b486678290
Library -Artifacts
78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System.Collections;
|
|
using System.IO;
|
|
using NUnit.Framework;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Graphics
|
|
{
|
|
public class RawImageTest : IPrebuildSetup
|
|
{
|
|
private const int Width = 32;
|
|
private const int Height = 32;
|
|
|
|
private GameObject m_PrefabRoot;
|
|
private RawImageTestHook m_image;
|
|
private Texture2D m_defaultTexture;
|
|
|
|
const string kPrefabPath = "Assets/Resources/RawImageUpdatePrefab.prefab";
|
|
|
|
public void Setup()
|
|
{
|
|
#if UNITY_EDITOR
|
|
var rootGO = new GameObject("Root");
|
|
var canvasGO = new GameObject("Canvas", typeof(Canvas));
|
|
var canvas = canvasGO.GetComponent<Canvas>();
|
|
canvas.renderMode = RenderMode.WorldSpace;
|
|
canvasGO.transform.SetParent(rootGO.transform);
|
|
|
|
var imageGO = new GameObject("Image", typeof(RectTransform), typeof(RawImageTestHook));
|
|
var imageTransform = imageGO.GetComponent<RectTransform>();
|
|
imageTransform.SetParent(canvas.transform);
|
|
|
|
imageTransform.anchoredPosition = Vector2.zero;
|
|
|
|
if (!Directory.Exists("Assets/Resources/"))
|
|
Directory.CreateDirectory("Assets/Resources/");
|
|
|
|
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
|
GameObject.DestroyImmediate(rootGO);
|
|
#endif
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetup()
|
|
{
|
|
m_PrefabRoot = Object.Instantiate(Resources.Load("RawImageUpdatePrefab")) as GameObject;
|
|
|
|
m_image = m_PrefabRoot.transform.Find("Canvas/Image").GetComponent<RawImageTestHook>();
|
|
m_defaultTexture = new Texture2D(Width, Height);
|
|
m_image.texture = m_defaultTexture;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator Sprite_Material()
|
|
{
|
|
m_image.ResetTest();
|
|
|
|
// can test only on texture change, same texture is bypass by RawImage property
|
|
m_image.texture = new Texture2D(Width, Height);
|
|
yield return new WaitUntil(() => m_image.isGeometryUpdated);
|
|
|
|
// validate that layout change rebuild is called
|
|
Assert.IsTrue(m_image.isMaterialRebuild);
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
GameObject.DestroyImmediate(m_PrefabRoot);
|
|
#if UNITY_EDITOR
|
|
AssetDatabase.DeleteAsset(kPrefabPath);
|
|
#endif
|
|
}
|
|
}
|
|
}
|