Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Drawing/Views/GraphSubWindow.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

374 lines
12 KiB
C#

using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEditor.ShaderGraph.Drawing.Interfaces;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Views
{
interface ISelectionProvider
{
List<ISelectable> GetSelection { get; }
}
class GraphSubWindow : GraphElement, ISGResizable
{
ISGViewModel m_ViewModel;
ISGViewModel ViewModel
{
get => m_ViewModel;
set => m_ViewModel = value;
}
Dragger m_Dragger;
// This needs to be something that each subclass defines for itself at creation time
// if they all use the same they'll be stacked on top of each other at SG window creation
protected WindowDockingLayout windowDockingLayout { get; private set; } = new WindowDockingLayout
{
dockingTop = true,
dockingLeft = false,
verticalOffset = 8,
horizontalOffset = 8,
};
// Used to cache the window docking layout between resizing operations as it interferes with window resizing operations
private IStyle cachedWindowDockingStyle;
protected VisualElement m_MainContainer;
protected VisualElement m_Root;
protected Label m_TitleLabel;
protected Label m_SubTitleLabel;
protected ScrollView m_ScrollView;
protected VisualElement m_ContentContainer;
protected VisualElement m_HeaderItem;
protected VisualElement m_ParentView;
// These are used as default values for styling and layout purposes
// They can be overriden if a child class wants to roll its own style and layout behavior
public virtual string layoutKey => "UnityEditor.ShaderGraph.SubWindow";
public virtual string styleName => "GraphSubWindow";
public virtual string UxmlName => "GraphSubWindow";
// Each sub-window will override these if they need to
public virtual string elementName => "";
public virtual string windowTitle => "";
public VisualElement ParentView
{
get
{
if (!isWindowed && m_ParentView == null)
m_ParentView = GetFirstAncestorOfType<GraphView>();
return m_ParentView;
}
set
{
if (!isWindowed)
return;
m_ParentView = value;
}
}
public List<ISelectable> selection
{
get
{
if (ParentView is ISelectionProvider selectionProvider)
return selectionProvider.GetSelection;
AssertHelpers.Fail("GraphSubWindow was unable to find a selection provider. Please check if parent view of: " + name + " implements ISelectionProvider::GetSelection");
return new List<ISelectable>();
}
}
public override string title
{
get { return m_TitleLabel.text; }
set { m_TitleLabel.text = value; }
}
public string subTitle
{
get { return m_SubTitleLabel.text; }
set { m_SubTitleLabel.text = value; }
}
// Intended for future handling of docking to sides of the shader graph window
bool m_IsWindowed;
public bool isWindowed
{
get { return m_IsWindowed; }
set
{
if (m_IsWindowed == value) return;
if (value)
{
capabilities &= ~Capabilities.Movable;
AddToClassList("windowed");
this.RemoveManipulator(m_Dragger);
}
else
{
capabilities |= Capabilities.Movable;
RemoveFromClassList("windowed");
this.AddManipulator(m_Dragger);
}
m_IsWindowed = value;
}
}
public override VisualElement contentContainer => m_ContentContainer;
private bool m_IsResizable = false;
// Can be set by child classes as needed
protected bool isWindowResizable
{
get => m_IsResizable;
set
{
if (m_IsResizable != value)
{
m_IsResizable = value;
HandleResizingBehavior(m_IsResizable);
}
}
}
void HandleResizingBehavior(bool isResizable)
{
if (isResizable)
{
var resizeElement = this.Q<ResizableElement>();
resizeElement.BindOnResizeCallback(OnWindowResize);
hierarchy.Add(resizeElement);
}
else
{
var resizeElement = this.Q<ResizableElement>();
resizeElement.SetResizeRules(ResizableElement.Resizer.None);
hierarchy.Remove(resizeElement);
}
}
protected void SetResizingRules(ResizableElement.Resizer resizeDirections)
{
var resizeElement = this.Q<ResizableElement>();
resizeElement.SetResizeRules(resizeDirections);
}
private bool m_IsScrollable = false;
// Can be set by child classes as needed
protected bool isWindowScrollable
{
get => m_IsScrollable;
set
{
if (m_IsScrollable != value)
{
m_IsScrollable = value;
HandleScrollingBehavior(m_IsScrollable);
}
}
}
protected float scrollableWidth
{
get { return m_ScrollView.contentContainer.layout.width - m_ScrollView.contentViewport.layout.width; }
}
protected float scrollableHeight
{
get { return contentContainer.layout.height - m_ScrollView.contentViewport.layout.height; }
}
void HandleScrollingBehavior(bool scrollable)
{
if (scrollable)
{
// Remove the categories container from the content item and add it to the scrollview
m_ContentContainer.RemoveFromHierarchy();
m_ScrollView.Add(m_ContentContainer);
AddToClassList("scrollable");
}
else
{
// Remove the categories container from the scrollview and add it to the content item
m_ContentContainer.RemoveFromHierarchy();
m_Root.Add(m_ContentContainer);
RemoveFromClassList("scrollable");
}
}
protected GraphSubWindow(ISGViewModel viewModel)
{
ViewModel = viewModel;
m_ParentView = ViewModel.parentView;
ParentView.Add(this);
var styleSheet = Resources.Load<StyleSheet>($"Styles/{styleName}");
// Setup VisualElement from Stylesheet and UXML file
styleSheets.Add(styleSheet);
var uxml = Resources.Load<VisualTreeAsset>($"UXML/{UxmlName}");
m_MainContainer = uxml.Instantiate();
m_MainContainer.AddToClassList("mainContainer");
m_Root = m_MainContainer.Q("content");
m_HeaderItem = m_MainContainer.Q("header");
m_HeaderItem.AddToClassList("subWindowHeader");
m_ScrollView = m_MainContainer.Q<ScrollView>("scrollView");
m_TitleLabel = m_MainContainer.Q<Label>(name: "titleLabel");
m_SubTitleLabel = m_MainContainer.Q<Label>(name: "subTitleLabel");
m_ContentContainer = m_MainContainer.Q(name: "contentContainer");
hierarchy.Add(m_MainContainer);
capabilities |= Capabilities.Movable | Capabilities.Resizable;
style.overflow = Overflow.Hidden;
focusable = false;
name = elementName;
title = windowTitle;
ClearClassList();
AddToClassList(name);
BuildManipulators();
/* Event interception to prevent GraphView manipulators from being triggered */
//RegisterCallback<DragUpdatedEvent>(e =>
//{
// e.StopPropagation();
//});
// prevent Zoomer manipulator
RegisterCallback<WheelEvent>(e =>
{
e.StopPropagation();
});
//RegisterCallback<MouseDownEvent>(e =>
//{
// // prevent ContentDragger manipulator
// e.StopPropagation();
//});
}
public void ShowWindow()
{
this.style.visibility = Visibility.Visible;
this.m_ScrollView.style.display = DisplayStyle.Flex;
this.MarkDirtyRepaint();
}
public void HideWindow()
{
this.style.visibility = Visibility.Hidden;
this.m_ScrollView.style.display = DisplayStyle.None;
this.MarkDirtyRepaint();
}
void BuildManipulators()
{
m_Dragger = new Dragger { clampToParentEdges = true };
RegisterCallback<MouseUpEvent>(OnMoveEnd);
this.AddManipulator(m_Dragger);
}
#region Layout
public void ClampToParentLayout(Rect parentLayout)
{
windowDockingLayout.CalculateDockingCornerAndOffset(layout, parentLayout);
windowDockingLayout.ClampToParentWindow();
// If the parent shader graph window is being resized smaller than this window on either axis
if (parentLayout.width < this.layout.width || parentLayout.height < this.layout.height)
{
// Don't adjust the sub window in this case as it causes flickering errors and looks broken
}
else
{
windowDockingLayout.ApplyPosition(this);
}
SerializeLayout();
}
public void OnStartResize()
{
cachedWindowDockingStyle = this.style;
}
public void OnResized()
{
if (cachedWindowDockingStyle != null)
{
this.style.left = cachedWindowDockingStyle.left;
this.style.right = cachedWindowDockingStyle.right;
this.style.bottom = cachedWindowDockingStyle.bottom;
this.style.top = cachedWindowDockingStyle.top;
}
windowDockingLayout.size = layout.size;
SerializeLayout();
}
public void DeserializeLayout()
{
var serializedLayout = EditorUserSettings.GetConfigValue(layoutKey);
if (!string.IsNullOrEmpty(serializedLayout))
windowDockingLayout = JsonUtility.FromJson<WindowDockingLayout>(serializedLayout);
else
{
// The window size needs to come from the stylesheet or UXML as opposed to being defined in code
windowDockingLayout.size = layout.size;
}
windowDockingLayout.ApplySize(this);
windowDockingLayout.ApplyPosition(this);
}
protected void AddStyleSheetFromPath(string styleSheetPath)
{
StyleSheet sheetAsset = Resources.Load<StyleSheet>(styleSheetPath); ;
if (sheetAsset == null)
{
Debug.LogWarning(string.Format("Style sheet not found for path \"{0}\"", styleSheetPath));
return;
}
styleSheets.Add(sheetAsset);
}
void SerializeLayout()
{
windowDockingLayout.size = layout.size;
var serializedLayout = JsonUtility.ToJson(windowDockingLayout);
EditorUserSettings.SetConfigValue(layoutKey, serializedLayout);
}
void OnMoveEnd(MouseUpEvent upEvent)
{
windowDockingLayout.CalculateDockingCornerAndOffset(layout, ParentView.layout);
windowDockingLayout.ClampToParentWindow();
SerializeLayout();
}
public bool CanResizePastParentBounds()
{
return false;
}
void OnWindowResize(MouseUpEvent upEvent)
{
}
}
#endregion
}