character to add sub-menus.
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/// </summary>
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public readonly string menuItem;
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/// <summary>
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/// Should this effect be allowed in the Scene View?
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/// </summary>
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public readonly bool allowInSceneView;
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internal readonly bool builtinEffect;
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/// <summary>
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/// Creates a new attribute.
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/// </summary>
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/// <param name="renderer">The renderer type to associate with a <see cref="PostProcessEffectSettings"/></param>
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/// <param name="eventType">The injection point for the effect</param>
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/// <param name="menuItem">The menu item name to set for the effect. You can use a `/` character to add sub-menus.</param>
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/// <param name="allowInSceneView">Should this effect be allowed in the Scene View?</param>
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public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true)
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{
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this.renderer = renderer;
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this.eventType = eventType;
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this.menuItem = menuItem;
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this.allowInSceneView = allowInSceneView;
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builtinEffect = false;
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}
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internal PostProcessAttribute(Type renderer, string menuItem, bool allowInSceneView = true)
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{
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this.renderer = renderer;
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this.menuItem = menuItem;
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this.allowInSceneView = allowInSceneView;
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builtinEffect = true;
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}
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}
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}
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