b486678290
Library -Artifacts
66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
[Analyser(typeof(FlowStateTransition))]
|
|
public class FlowStateTransitionAnalyser : NesterStateTransitionAnalyser<FlowStateTransition>
|
|
{
|
|
public FlowStateTransitionAnalyser(GraphReference reference, FlowStateTransition transition) : base(reference, transition) { }
|
|
|
|
protected override bool IsTraversed()
|
|
{
|
|
var graph = transition.nest.graph;
|
|
|
|
if (graph == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
using (var recursion = Recursion.New(1))
|
|
{
|
|
foreach (var trigger in graph.GetUnitsRecursive(recursion).OfType<TriggerStateTransition>())
|
|
{
|
|
if (trigger.Analysis<UnitAnalysis>(context).isEntered)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override IEnumerable<Warning> Warnings()
|
|
{
|
|
foreach (var baseWarning in base.Warnings())
|
|
{
|
|
yield return baseWarning;
|
|
}
|
|
|
|
var graph = transition.nest.graph;
|
|
|
|
if (graph == null)
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
using (var recursion = Recursion.New(1))
|
|
{
|
|
if (!graph.GetUnitsRecursive(recursion).OfType<IEventUnit>().Any())
|
|
{
|
|
yield return Warning.Caution("Transition graph is missing an event.");
|
|
}
|
|
}
|
|
|
|
using (var recursion = Recursion.New(1))
|
|
{
|
|
if (!graph.GetUnitsRecursive(recursion).OfType<TriggerStateTransition>().Any())
|
|
{
|
|
yield return Warning.Caution("Transition graph is missing a trigger unit.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|