b486678290
Library -Artifacts
93 lines
3.2 KiB
C#
93 lines
3.2 KiB
C#
#if VISUAL_SCRIPT_INTERNAL
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using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public abstract class RuntimeGraphBase<TMacro, TGraph, TCanvas, TMachine>
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where TMacro : LudiqScriptableObject, IMacro
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where TGraph : IGraph
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where TCanvas : ICanvas
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where TMachine : IMachine
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{
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protected const string k_AssetPath = "Assets/test.asset";
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protected TMacro m_Macro;
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protected TGraph m_Graph;
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protected TCanvas m_Canvas;
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protected TMachine m_Machine;
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protected GraphReference m_Reference;
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protected GameObject m_GameObject;
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}
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public abstract class RuntimeFlowGraph : RuntimeGraphBase<ScriptGraphAsset, FlowGraph, FlowCanvas, ScriptMachine>
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{
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protected void CreateGraph()
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{
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m_Macro = ScriptableObject.CreateInstance<ScriptGraphAsset>();
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AssetDatabase.CreateAsset(m_Macro, k_AssetPath);
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m_Graph = m_Macro.graph;
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m_Canvas = new FlowCanvas(m_Graph);
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m_Reference = GraphReference.New(m_Macro, false);
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m_GameObject = new GameObject();
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m_Machine = m_GameObject.AddComponent<ScriptMachine>();
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m_Machine.nest.macro = m_Macro;
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}
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protected void AddUnit(IUnit unit)
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{
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AddUnit(unit, Vector2.down);
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}
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protected void AddUnit(IUnit unit, Vector2 position)
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{
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Undo.IncrementCurrentGroup();
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LudiqEditorUtility.editedObject.BeginOverride(m_Reference.serializedObject);
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m_Canvas.AddUnit(unit, position);
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LudiqEditorUtility.editedObject.EndOverride();
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}
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protected void Connect(ControlOutput source, ControlInput destination)
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{
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Undo.IncrementCurrentGroup();
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LudiqEditorUtility.editedObject.BeginOverride(m_Reference.serializedObject);
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var widget = new ControlOutputWidget(m_Canvas, source);
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var connectMethodInfo = GetConnectionMethodInfo(widget.GetType());
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connectMethodInfo?.Invoke(widget, new object[] { widget.port, destination });
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LudiqEditorUtility.editedObject.EndOverride();
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}
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protected void Connect(ValueOutput source, ValueInput destination)
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{
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Undo.IncrementCurrentGroup();
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LudiqEditorUtility.editedObject.BeginOverride(m_Reference.serializedObject);
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var widget = new ValueOutputWidget(m_Canvas, source);
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var connectMethodInfo = GetConnectionMethodInfo(widget.GetType());
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connectMethodInfo?.Invoke(widget, new object[] { widget.port, destination });
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LudiqEditorUtility.editedObject.EndOverride();
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}
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static MethodInfo GetConnectionMethodInfo(Type type)
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{
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while (true)
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{
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if (!(type is null))
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{
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foreach (var mi in type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic))
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{
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if (mi.Name == "FinishConnection")
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return mi;
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}
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type = type.BaseType;
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}
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}
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}
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}
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}
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#endif
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