b486678290
Library -Artifacts
202 lines
7.5 KiB
C#
202 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Timeline;
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using UnityEngine;
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using UnityEngine.Timeline;
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using UnityEngine.UIElements;
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#if !UNITY_2020_2_OR_NEWER
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using L10n = UnityEditor.Timeline.L10n;
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#endif
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/// <summary>
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/// Store the editor preferences for Timeline.
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/// </summary>
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[FilePath("TimelinePreferences.asset", FilePathAttribute.Location.PreferencesFolder)]
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public class TimelinePreferences : ScriptableSingleton<TimelinePreferences>
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{
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/// <summary>
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/// The time unit used by the Timeline Editor when displaying time values.
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/// </summary>
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[SerializeField]
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public TimeFormat timeFormat;
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/// <summary>
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/// Define the time unit for the timeline window.
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/// true : frame unit.
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/// false : timecode unit.
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/// </summary>
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[NonSerialized, Obsolete("timeUnitInFrame is deprecated. Use timeFormat instead", false)]
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public bool timeUnitInFrame;
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/// <summary>
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/// Draw the waveforms for all audio clips.
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/// </summary>
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[SerializeField]
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public bool showAudioWaveform = true;
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/// <summary>
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/// Allow the users to hear audio while scrubbing on audio clip.
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/// </summary>
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[SerializeField]
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bool m_AudioScrubbing;
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/// <summary>
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/// Enables audio scrubbing when moving the playhead.
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/// </summary>
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public bool audioScrubbing
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{
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get { return m_AudioScrubbing; }
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set
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{
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if (m_AudioScrubbing != value)
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{
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m_AudioScrubbing = value;
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TimelinePlayable.muteAudioScrubbing = !value;
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TimelineEditor.Refresh(RefreshReason.ContentsModified);
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}
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}
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}
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/// <summary>
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/// Enable Snap to Frame to manipulate clips and align them on frames.
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/// </summary>
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[SerializeField]
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public bool snapToFrame = true;
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#if TIMELINE_FRAMEACCURATE
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[SerializeField] bool m_PlaybackLockedToFrame;
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#endif
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/// <summary>
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/// Enable Timelines to be evaluated on frame during editor preview.
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/// </summary>
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public bool playbackLockedToFrame
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{
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get
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{
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#if TIMELINE_FRAMEACCURATE
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return m_PlaybackLockedToFrame;
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#else
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Debug.LogWarning($"PlaybackLockedToFrame is not available for this Unity version");
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return false;
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#endif
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}
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set
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{
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#if TIMELINE_FRAMEACCURATE
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m_PlaybackLockedToFrame = value;
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TimelineEditor.RefreshPreviewPlay();
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#else
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Debug.LogWarning($"PlaybackLockedToFrame is not available for this Unity version");
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#endif
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}
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}
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/// <summary>
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/// Enable the ability to snap clips on the edge of another clip.
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/// </summary>
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[SerializeField]
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public bool edgeSnap = true;
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/// <summary>
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/// Behavior of the timeline window during playback.
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/// </summary>
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[SerializeField]
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public PlaybackScrollMode playbackScrollMode = PlaybackScrollMode.None;
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void OnDisable()
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{
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Save();
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}
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/// <summary>
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/// Save the timeline preferences settings file.
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/// </summary>
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public void Save()
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{
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Save(true);
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}
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internal SerializedObject GetSerializedObject()
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{
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return new SerializedObject(this);
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}
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}
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class TimelinePreferencesProvider : SettingsProvider
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{
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SerializedObject m_SerializedObject;
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SerializedProperty m_ShowAudioWaveform;
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SerializedProperty m_TimeFormat;
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SerializedProperty m_SnapToFrame;
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SerializedProperty m_EdgeSnap;
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SerializedProperty m_PlaybackScrollMode;
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SerializedProperty m_PlaybackLockedToFrame;
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internal class Styles
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{
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public static readonly GUIContent TimeUnitLabel = L10n.TextContent("Time Unit", "Define the time unit for the timeline window (Frames, Timecode or Seconds).");
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public static readonly GUIContent ShowAudioWaveformLabel = L10n.TextContent("Show Audio Waveforms", "Draw the waveforms for all audio clips.");
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public static readonly GUIContent AudioScrubbingLabel = L10n.TextContent("Allow Audio Scrubbing", "Allow the users to hear audio while scrubbing on audio clip.");
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public static readonly GUIContent SnapToFrameLabel = L10n.TextContent("Snap To Frame", "Enable Snap to Frame to manipulate clips and align them on frames.");
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public static readonly GUIContent EdgeSnapLabel = L10n.TextContent("Edge Snap", "Enable the ability to snap clips on the edge of another clip.");
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public static readonly GUIContent PlaybackScrollModeLabel = L10n.TextContent("Playback Scrolling Mode", "Define scrolling behavior during playback.");
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public static readonly GUIContent EditorSettingLabel = L10n.TextContent("Timeline Editor Settings", "");
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#if TIMELINE_FRAMEACCURATE
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public static readonly GUIContent PlaybackLockedToFrame = L10n.TextContent("Playback Locked To Frame", "Enable Frame Accurate Preview.");
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#endif
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}
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public TimelinePreferencesProvider(string path, SettingsScope scopes, IEnumerable<string> keywords = null)
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: base(path, scopes, keywords)
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{
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}
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public override void OnActivate(string searchContext, VisualElement rootElement)
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{
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TimelinePreferences.instance.Save();
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m_SerializedObject = TimelinePreferences.instance.GetSerializedObject();
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m_ShowAudioWaveform = m_SerializedObject.FindProperty("showAudioWaveform");
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m_TimeFormat = m_SerializedObject.FindProperty("timeFormat");
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m_SnapToFrame = m_SerializedObject.FindProperty("snapToFrame");
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m_EdgeSnap = m_SerializedObject.FindProperty("edgeSnap");
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m_PlaybackScrollMode = m_SerializedObject.FindProperty("playbackScrollMode");
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#if TIMELINE_FRAMEACCURATE
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m_PlaybackLockedToFrame = m_SerializedObject.FindProperty("m_PlaybackLockedToFrame");
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#endif
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}
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public override void OnGUI(string searchContext)
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{
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m_SerializedObject.Update();
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EditorGUI.BeginChangeCheck();
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using (new SettingsWindow.GUIScope())
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{
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EditorGUILayout.LabelField(Styles.EditorSettingLabel, EditorStyles.boldLabel);
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m_TimeFormat.enumValueIndex = EditorGUILayout.Popup(Styles.TimeUnitLabel, m_TimeFormat.enumValueIndex, m_TimeFormat.enumDisplayNames);
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m_PlaybackScrollMode.enumValueIndex = EditorGUILayout.Popup(Styles.PlaybackScrollModeLabel, m_PlaybackScrollMode.enumValueIndex, m_PlaybackScrollMode.enumNames);
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m_ShowAudioWaveform.boolValue = EditorGUILayout.Toggle(Styles.ShowAudioWaveformLabel, m_ShowAudioWaveform.boolValue);
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TimelinePreferences.instance.audioScrubbing = EditorGUILayout.Toggle(Styles.AudioScrubbingLabel, TimelinePreferences.instance.audioScrubbing);
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m_SnapToFrame.boolValue = EditorGUILayout.Toggle(Styles.SnapToFrameLabel, m_SnapToFrame.boolValue);
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m_EdgeSnap.boolValue = EditorGUILayout.Toggle(Styles.EdgeSnapLabel, m_EdgeSnap.boolValue);
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#if TIMELINE_FRAMEACCURATE
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m_PlaybackLockedToFrame.boolValue = EditorGUILayout.Toggle(Styles.PlaybackLockedToFrame, m_PlaybackLockedToFrame.boolValue);
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#endif
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}
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if (EditorGUI.EndChangeCheck())
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{
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m_SerializedObject.ApplyModifiedProperties();
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TimelinePreferences.instance.Save();
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TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
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TimelineEditor.RefreshPreviewPlay();
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}
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}
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[SettingsProvider]
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public static SettingsProvider CreateTimelineProjectSettingProvider()
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{
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var provider = new TimelinePreferencesProvider("Preferences/Timeline", SettingsScope.User, GetSearchKeywordsFromGUIContentProperties<Styles>());
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return provider;
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}
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}
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