b486678290
Library -Artifacts
117 lines
3.7 KiB
C#
117 lines
3.7 KiB
C#
using UnityEngine;
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using UnityObject = UnityEngine.Object;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine.Events;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline.Signals
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{
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[CustomEditor(typeof(SignalReceiver))]
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class SignalReceiverInspector : Editor
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{
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SignalReceiver m_Target;
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[SerializeField] TreeViewState m_TreeState;
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[SerializeField] MultiColumnHeaderState m_MultiColumnHeaderState;
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internal SignalReceiverTreeView m_TreeView;
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SignalEmitter signalEmitterContext
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{
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get { return m_Context as SignalEmitter; }
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}
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void OnEnable()
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{
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m_Target = target as SignalReceiver;
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InitTreeView(serializedObject);
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Undo.undoRedoPerformed += OnUndoRedo;
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}
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void OnDisable()
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{
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Undo.undoRedoPerformed -= OnUndoRedo;
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}
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void OnUndoRedo()
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{
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m_TreeView.dirty = true;
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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using (var changeCheck = new EditorGUI.ChangeCheckScope())
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{
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m_TreeView.RefreshIfDirty();
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DrawEmitterControls(); // Draws buttons coming from the Context (SignalEmitter)
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EditorGUILayout.Space();
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m_TreeView.Draw();
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if (signalEmitterContext == null)
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DrawAddRemoveButtons();
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if (changeCheck.changed)
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{
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serializedObject.ApplyModifiedProperties();
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m_TreeView.dirty = true;
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}
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}
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}
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void DrawEmitterControls()
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{
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var context = signalEmitterContext;
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if (context != null)
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{
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var currentSignal = context.asset;
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if (currentSignal != null && !m_Target.IsSignalAssetHandled(currentSignal))
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{
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EditorGUILayout.Separator();
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var message = string.Format(Styles.NoReaction, currentSignal.name);
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SignalUtility.DrawCenteredMessage(message);
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if (SignalUtility.DrawCenteredButton(Styles.AddReactionButton))
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m_Target.AddNewReaction(currentSignal); // Add reaction on the first
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EditorGUILayout.Separator();
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}
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}
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}
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internal void SetAssetContext(SignalAsset asset)
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{
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m_TreeView.SetSignalContext(asset);
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}
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void DrawAddRemoveButtons()
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{
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using (new GUILayout.HorizontalScope())
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(Styles.AddReactionButton))
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{
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Undo.RecordObject(m_Target, Styles.UndoAddReaction);
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m_Target.AddEmptyReaction(new UnityEvent());
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PrefabUtility.RecordPrefabInstancePropertyModifications(m_Target);
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}
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GUILayout.Space(18.0f);
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}
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}
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void InitTreeView(SerializedObject so)
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{
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m_TreeState = SignalListFactory.CreateViewState();
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m_MultiColumnHeaderState = SignalListFactory.CreateHeaderState();
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var header = SignalListFactory.CreateHeader(m_MultiColumnHeaderState, SignalReceiverUtility.headerHeight);
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var context = signalEmitterContext;
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m_TreeView = SignalListFactory.CreateSignalInspectorList(m_TreeState, header, m_Target, so);
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m_TreeView.readonlySignals = context != null;
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if (context != null)
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m_TreeView.SetSignalContext(context.asset);
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}
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}
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}
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