959e80cf72
assets upload description.
254 lines
7.0 KiB
C#
254 lines
7.0 KiB
C#
using UnityEngine;
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using UnityEditor;
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using RPGCreationKit;
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using RPGCreationKit.BehaviourTree;
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using RPGCreationKit.BehaviourTree.Data;
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using System.Collections.Generic;
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using System;
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/// <summary>
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/// selectedVariableIndex hierarchy:
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///
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/// 0 = Int
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/// 1 = Float
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/// 2 = Bool
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///
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///
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/// </summary>
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public class BTWindowInspector : EditorWindow
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{
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RPGCK_BT bt;
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Vector2 generalScrollViewPos;
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int selectedVariableIndex = 0;
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string menuDisplayValue = "Int";
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string newVarName = "";
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string errorCode = "";
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public void ShowWindow(RPGCK_BT _behaviourTree)
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{
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bt = _behaviourTree;
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this.Show();
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}
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private void OnGUI()
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{
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generalScrollViewPos =
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EditorGUILayout.BeginScrollView(generalScrollViewPos, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
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EditorGUILayout.BeginVertical("box");
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EditorGUILayout.LabelField("Add Variable:", EditorStyles.boldLabel);
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EditorGUILayout.BeginHorizontal();
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EditorGUIUtility.labelWidth = 15;
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EditorGUILayout.LabelField("Name:");
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newVarName = EditorGUILayout.TextField(newVarName, GUILayout.Width(position.width - 100));
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Type:");
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if (GUILayout.Button(menuDisplayValue, EditorStyles.miniButtonMid, GUILayout.Width(position.width - 100)))
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{
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// create the menu and add items to it
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GenericMenu varMenu = new GenericMenu();
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varMenu.AddDisabledItem(new GUIContent("Variables:"));
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varMenu.AddSeparator("");
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varMenu.AddItem(new GUIContent("Int"), false, VariablesMenuCallback, 0);
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varMenu.AddItem(new GUIContent("Float"), false, VariablesMenuCallback, 1);
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varMenu.AddItem(new GUIContent("Bool"), false, VariablesMenuCallback, 2);
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varMenu.ShowAsContext();
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}
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Separator();
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GUI.enabled = (newVarName != "");
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if (GUILayout.Button("Add", GUILayout.Width(position.width)))
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{
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errorCode = "";
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if (VariableNameAlreadyExists(newVarName))
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{
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errorCode = "000";
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}
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else
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{
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// Add in dictionary
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AddVariable(newVarName, selectedVariableIndex);
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}
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newVarName = "";
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GUI.FocusControl(null);
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}
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GUI.enabled = true;
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if (errorCode == "000")
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{
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EditorGUILayout.HelpBox("Variabile name already exists!", MessageType.Error);
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}
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EditorGUILayout.Space(50);
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// Start a code block to check for GUI changes
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.LabelField("Variables:", EditorStyles.boldLabel);
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for(int i = 0; i < bt.graphVariables.Count; i++)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(bt.graphVariables[i].Name);
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if(bt.graphVariables[i] is BT_Int)
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{
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((BT_Int)bt.graphVariables[i]).value = EditorGUILayout.DelayedIntField(((BT_Int)bt.graphVariables[i]).value);
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}
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else if(bt.graphVariables[i] is BT_Float)
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{
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((BT_Float) bt.graphVariables[i]).value = EditorGUILayout.DelayedFloatField(((BT_Float)bt.graphVariables[i]).value);
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}
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else if(bt.graphVariables[i] is BT_Bool)
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{
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((BT_Bool)bt.graphVariables[i]).value = EditorGUILayout.Toggle(((BT_Bool)bt.graphVariables[i]).value);
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}
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if(GUILayout.Button("X", GUILayout.MaxWidth(64)))
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{
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DestroyImmediate(bt.graphVariables[i], true);
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bt.graphVariables.RemoveAt(i);
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EditorUtility.SetDirty(bt);
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AssetDatabase.SaveAssets();
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}
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EditorGUILayout.EndHorizontal();
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}
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// End the code block and update the label if a change occurred
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(bt);
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AssetDatabase.SaveAssets();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndScrollView();
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}
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private void OnDestroy()
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{
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if (bt != null)
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{
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EditorUtility.SetDirty(bt);
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AssetDatabase.SaveAssets();
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}
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}
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private void AddVariable(string varName, int varIndex)
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{
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switch (varIndex)
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{
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case 0:
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BT_Int newInt = ScriptableObject.CreateInstance<BT_Int>();
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newInt.value = 0;
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newInt.Name = varName;
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newInt.name = varName;
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AssetDatabase.AddObjectToAsset(newInt, AssetDatabase.GetAssetPath(bt));
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bt.graphVariables.Add(newInt);
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EditorUtility.SetDirty(newInt);
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EditorUtility.SetDirty(bt);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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break;
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case 1:
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BT_Float newFloat = ScriptableObject.CreateInstance<BT_Float>();
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newFloat.value = 0;
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newFloat.Name = varName;
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newFloat.name = varName;
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AssetDatabase.AddObjectToAsset(newFloat, AssetDatabase.GetAssetPath(bt));
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bt.graphVariables.Add(newFloat);
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EditorUtility.SetDirty(newFloat);
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EditorUtility.SetDirty(bt);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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break;
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case 2:
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BT_Bool newBool = ScriptableObject.CreateInstance<BT_Bool>();
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newBool.value = false;
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newBool.Name = varName;
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newBool.name = varName;
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AssetDatabase.AddObjectToAsset(newBool, AssetDatabase.GetAssetPath(bt));
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bt.graphVariables.Add(newBool);
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EditorUtility.SetDirty(newBool);
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EditorUtility.SetDirty(bt);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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break;
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}
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}
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private bool VariableNameAlreadyExists(string newVarName)
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{
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return false;
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}
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void VariablesMenuCallback(object _val)
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{
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// 0 = Int
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// 1 = Float
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// 2 = Bool
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int val = (int)_val;
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switch (val)
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{
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case 0:
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menuDisplayValue = "Int";
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selectedVariableIndex = 0;
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break;
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case 1:
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menuDisplayValue = "Float";
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selectedVariableIndex = 1;
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break;
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case 2:
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menuDisplayValue = "Bool";
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selectedVariableIndex = 2;
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break;
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}
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}
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public void OnInspectorUpdate()
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{
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// This will only get called 10 times per second.
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Repaint();
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}
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}
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