Firstborn/Library/PackageCache/com.unity.render-pipelines..../Runtime/ForwardRendererData.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

121 lines
4.4 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.ProjectWindowCallback;
using UnityEditor.Rendering.Universal;
#endif
using System;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Deprecated, kept for backward compatibility with existing ForwardRendererData asset files.
/// Use UniversalRendererData instead.
/// </summary>
[System.Obsolete("ForwardRendererData has been deprecated (UnityUpgradable) -> UniversalRendererData", true)]
[Serializable, ReloadGroup, ExcludeFromPreset]
public class ForwardRendererData : ScriptableRendererData
{
private const string k_ErrorMessage = "ForwardRendererData has been deprecated. Use UniversalRendererData instead";
[Serializable, ReloadGroup]
public sealed class ShaderResources
{
[Reload("Shaders/Utils/Blit.shader")]
public Shader blitPS;
[Reload("Shaders/Utils/CopyDepth.shader")]
public Shader copyDepthPS;
[Obsolete("Obsolete, this feature will be supported by new 'ScreenSpaceShadows' renderer feature")]
public Shader screenSpaceShadowPS;
[Reload("Shaders/Utils/Sampling.shader")]
public Shader samplingPS;
[Reload("Shaders/Utils/StencilDeferred.shader")]
public Shader stencilDeferredPS;
[Reload("Shaders/Utils/FallbackError.shader")]
public Shader fallbackErrorPS;
[Reload("Shaders/Utils/MaterialError.shader")]
public Shader materialErrorPS;
// Core blitter shaders, adapted from HDRP
// TODO: move to core and share with HDRP
[Reload("Shaders/Utils/CoreBlit.shader"), SerializeField]
internal Shader coreBlitPS;
[Reload("Shaders/Utils/CoreBlitColorAndDepth.shader"), SerializeField]
internal Shader coreBlitColorAndDepthPS;
[Reload("Shaders/CameraMotionVectors.shader")]
public Shader cameraMotionVector;
[Reload("Shaders/ObjectMotionVectors.shader")]
public Shader objectMotionVector;
}
public ShaderResources shaders;
public PostProcessData postProcessData;
#if ENABLE_VR && ENABLE_XR_MODULE
[Reload("Runtime/Data/XRSystemData.asset")]
public XRSystemData xrSystemData;
#endif
[SerializeField] LayerMask m_OpaqueLayerMask;
[SerializeField] LayerMask m_TransparentLayerMask;
[SerializeField] StencilStateData m_DefaultStencilState; // This default state is compatible with deferred renderer.
[SerializeField] bool m_ShadowTransparentReceive;
[SerializeField] RenderingMode m_RenderingMode;
[SerializeField] DepthPrimingMode m_DepthPrimingMode; // Default disabled because there are some outstanding issues with Text Mesh rendering.
[SerializeField] bool m_AccurateGbufferNormals;
[SerializeField] bool m_ClusteredRendering;
[SerializeField] TileSize m_TileSize;
protected override ScriptableRenderer Create()
{
Debug.LogWarning($"Forward Renderer Data has been deprecated, {name} will be upgraded to a {nameof(UniversalRendererData)}.");
return null;
}
public LayerMask opaqueLayerMask
{
get { throw new NotSupportedException(k_ErrorMessage); }
set { throw new NotSupportedException(k_ErrorMessage); }
}
public LayerMask transparentLayerMask
{
get { throw new NotSupportedException(k_ErrorMessage); }
set { throw new NotSupportedException(k_ErrorMessage); }
}
public StencilStateData defaultStencilState
{
get { throw new NotSupportedException(k_ErrorMessage); }
set { throw new NotSupportedException(k_ErrorMessage); }
}
public bool shadowTransparentReceive
{
get { throw new NotSupportedException(k_ErrorMessage); }
set { throw new NotSupportedException(k_ErrorMessage); }
}
public RenderingMode renderingMode
{
get { throw new NotSupportedException(k_ErrorMessage); }
set { throw new NotSupportedException(k_ErrorMessage); }
}
public bool accurateGbufferNormals
{
get { throw new NotSupportedException(k_ErrorMessage); }
set { throw new NotSupportedException(k_ErrorMessage); }
}
}
}