b486678290
Library -Artifacts
550 lines
20 KiB
C#
550 lines
20 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
/// <summary>
|
|
/// A PlayableAsset that represents a timeline.
|
|
/// </summary>
|
|
[ExcludeFromPreset]
|
|
[Serializable]
|
|
[TimelineHelpURL(typeof(TimelineAsset))]
|
|
public partial class TimelineAsset : PlayableAsset, ISerializationCallbackReceiver, ITimelineClipAsset, IPropertyPreview
|
|
{
|
|
/// <summary>
|
|
/// How the duration of the timeline is determined.
|
|
/// </summary>
|
|
public enum DurationMode
|
|
{
|
|
/// <summary>
|
|
/// The duration of the timeline is determined based on the clips present.
|
|
/// </summary>
|
|
BasedOnClips,
|
|
/// <summary>
|
|
/// The duration of the timeline is a fixed length.
|
|
/// </summary>
|
|
FixedLength
|
|
}
|
|
|
|
/// <summary>
|
|
/// Properties of the timeline that are used by the editor
|
|
/// </summary>
|
|
[Serializable]
|
|
public class EditorSettings
|
|
{
|
|
internal static readonly double kMinFrameRate = TimeUtility.kFrameRateEpsilon;
|
|
internal static readonly double kMaxFrameRate = 1000.0;
|
|
internal static readonly double kDefaultFrameRate = 60.0;
|
|
[HideInInspector, SerializeField, FrameRateField] double m_Framerate = kDefaultFrameRate;
|
|
[HideInInspector, SerializeField] bool m_ScenePreview = true;
|
|
|
|
/// <summary>
|
|
/// The frames per second used for snapping and time ruler display
|
|
/// </summary>
|
|
[Obsolete("EditorSettings.fps has been deprecated. Use editorSettings.frameRate instead.", false)]
|
|
public float fps
|
|
{
|
|
get
|
|
{
|
|
return (float)m_Framerate;
|
|
}
|
|
set
|
|
{
|
|
m_Framerate = Mathf.Clamp(value, (float)kMinFrameRate, (float)kMaxFrameRate);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The frames per second used for framelocked preview, frame snapping and time ruler display,
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If frameRate is set to a non-standard custom frame rate, Timeline playback
|
|
/// may give incorrect results when playbackLockedToFrame is true.
|
|
/// </remarks>
|
|
/// <seealso cref="UnityEngine.Timeline.TimelineAsset"/>
|
|
public double frameRate
|
|
{
|
|
get { return m_Framerate; }
|
|
set { m_Framerate = GetValidFrameRate(value); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the EditorSetting frameRate to one of the provided standard frame rates.
|
|
/// </summary>
|
|
/// <param name="enumValue"> StandardFrameRates value, used to set the current EditorSettings frameRate value.</param>
|
|
/// <remarks>
|
|
/// When specifying drop frame values, it is recommended to select one of the provided standard frame rates.
|
|
/// Specifying a non-standard custom frame rate may give incorrect results when playbackLockedToFrame
|
|
/// is enabled during Timeline playback.
|
|
/// </remarks>
|
|
/// <exception cref="ArgumentException">Thrown when the enumValue is not a valid member of StandardFrameRates.</exception>
|
|
/// <seealso cref="UnityEngine.Timeline.TimelineAsset"/>
|
|
public void SetStandardFrameRate(StandardFrameRates enumValue)
|
|
{
|
|
FrameRate rate = TimeUtility.ToFrameRate(enumValue);
|
|
if (rate.IsValid())
|
|
throw new ArgumentException(String.Format("StandardFrameRates {0}, is not defined",
|
|
enumValue.ToString()));
|
|
m_Framerate = rate.rate;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set to false to ignore scene preview when this timeline is played by the Timeline window.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// When set to false, this setting will
|
|
/// - Disable scene preview when this timeline is played by the Timeline window.
|
|
/// - Disable recording for all recordable tracks.
|
|
/// - Disable play range in the Timeline window.
|
|
/// - `Stop()` is not called on the `PlayableDirector` when switching between different `TimelineAsset`s in the TimelineWindow.
|
|
///
|
|
/// `scenePreview` will only be applied if the asset is the master timeline.
|
|
/// </remarks>
|
|
/// <seealso cref="UnityEngine.Timeline.TimelineAsset"/>
|
|
public bool scenePreview
|
|
{
|
|
get => m_ScenePreview;
|
|
set => m_ScenePreview = value;
|
|
}
|
|
}
|
|
|
|
[HideInInspector, SerializeField] List<ScriptableObject> m_Tracks;
|
|
[HideInInspector, SerializeField] double m_FixedDuration; // only applied if duration mode is Fixed
|
|
[HideInInspector, NonSerialized] TrackAsset[] m_CacheOutputTracks;
|
|
[HideInInspector, NonSerialized] List<TrackAsset> m_CacheRootTracks;
|
|
[HideInInspector, NonSerialized] TrackAsset[] m_CacheFlattenedTracks;
|
|
[HideInInspector, SerializeField] EditorSettings m_EditorSettings = new EditorSettings();
|
|
[SerializeField] DurationMode m_DurationMode;
|
|
|
|
[HideInInspector, SerializeField] MarkerTrack m_MarkerTrack;
|
|
|
|
/// <summary>
|
|
/// Settings used by timeline for editing purposes
|
|
/// </summary>
|
|
public EditorSettings editorSettings
|
|
{
|
|
get { return m_EditorSettings; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// The length, in seconds, of the timeline
|
|
/// </summary>
|
|
public override double duration
|
|
{
|
|
get
|
|
{
|
|
// @todo cache this value when rebuilt
|
|
if (m_DurationMode == DurationMode.BasedOnClips)
|
|
{
|
|
//avoid having no clip evaluated at the end by removing a tick from the total duration
|
|
var discreteDuration = CalculateItemsDuration();
|
|
if (discreteDuration <= 0)
|
|
return 0.0;
|
|
return (double)discreteDuration.OneTickBefore();
|
|
}
|
|
|
|
return m_FixedDuration;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The length of the timeline when durationMode is set to fixed length.
|
|
/// </summary>
|
|
public double fixedDuration
|
|
{
|
|
get
|
|
{
|
|
DiscreteTime discreteDuration = (DiscreteTime)m_FixedDuration;
|
|
if (discreteDuration <= 0)
|
|
return 0.0;
|
|
|
|
//avoid having no clip evaluated at the end by removing a tick from the total duration
|
|
return (double)discreteDuration.OneTickBefore();
|
|
}
|
|
set { m_FixedDuration = Math.Max(0.0, value); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// The mode used to determine the duration of the Timeline
|
|
/// </summary>
|
|
public DurationMode durationMode
|
|
{
|
|
get { return m_DurationMode; }
|
|
set { m_DurationMode = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// A description of the PlayableOutputs that will be created by the timeline when instantiated.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Each track will create an PlayableOutput
|
|
/// </remarks>
|
|
public override IEnumerable<PlayableBinding> outputs
|
|
{
|
|
get
|
|
{
|
|
foreach (var outputTracks in GetOutputTracks())
|
|
foreach (var output in outputTracks.outputs)
|
|
yield return output;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The capabilities supported by all clips in the timeline.
|
|
/// </summary>
|
|
public ClipCaps clipCaps
|
|
{
|
|
get
|
|
{
|
|
var caps = ClipCaps.All;
|
|
foreach (var track in GetRootTracks())
|
|
{
|
|
foreach (var clip in track.clips)
|
|
caps &= clip.clipCaps;
|
|
}
|
|
return caps;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the the number of output tracks in the Timeline.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// An output track is a track the generates a PlayableOutput. In general, an output track is any track that is not a GroupTrack, a subtrack, or override track.
|
|
/// </remarks>
|
|
public int outputTrackCount
|
|
{
|
|
get
|
|
{
|
|
UpdateOutputTrackCache(); // updates the cache if necessary
|
|
return m_CacheOutputTracks.Length;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the number of tracks at the root level of the timeline.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A root track refers to all tracks that occur at the root of the timeline. These are the outmost level GroupTracks, and output tracks that do not belong to any group
|
|
/// </remarks>
|
|
public int rootTrackCount
|
|
{
|
|
get
|
|
{
|
|
UpdateRootTrackCache();
|
|
return m_CacheRootTracks.Count;
|
|
}
|
|
}
|
|
|
|
void OnValidate()
|
|
{
|
|
editorSettings.frameRate = GetValidFrameRate(editorSettings.frameRate);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves at root track at the specified index.
|
|
/// </summary>
|
|
/// <param name="index">Index of the root track to get. Must be between 0 and rootTrackCount</param>
|
|
/// <remarks>
|
|
/// A root track refers to all tracks that occur at the root of the timeline. These are the outmost level GroupTracks, and output tracks that do not belong to any group.
|
|
/// </remarks>
|
|
/// <returns>Root track at the specified index.</returns>
|
|
public TrackAsset GetRootTrack(int index)
|
|
{
|
|
UpdateRootTrackCache();
|
|
return m_CacheRootTracks[index];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get an enumerable list of all root tracks.
|
|
/// </summary>
|
|
/// <returns>An IEnumerable of all root tracks.</returns>
|
|
/// <remarks>A root track refers to all tracks that occur at the root of the timeline. These are the outmost level GroupTracks, and output tracks that do not belong to any group.</remarks>
|
|
public IEnumerable<TrackAsset> GetRootTracks()
|
|
{
|
|
UpdateRootTrackCache();
|
|
return m_CacheRootTracks;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrives the output track from the given index.
|
|
/// </summary>
|
|
/// <param name="index">Index of the output track to retrieve. Must be between 0 and outputTrackCount</param>
|
|
/// <returns>The output track from the given index</returns>
|
|
public TrackAsset GetOutputTrack(int index)
|
|
{
|
|
UpdateOutputTrackCache();
|
|
return m_CacheOutputTracks[index];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all output tracks in the Timeline.
|
|
/// </summary>
|
|
/// <returns>An IEnumerable of all output tracks</returns>
|
|
/// <remarks>
|
|
/// An output track is a track the generates a PlayableOutput. In general, an output track is any track that is not a GroupTrack or subtrack.
|
|
/// </remarks>
|
|
public IEnumerable<TrackAsset> GetOutputTracks()
|
|
{
|
|
UpdateOutputTrackCache();
|
|
return m_CacheOutputTracks;
|
|
}
|
|
|
|
static double GetValidFrameRate(double frameRate)
|
|
{
|
|
return Math.Min(Math.Max(frameRate, EditorSettings.kMinFrameRate), EditorSettings.kMaxFrameRate);
|
|
}
|
|
|
|
void UpdateRootTrackCache()
|
|
{
|
|
if (m_CacheRootTracks == null)
|
|
{
|
|
if (m_Tracks == null)
|
|
m_CacheRootTracks = new List<TrackAsset>();
|
|
else
|
|
{
|
|
m_CacheRootTracks = new List<TrackAsset>(m_Tracks.Count);
|
|
if (markerTrack != null)
|
|
{
|
|
m_CacheRootTracks.Add(markerTrack);
|
|
}
|
|
|
|
foreach (var t in m_Tracks)
|
|
{
|
|
var trackAsset = t as TrackAsset;
|
|
if (trackAsset != null)
|
|
m_CacheRootTracks.Add(trackAsset);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateOutputTrackCache()
|
|
{
|
|
if (m_CacheOutputTracks == null)
|
|
{
|
|
var outputTracks = new List<TrackAsset>();
|
|
foreach (var flattenedTrack in flattenedTracks)
|
|
{
|
|
if (flattenedTrack != null && flattenedTrack.GetType() != typeof(GroupTrack) && !flattenedTrack.isSubTrack)
|
|
outputTracks.Add(flattenedTrack);
|
|
}
|
|
m_CacheOutputTracks = outputTracks.ToArray();
|
|
}
|
|
}
|
|
|
|
internal TrackAsset[] flattenedTracks
|
|
{
|
|
get
|
|
{
|
|
if (m_CacheFlattenedTracks == null)
|
|
{
|
|
var list = new List<TrackAsset>(m_Tracks.Count * 2);
|
|
UpdateRootTrackCache();
|
|
|
|
list.AddRange(m_CacheRootTracks);
|
|
for (int i = 0; i < m_CacheRootTracks.Count; i++)
|
|
{
|
|
AddSubTracksRecursive(m_CacheRootTracks[i], ref list);
|
|
}
|
|
|
|
m_CacheFlattenedTracks = list.ToArray();
|
|
}
|
|
return m_CacheFlattenedTracks;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the marker track for this TimelineAsset.
|
|
/// </summary>
|
|
/// <returns>Returns the marker track.</returns>
|
|
/// <remarks>
|
|
/// Use <see cref="TrackAsset.GetMarkers"/> to get a list of the markers on the returned track.
|
|
/// </remarks>
|
|
public MarkerTrack markerTrack
|
|
{
|
|
get { return m_MarkerTrack; }
|
|
}
|
|
|
|
// access to the track list as scriptable object
|
|
internal List<ScriptableObject> trackObjects
|
|
{
|
|
get { return m_Tracks; }
|
|
}
|
|
|
|
internal void AddTrackInternal(TrackAsset track)
|
|
{
|
|
m_Tracks.Add(track);
|
|
track.parent = this;
|
|
Invalidate();
|
|
}
|
|
|
|
internal void RemoveTrack(TrackAsset track)
|
|
{
|
|
m_Tracks.Remove(track);
|
|
Invalidate();
|
|
var parentTrack = track.parent as TrackAsset;
|
|
if (parentTrack != null)
|
|
{
|
|
parentTrack.RemoveSubTrack(track);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates an instance of the timeline
|
|
/// </summary>
|
|
/// <param name="graph">PlayableGraph that will own the playable</param>
|
|
/// <param name="go">The gameobject that triggered the graph build</param>
|
|
/// <returns>The Root Playable of the Timeline</returns>
|
|
public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
|
|
{
|
|
bool autoRebalanceTree = false;
|
|
#if UNITY_EDITOR
|
|
autoRebalanceTree = true;
|
|
#endif
|
|
|
|
// only create outputs if we are not nested
|
|
bool createOutputs = graph.GetPlayableCount() == 0;
|
|
var timeline = TimelinePlayable.Create(graph, GetOutputTracks(), go, autoRebalanceTree, createOutputs);
|
|
timeline.SetDuration(this.duration);
|
|
timeline.SetPropagateSetTime(true);
|
|
return timeline.IsValid() ? timeline : Playable.Null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called before Unity serializes this object.
|
|
/// </summary>
|
|
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
|
{
|
|
m_Version = k_LatestVersion;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called after Unity deserializes this object.
|
|
/// </summary>
|
|
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
|
{
|
|
// resets cache on an Undo
|
|
Invalidate(); // resets cache on an Undo
|
|
if (m_Version < k_LatestVersion)
|
|
{
|
|
UpgradeToLatestVersion();
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
internal event Action AssetModifiedOnDisk;
|
|
#endif
|
|
void __internalAwake()
|
|
{
|
|
if (m_Tracks == null)
|
|
m_Tracks = new List<ScriptableObject>();
|
|
|
|
#if UNITY_EDITOR
|
|
// case 1280331 -- embedding the timeline asset inside a prefab will create a temporary non-persistent version of an asset
|
|
// setting the track parents to this will change persistent tracks
|
|
if (!UnityEditor.EditorUtility.IsPersistent(this))
|
|
return;
|
|
#endif
|
|
|
|
// validate the array. DON'T remove Unity null objects, just actual null objects
|
|
for (int i = m_Tracks.Count - 1; i >= 0; i--)
|
|
{
|
|
TrackAsset asset = m_Tracks[i] as TrackAsset;
|
|
if (asset != null)
|
|
asset.parent = this;
|
|
#if UNITY_EDITOR
|
|
object o = m_Tracks[i];
|
|
if (o == null)
|
|
{
|
|
Debug.LogWarning("Empty track found while loading timeline. It will be removed.");
|
|
m_Tracks.RemoveAt(i);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
AssetModifiedOnDisk?.Invoke();
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called by the Timeline Editor to gather properties requiring preview.
|
|
/// </summary>
|
|
/// <param name="director">The PlayableDirector invoking the preview</param>
|
|
/// <param name="driver">PropertyCollector used to gather previewable properties</param>
|
|
public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
|
|
{
|
|
var outputTracks = GetOutputTracks();
|
|
foreach (var track in outputTracks)
|
|
{
|
|
if (!track.mutedInHierarchy)
|
|
track.GatherProperties(director, driver);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a marker track for the TimelineAsset.
|
|
/// </summary>
|
|
/// In the editor, the marker track appears under the Timeline ruler.
|
|
/// <remarks>
|
|
/// This track is always bound to the GameObject that contains the PlayableDirector component for the current timeline.
|
|
/// The marker track is created the first time this method is called. If the marker track is already created, this method does nothing.
|
|
/// </remarks>
|
|
public void CreateMarkerTrack()
|
|
{
|
|
if (m_MarkerTrack == null)
|
|
{
|
|
m_MarkerTrack = CreateInstance<MarkerTrack>();
|
|
TimelineCreateUtilities.SaveAssetIntoObject(m_MarkerTrack, this);
|
|
m_MarkerTrack.parent = this;
|
|
m_MarkerTrack.name = "Markers"; // This name will show up in the bindings list if it contains signals
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
// Invalidates the asset, call this if changing the asset data
|
|
internal void Invalidate()
|
|
{
|
|
m_CacheRootTracks = null;
|
|
m_CacheOutputTracks = null;
|
|
m_CacheFlattenedTracks = null;
|
|
}
|
|
|
|
internal void UpdateFixedDurationWithItemsDuration()
|
|
{
|
|
m_FixedDuration = (double)CalculateItemsDuration();
|
|
}
|
|
|
|
DiscreteTime CalculateItemsDuration()
|
|
{
|
|
var discreteDuration = new DiscreteTime(0);
|
|
foreach (var track in flattenedTracks)
|
|
{
|
|
if (track.muted)
|
|
continue;
|
|
|
|
discreteDuration = DiscreteTime.Max(discreteDuration, (DiscreteTime)track.end);
|
|
}
|
|
|
|
if (discreteDuration <= 0)
|
|
return new DiscreteTime(0);
|
|
|
|
return discreteDuration;
|
|
}
|
|
|
|
static void AddSubTracksRecursive(TrackAsset track, ref List<TrackAsset> allTracks)
|
|
{
|
|
if (track == null)
|
|
return;
|
|
|
|
allTracks.AddRange(track.GetChildTracks());
|
|
foreach (TrackAsset subTrack in track.GetChildTracks())
|
|
{
|
|
AddSubTracksRecursive(subTrack, ref allTracks);
|
|
}
|
|
}
|
|
}
|
|
}
|