b486678290
Library -Artifacts
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
partial class AnimationPlayableAsset : ISerializationCallbackReceiver
|
|
{
|
|
enum Versions
|
|
{
|
|
Initial = 0,
|
|
RotationAsEuler = 1,
|
|
}
|
|
static readonly int k_LatestVersion = (int)Versions.RotationAsEuler;
|
|
[SerializeField, HideInInspector] int m_Version;
|
|
|
|
[SerializeField, Obsolete("Use m_RotationEuler Instead", false), HideInInspector]
|
|
private Quaternion m_Rotation = Quaternion.identity; // deprecated. now saves in euler angles
|
|
|
|
/// <summary>
|
|
/// Called before Unity serializes this object.
|
|
/// </summary>
|
|
void ISerializationCallbackReceiver.OnBeforeSerialize()
|
|
{
|
|
m_Version = k_LatestVersion;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called after Unity deserializes this object.
|
|
/// </summary>
|
|
void ISerializationCallbackReceiver.OnAfterDeserialize()
|
|
{
|
|
if (m_Version < k_LatestVersion)
|
|
{
|
|
OnUpgradeFromVersion(m_Version); //upgrade derived classes
|
|
}
|
|
}
|
|
|
|
void OnUpgradeFromVersion(int oldVersion)
|
|
{
|
|
if (oldVersion < (int)Versions.RotationAsEuler)
|
|
AnimationPlayableAssetUpgrade.ConvertRotationToEuler(this);
|
|
}
|
|
|
|
static class AnimationPlayableAssetUpgrade
|
|
{
|
|
public static void ConvertRotationToEuler(AnimationPlayableAsset asset)
|
|
{
|
|
#pragma warning disable 618
|
|
asset.m_EulerAngles = asset.m_Rotation.eulerAngles;
|
|
#pragma warning restore 618
|
|
}
|
|
}
|
|
}
|
|
}
|