b486678290
Library -Artifacts
152 lines
5.0 KiB
C#
152 lines
5.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEditor.Timeline.Actions;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[MenuEntry("Add Override Track", MenuPriority.CustomTrackActionSection.addOverrideTrack), UsedImplicitly]
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class AddOverrideTrackAction : TrackAction
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{
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public override bool Execute(IEnumerable<TrackAsset> tracks)
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{
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foreach (var animTrack in tracks.OfType<AnimationTrack>())
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{
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TimelineHelpers.CreateTrack(typeof(AnimationTrack), animTrack, "Override " + animTrack.GetChildTracks().Count());
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}
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return true;
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}
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public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
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{
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if (tracks.Any(t => t.isSubTrack || !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
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return ActionValidity.NotApplicable;
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if (tracks.Any(t => t.lockedInHierarchy))
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return ActionValidity.Invalid;
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return ActionValidity.Valid;
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}
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}
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[MenuEntry("Convert To Clip Track", MenuPriority.CustomTrackActionSection.convertToClipMode), UsedImplicitly]
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class ConvertToClipModeAction : TrackAction
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{
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public override bool Execute(IEnumerable<TrackAsset> tracks)
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{
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foreach (var animTrack in tracks.OfType<AnimationTrack>())
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animTrack.ConvertToClipMode();
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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return true;
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}
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public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
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{
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if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
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return ActionValidity.NotApplicable;
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if (tracks.Any(t => t.lockedInHierarchy))
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return ActionValidity.Invalid;
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if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertToClipMode()))
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return ActionValidity.Valid;
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return ActionValidity.NotApplicable;
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}
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}
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[MenuEntry("Convert To Infinite Clip", MenuPriority.CustomTrackActionSection.convertFromClipMode), UsedImplicitly]
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class ConvertFromClipTrackAction : TrackAction
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{
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public override bool Execute(IEnumerable<TrackAsset> tracks)
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{
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foreach (var animTrack in tracks.OfType<AnimationTrack>())
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animTrack.ConvertFromClipMode(TimelineEditor.inspectedAsset);
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TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
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return true;
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}
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public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
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{
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if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
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return ActionValidity.NotApplicable;
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if (tracks.Any(t => t.lockedInHierarchy))
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return ActionValidity.Invalid;
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if (tracks.OfType<AnimationTrack>().All(a => a.CanConvertFromClipMode()))
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return ActionValidity.Valid;
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return ActionValidity.NotApplicable;
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}
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}
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abstract class TrackOffsetBaseAction : TrackAction
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{
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public abstract TrackOffset trackOffset { get; }
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public override ActionValidity Validate(IEnumerable<TrackAsset> tracks)
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{
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if (tracks.Any(t => !t.GetType().IsAssignableFrom(typeof(AnimationTrack))))
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return ActionValidity.NotApplicable;
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if (tracks.Any(t => t.lockedInHierarchy))
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{
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return ActionValidity.Invalid;
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}
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return ActionValidity.Valid;
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}
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public override bool Execute(IEnumerable<TrackAsset> tracks)
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{
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foreach (var animTrack in tracks.OfType<AnimationTrack>())
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{
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animTrack.UnarmForRecord();
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animTrack.trackOffset = trackOffset;
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}
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TimelineEditor.Refresh(RefreshReason.ContentsModified);
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return true;
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}
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}
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[MenuEntry("Track Offsets/Apply Transform Offsets", MenuPriority.CustomTrackActionSection.applyTrackOffset), UsedImplicitly]
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[ApplyDefaultUndo]
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class ApplyTransformOffsetAction : TrackOffsetBaseAction
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{
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public override TrackOffset trackOffset
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{
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get { return TrackOffset.ApplyTransformOffsets; }
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}
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}
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[MenuEntry("Track Offsets/Apply Scene Offsets", MenuPriority.CustomTrackActionSection.applySceneOffset), UsedImplicitly]
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[ApplyDefaultUndo]
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class ApplySceneOffsetAction : TrackOffsetBaseAction
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{
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public override TrackOffset trackOffset
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{
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get { return TrackOffset.ApplySceneOffsets; }
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}
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}
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[MenuEntry("Track Offsets/Auto (Deprecated)", MenuPriority.CustomTrackActionSection.applyAutoOffset), UsedImplicitly]
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[ApplyDefaultUndo]
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class ApplyAutoAction : TrackOffsetBaseAction
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{
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public override TrackOffset trackOffset
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{
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get { return TrackOffset.Auto; }
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}
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}
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}
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