b486678290
Library -Artifacts
73 lines
2.2 KiB
HLSL
73 lines
2.2 KiB
HLSL
#ifndef UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
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#define UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesInput.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl"
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float _ObjectId;
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float _PassValue;
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float4 _SelectionID;
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///////////////////////////////////////////////////////////////////////////////
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// Vertex and Fragment functions //
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///////////////////////////////////////////////////////////////////////////////
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VaryingsParticle vertParticleEditor(AttributesParticle input)
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{
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VaryingsParticle output = (VaryingsParticle)0;
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_TRANSFER_INSTANCE_ID(input, output);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
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output.clipPos = vertexInput.positionCS;
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output.color = GetParticleColor(input.color);
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#if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED)
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GetParticleTexcoords(output.texcoord, output.texcoord2AndBlend, input.texcoords, input.texcoordBlend);
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#else
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GetParticleTexcoords(output.texcoord, input.texcoords.xy);
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#endif
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return output;
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}
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void fragParticleSceneClip(VaryingsParticle input)
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{
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UNITY_SETUP_INSTANCE_ID(input);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
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float2 uv = input.texcoord;
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float3 blendUv = float3(0, 0, 0);
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#if defined(_FLIPBOOKBLENDING_ON)
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blendUv = input.texcoord2AndBlend;
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#endif
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float4 projectedPosition = float4(0, 0, 0, 0);
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half4 albedo = SampleAlbedo(uv, blendUv, _BaseColor, input.color, projectedPosition, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap));
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half alpha = albedo.a;
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#ifdef _ALPHATEST_ON
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clip(alpha - _Cutoff);
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#endif
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}
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half4 fragParticleSceneHighlight(VaryingsParticle input) : SV_Target
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{
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fragParticleSceneClip(input);
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return float4(_ObjectId, _PassValue, 1, 1);
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}
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half4 fragParticleScenePicking(VaryingsParticle input) : SV_Target
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{
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fragParticleSceneClip(input);
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return _SelectionID;
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}
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#endif // UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
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