b486678290
Library -Artifacts
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using UnityEngine.UI;
|
|
using UnityEngine.TestTools;
|
|
using NUnit.Framework;
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
[TestFixture]
|
|
[Category("RegressionTest")]
|
|
public class ImageFilledGenerateWork
|
|
{
|
|
GameObject m_CanvasGO;
|
|
GameObject m_ImageGO;
|
|
|
|
[SetUp]
|
|
public void SetUp()
|
|
{
|
|
m_CanvasGO = new GameObject("Canvas");
|
|
m_ImageGO = new GameObject("Image");
|
|
}
|
|
|
|
[Test]
|
|
public void ImageFilledGenerateWorks()
|
|
{
|
|
m_CanvasGO.AddComponent<Canvas>();
|
|
m_ImageGO.transform.SetParent(m_CanvasGO.transform);
|
|
var image = m_ImageGO.AddComponent<TestableImage>();
|
|
image.type = Image.Type.Filled;
|
|
var texture = new Texture2D(32, 32);
|
|
image.sprite = Sprite.Create(texture, new Rect(0, 0, 32, 32), Vector2.zero);
|
|
image.fillMethod = Image.FillMethod.Horizontal;
|
|
image.fillAmount = 0.5f;
|
|
|
|
// Generate the image data now.
|
|
VertexHelper vh = new VertexHelper();
|
|
|
|
// Image is a "TestableImage" which has the Assert in the GenerateImageData as we need to validate
|
|
// the data which is protected.
|
|
image.GenerateImageData(vh);
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
GameObject.DestroyImmediate(m_CanvasGO);
|
|
}
|
|
}
|