b486678290
Library -Artifacts
162 lines
4.6 KiB
C#
162 lines
4.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityObject = UnityEngine.Object;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
public sealed class ValueInput : UnitPort<ValueOutput, IUnitOutputPort, ValueConnection>, IUnitValuePort, IUnitInputPort
|
|
{
|
|
public ValueInput(string key, Type type) : base(key)
|
|
{
|
|
Ensure.That(nameof(type)).IsNotNull(type);
|
|
|
|
this.type = type;
|
|
}
|
|
|
|
public Type type { get; }
|
|
|
|
public bool hasDefaultValue => unit.defaultValues.ContainsKey(key);
|
|
|
|
public override IEnumerable<ValueConnection> validConnections => unit?.graph?.valueConnections.WithDestination(this) ?? Enumerable.Empty<ValueConnection>();
|
|
|
|
public override IEnumerable<InvalidConnection> invalidConnections => unit?.graph?.invalidConnections.WithDestination(this) ?? Enumerable.Empty<InvalidConnection>();
|
|
|
|
public override IEnumerable<ValueOutput> validConnectedPorts => validConnections.Select(c => c.source);
|
|
|
|
public override IEnumerable<IUnitOutputPort> invalidConnectedPorts => invalidConnections.Select(c => c.source);
|
|
|
|
// Use for inspector metadata
|
|
[DoNotSerialize]
|
|
internal object _defaultValue
|
|
{
|
|
get
|
|
{
|
|
return unit.defaultValues[key];
|
|
}
|
|
set
|
|
{
|
|
unit.defaultValues[key] = value;
|
|
}
|
|
}
|
|
|
|
public bool nullMeansSelf { get; private set; }
|
|
|
|
public bool allowsNull { get; private set; }
|
|
|
|
public ValueConnection connection => unit.graph?.valueConnections.SingleOrDefaultWithDestination(this);
|
|
|
|
public override bool hasValidConnection => connection != null;
|
|
|
|
public void SetDefaultValue(object value)
|
|
{
|
|
Ensure.That(nameof(value)).IsOfType(value, type);
|
|
|
|
if (!SupportsDefaultValue(type))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (unit.defaultValues.ContainsKey(key))
|
|
{
|
|
unit.defaultValues[key] = value;
|
|
}
|
|
else
|
|
{
|
|
unit.defaultValues.Add(key, value);
|
|
}
|
|
}
|
|
|
|
public override bool CanConnectToValid(ValueOutput port)
|
|
{
|
|
var source = port;
|
|
var destination = this;
|
|
|
|
return source.type.IsConvertibleTo(destination.type, false);
|
|
}
|
|
|
|
public override void ConnectToValid(ValueOutput port)
|
|
{
|
|
var source = port;
|
|
var destination = this;
|
|
|
|
destination.Disconnect();
|
|
|
|
unit.graph.valueConnections.Add(new ValueConnection(source, destination));
|
|
}
|
|
|
|
public override void ConnectToInvalid(IUnitOutputPort port)
|
|
{
|
|
ConnectInvalid(port, this);
|
|
}
|
|
|
|
public override void DisconnectFromValid(ValueOutput port)
|
|
{
|
|
var connection = validConnections.SingleOrDefault(c => c.source == port);
|
|
|
|
if (connection != null)
|
|
{
|
|
unit.graph.valueConnections.Remove(connection);
|
|
}
|
|
}
|
|
|
|
public override void DisconnectFromInvalid(IUnitOutputPort port)
|
|
{
|
|
DisconnectInvalid(port, this);
|
|
}
|
|
|
|
public ValueInput NullMeansSelf()
|
|
{
|
|
if (ComponentHolderProtocol.IsComponentHolderType(type))
|
|
{
|
|
nullMeansSelf = true;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
public ValueInput AllowsNull()
|
|
{
|
|
if (type.IsNullable())
|
|
{
|
|
allowsNull = true;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
private static readonly HashSet<Type> typesWithDefaultValues = new HashSet<Type>()
|
|
{
|
|
typeof(Vector2),
|
|
typeof(Vector3),
|
|
typeof(Vector4),
|
|
typeof(Color),
|
|
typeof(AnimationCurve),
|
|
typeof(Rect),
|
|
typeof(Ray),
|
|
typeof(Ray2D),
|
|
typeof(Type),
|
|
#if PACKAGE_INPUT_SYSTEM_EXISTS
|
|
typeof(UnityEngine.InputSystem.InputAction),
|
|
#endif
|
|
};
|
|
|
|
public static bool SupportsDefaultValue(Type type)
|
|
{
|
|
return
|
|
typesWithDefaultValues.Contains(type) ||
|
|
typesWithDefaultValues.Contains(Nullable.GetUnderlyingType(type)) ||
|
|
type.IsBasic() ||
|
|
typeof(UnityObject).IsAssignableFrom(type);
|
|
}
|
|
|
|
public override IUnitPort CompatiblePort(IUnit unit)
|
|
{
|
|
if (unit == this.unit) return null;
|
|
|
|
return unit.CompatibleValueOutput(type);
|
|
}
|
|
}
|
|
}
|