b486678290
Library -Artifacts
305 lines
9.6 KiB
C#
305 lines
9.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEditor.ShaderGraph;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEditor.ShaderGraph.Serialization;
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namespace UnityEditor.ShaderGraph
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{
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enum CopyPasteGraphSource
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{
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Default,
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Duplicate
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}
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[Serializable]
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sealed class CopyPasteGraph : JsonObject
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{
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CopyPasteGraphSource m_CopyPasteGraphSource;
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[SerializeField]
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List<Edge> m_Edges = new List<Edge>();
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[SerializeField]
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List<JsonData<AbstractMaterialNode>> m_Nodes = new List<JsonData<AbstractMaterialNode>>();
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[SerializeField]
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List<JsonData<GroupData>> m_Groups = new List<JsonData<GroupData>>();
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[SerializeField]
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List<JsonData<StickyNoteData>> m_StickyNotes = new List<JsonData<StickyNoteData>>();
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[SerializeField]
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List<JsonRef<ShaderInput>> m_Inputs = new List<JsonRef<ShaderInput>>();
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[SerializeField]
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List<JsonData<CategoryData>> m_Categories = new List<JsonData<CategoryData>>();
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// The meta properties are properties that are not copied into the target graph
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// but sent along to allow property nodes to still hvae the data from the original
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// property present.
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[SerializeField]
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List<JsonData<AbstractShaderProperty>> m_MetaProperties = new List<JsonData<AbstractShaderProperty>>();
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[SerializeField]
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List<string> m_MetaPropertyIds = new List<string>();
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// The meta keywords are keywords that are required by keyword nodes
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// These are copied into the target graph when there is no collision
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[SerializeField]
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List<JsonData<ShaderKeyword>> m_MetaKeywords = new List<JsonData<ShaderKeyword>>();
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[SerializeField]
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List<string> m_MetaKeywordIds = new List<string>();
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[SerializeField]
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List<JsonData<ShaderDropdown>> m_MetaDropdowns = new List<JsonData<ShaderDropdown>>();
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[SerializeField]
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List<string> m_MetaDropdownIds = new List<string>();
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public CopyPasteGraph() { }
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public CopyPasteGraph(IEnumerable<GroupData> groups,
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IEnumerable<AbstractMaterialNode> nodes,
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IEnumerable<Edge> edges,
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IEnumerable<ShaderInput> inputs,
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IEnumerable<CategoryData> categories,
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IEnumerable<AbstractShaderProperty> metaProperties,
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IEnumerable<ShaderKeyword> metaKeywords,
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IEnumerable<ShaderDropdown> metaDropdowns,
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IEnumerable<StickyNoteData> notes,
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bool keepOutputEdges = false,
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bool removeOrphanEdges = true,
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CopyPasteGraphSource copyPasteGraphSource = CopyPasteGraphSource.Default)
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{
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m_CopyPasteGraphSource = copyPasteGraphSource;
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if (groups != null)
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{
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foreach (var groupData in groups)
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AddGroup(groupData);
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}
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if (notes != null)
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{
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foreach (var stickyNote in notes)
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AddNote(stickyNote);
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}
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var nodeSet = new HashSet<AbstractMaterialNode>();
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if (nodes != null)
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{
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foreach (var node in nodes.Distinct())
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{
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if (!node.canCopyNode)
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{
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throw new InvalidOperationException($"Cannot copy node {node.name} ({node.objectId}).");
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}
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nodeSet.Add(node);
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AddNode(node);
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foreach (var edge in NodeUtils.GetAllEdges(node))
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AddEdge((Edge)edge);
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}
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}
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if (edges != null)
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{
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foreach (var edge in edges)
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AddEdge(edge);
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}
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if (inputs != null)
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{
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foreach (var input in inputs)
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AddInput(input);
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}
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if (categories != null)
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{
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foreach (var category in categories)
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AddCategory(category);
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}
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if (metaProperties != null)
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{
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foreach (var metaProperty in metaProperties.Distinct())
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AddMetaProperty(metaProperty);
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}
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if (metaKeywords != null)
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{
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foreach (var metaKeyword in metaKeywords.Distinct())
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AddMetaKeyword(metaKeyword);
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}
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if (metaDropdowns != null)
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{
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foreach (var metaDropdown in metaDropdowns.Distinct())
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AddMetaDropdown(metaDropdown);
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}
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var distinct = m_Edges.Distinct();
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if (removeOrphanEdges)
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{
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distinct = distinct.Where(edge => nodeSet.Contains(edge.inputSlot.node) || (keepOutputEdges && nodeSet.Contains(edge.outputSlot.node)));
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}
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m_Edges = distinct.ToList();
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}
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public bool IsInputCategorized(ShaderInput shaderInput)
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{
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foreach (var category in categories)
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{
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if (category.IsItemInCategory(shaderInput))
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return true;
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}
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return false;
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}
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// The only situation in which an input has an identical reference name to another input in a category, while not being the same instance, is if they are duplicates
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public bool IsInputDuplicatedFromCategory(ShaderInput shaderInput, CategoryData inputCategory, GraphData targetGraphData)
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{
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foreach (var child in inputCategory.Children)
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{
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if (child.referenceName.Equals(shaderInput.referenceName, StringComparison.Ordinal) && child.objectId != shaderInput.objectId)
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{
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return true;
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}
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}
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// Need to check if they share same graph owner as well, if not then we can early out
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bool inputBelongsToTargetGraph = targetGraphData.ContainsInput(shaderInput);
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if (inputBelongsToTargetGraph == false)
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return false;
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return false;
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}
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void AddGroup(GroupData group)
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{
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m_Groups.Add(group);
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}
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void AddNote(StickyNoteData stickyNote)
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{
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m_StickyNotes.Add(stickyNote);
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}
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void AddNode(AbstractMaterialNode node)
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{
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m_Nodes.Add(node);
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}
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void AddEdge(Edge edge)
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{
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m_Edges.Add(edge);
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}
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void AddInput(ShaderInput input)
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{
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m_Inputs.Add(input);
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}
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void AddCategory(CategoryData category)
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{
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m_Categories.Add(category);
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}
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void AddMetaProperty(AbstractShaderProperty metaProperty)
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{
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m_MetaProperties.Add(metaProperty);
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m_MetaPropertyIds.Add(metaProperty.objectId);
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}
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void AddMetaKeyword(ShaderKeyword metaKeyword)
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{
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m_MetaKeywords.Add(metaKeyword);
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m_MetaKeywordIds.Add(metaKeyword.objectId);
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}
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void AddMetaDropdown(ShaderDropdown metaDropdown)
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{
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m_MetaDropdowns.Add(metaDropdown);
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m_MetaDropdownIds.Add(metaDropdown.objectId);
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}
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public IEnumerable<T> GetNodes<T>()
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{
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return m_Nodes.SelectValue().OfType<T>();
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}
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public DataValueEnumerable<GroupData> groups => m_Groups.SelectValue();
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public DataValueEnumerable<StickyNoteData> stickyNotes => m_StickyNotes.SelectValue();
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public IEnumerable<Edge> edges
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{
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get { return m_Edges; }
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}
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public RefValueEnumerable<ShaderInput> inputs
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{
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get { return m_Inputs.SelectValue(); }
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}
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public DataValueEnumerable<CategoryData> categories
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{
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get { return m_Categories.SelectValue(); }
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}
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public DataValueEnumerable<AbstractShaderProperty> metaProperties
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{
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get { return m_MetaProperties.SelectValue(); }
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}
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public DataValueEnumerable<ShaderKeyword> metaKeywords
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{
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get { return m_MetaKeywords.SelectValue(); }
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}
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public DataValueEnumerable<ShaderDropdown> metaDropdowns
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{
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get { return m_MetaDropdowns.SelectValue(); }
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}
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public IEnumerable<string> metaPropertyIds => m_MetaPropertyIds;
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public IEnumerable<string> metaKeywordIds => m_MetaKeywordIds;
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public CopyPasteGraphSource copyPasteGraphSource => m_CopyPasteGraphSource;
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public override void OnAfterMultiDeserialize(string json)
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{
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// should we add support for versioning old CopyPasteGraphs from old versions of Unity?
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// so you can copy from old paste to new
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foreach (var node in m_Nodes.SelectValue())
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{
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node.UpdateNodeAfterDeserialization();
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node.SetupSlots();
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}
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}
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internal static CopyPasteGraph FromJson(string copyBuffer, GraphData targetGraph)
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{
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try
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{
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var graph = new CopyPasteGraph();
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MultiJson.Deserialize(graph, copyBuffer, targetGraph, true);
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return graph;
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}
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catch
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{
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// ignored. just means copy buffer was not a graph :(
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return null;
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}
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}
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}
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}
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