b486678290
Library -Artifacts
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Reflection;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
|
|
namespace UnityEditor.ShaderGraph.UnitTests
|
|
{
|
|
[TestFixture]
|
|
internal class NamespaceTests
|
|
{
|
|
[Test]
|
|
public void NoDanglingNamespaces()
|
|
{
|
|
var myAssembly = Assembly.GetAssembly(typeof(AbstractMaterialNode));
|
|
HashSet<string> namespaces = new HashSet<string>();
|
|
foreach (var theType in myAssembly.GetTypes().Where(t => !string.IsNullOrEmpty(t.Namespace)))
|
|
{
|
|
namespaces.Add(theType.Namespace);
|
|
}
|
|
var invalidNames = new List<string>();
|
|
foreach (var name in namespaces)
|
|
{
|
|
if (name.Contains("ShaderGraph"))
|
|
continue;
|
|
if (name.Contains("UnityEditor"))
|
|
continue;
|
|
if (name.Contains("UnityEngine"))
|
|
continue;
|
|
|
|
invalidNames.Add(name);
|
|
}
|
|
Assert.IsEmpty(invalidNames, "The following namespaces are invalid for the Shader Graph package:\n" + string.Join("\n", invalidNames));
|
|
}
|
|
}
|
|
}
|