b486678290
Library -Artifacts
150 lines
5.4 KiB
C#
150 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using NUnit.Framework;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Tests
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{
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public static class UIBehaviourExtensions
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{
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private static object InvokeMethodAndRethrow(Type type, Object obj, string methodName, params object[] args)
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{
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BindingFlags flags = BindingFlags.Default;
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flags |= BindingFlags.Public;
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flags |= BindingFlags.NonPublic;
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if (obj != null)
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flags |= BindingFlags.Instance;
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else
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flags |= BindingFlags.Static;
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MethodInfo method;
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try
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{
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// Attempt to get the method plainly at first
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method = type.GetMethod(methodName, flags);
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}
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catch (AmbiguousMatchException)
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{
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// If it's ambiguous, then attempt to get it using its params (though nulls would mess things up).
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method = type.GetMethod(methodName, flags, null, args.Select(a => a != null ? a.GetType() : null).Where(a => a != null).ToArray(), new ParameterModifier[0]);
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}
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Assert.NotNull(method, string.Format("Not method {0} found on object {1}", methodName, obj));
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return method.Invoke(obj, args);
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}
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public static object InvokeMethodAndRethrow<T>(Object obj, string methodName, params object[] args)
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{
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return InvokeMethodAndRethrow(typeof(T), obj, methodName, args);
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}
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public static object InvokeMethodAndRethrow(Object obj, string methodName, params object[] args)
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{
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return InvokeMethodAndRethrow(obj.GetType(), obj, methodName, args);
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}
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public static void InvokeOnEnable(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "OnEnable");
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}
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public static void InvokeOnDisable(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "OnDisable");
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}
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public static void InvokeAwake(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "Awake");
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}
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public static void InvokeRebuild(this UIBehaviour behaviour, CanvasUpdate type)
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{
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InvokeMethodAndRethrow(behaviour, "Rebuild", type);
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}
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public static void InvokeLateUpdate(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "LateUpdate");
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}
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public static void InvokeUpdate(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "Update");
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}
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public static void InvokeOnRectTransformDimensionsChange(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "OnRectTransformDimensionsChange");
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}
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public static void InvokeOnCanvasGroupChanged(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "OnCanvasGroupChanged");
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}
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public static void InvokeOnDidApplyAnimationProperties(this UIBehaviour behaviour)
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{
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InvokeMethodAndRethrow(behaviour, "OnDidApplyAnimationProperties");
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}
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}
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public static class SelectableExtensions
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{
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public static void InvokeOnPointerDown(this Selectable selectable, PointerEventData data)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerDown", data);
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}
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public static void InvokeOnPointerUp(this Selectable selectable, PointerEventData data)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerUp", data);
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}
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public static void InvokeOnPointerEnter(this Selectable selectable, PointerEventData data)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerEnter", data);
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}
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public static void InvokeOnPointerExit(this Selectable selectable, PointerEventData data)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerExit", data);
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}
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public static void InvokeTriggerAnimation(this Selectable selectable, string triggerName)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "TriggerAnimation", triggerName);
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}
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public static void InvokeOnSelect(this Selectable selectable, string triggerName)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnSelect", triggerName);
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}
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}
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public static class GraphicExtension
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{
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public static void InvokeOnPopulateMesh(this Graphic graphic, VertexHelper vh)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow(graphic, "OnPopulateMesh", vh);
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}
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}
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public static class GraphicRaycasterExtension
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{
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public static void InvokeRaycast(Canvas canvas, Camera eventCamera, Vector2 pointerPosition, List<Graphic> results)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<GraphicRaycaster>(null, "Raycast", canvas, eventCamera, pointerPosition, results);
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}
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}
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public static class ToggleGroupExtension
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{
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public static void InvokeValidateToggleIsInGroup(this ToggleGroup tgroup, Toggle toggle)
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{
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UIBehaviourExtensions.InvokeMethodAndRethrow<ToggleGroup>(tgroup, "ValidateToggleIsInGroup", toggle);
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}
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}
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}
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