b486678290
Library -Artifacts
29 lines
854 B
C#
29 lines
854 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph.Serialization
|
|
{
|
|
static class MultiJson
|
|
{
|
|
public static void Deserialize<T>(T objectToOverwrite, string json, JsonObject referenceRoot = null, bool rewriteIds = false) where T : JsonObject
|
|
{
|
|
var entries = MultiJsonInternal.Parse(json);
|
|
if (referenceRoot != null)
|
|
{
|
|
MultiJsonInternal.PopulateValueMap(referenceRoot);
|
|
}
|
|
MultiJsonInternal.Deserialize(objectToOverwrite, entries, rewriteIds);
|
|
}
|
|
|
|
public static string Serialize(JsonObject mainObject)
|
|
{
|
|
return MultiJsonInternal.Serialize(mainObject);
|
|
}
|
|
|
|
public static Type ParseType(string typeString)
|
|
{
|
|
return MultiJsonInternal.ParseType(typeString);
|
|
}
|
|
}
|
|
}
|