Firstborn/Library/PackageCache/com.unity.render-pipelines..../Runtime/Debug/DebugDisplaySettingsLightin...
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

80 lines
3.2 KiB
C#

using UnityEngine;
using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip;
namespace UnityEngine.Rendering.Universal
{
class DebugDisplaySettingsLighting : IDebugDisplaySettingsData
{
internal DebugLightingMode DebugLightingMode { get; private set; }
internal DebugLightingFeatureFlags DebugLightingFeatureFlagsMask { get; private set; }
static class Strings
{
public static readonly NameAndTooltip LightingDebugMode = new() { name = "Lighting Debug Mode", tooltip = "Use the drop-down to select which lighting and shadow debug information to overlay on the screen." };
public static readonly NameAndTooltip LightingFeatures = new() { name = "Lighting Features", tooltip = "Filter and debug selected lighting features in the system." };
}
internal static class WidgetFactory
{
internal static DebugUI.Widget CreateLightingDebugMode(DebugDisplaySettingsLighting data) => new DebugUI.EnumField
{
nameAndTooltip = Strings.LightingDebugMode,
autoEnum = typeof(DebugLightingMode),
getter = () => (int)data.DebugLightingMode,
setter = (value) => { },
getIndex = () => (int)data.DebugLightingMode,
setIndex = (value) => data.DebugLightingMode = (DebugLightingMode)value
};
internal static DebugUI.Widget CreateLightingFeatures(DebugDisplaySettingsLighting data) => new DebugUI.BitField
{
nameAndTooltip = Strings.LightingFeatures,
getter = () => data.DebugLightingFeatureFlagsMask,
setter = (value) => data.DebugLightingFeatureFlagsMask = (DebugLightingFeatureFlags)value,
enumType = typeof(DebugLightingFeatureFlags),
};
}
private class SettingsPanel : DebugDisplaySettingsPanel
{
public override string PanelName => "Lighting";
public SettingsPanel(DebugDisplaySettingsLighting data)
{
AddWidget(DebugDisplaySettingsCommon.WidgetFactory.CreateMissingDebugShadersWarning());
AddWidget(new DebugUI.Foldout
{
displayName = "Lighting Debug Modes",
isHeader = true,
opened = true,
children =
{
WidgetFactory.CreateLightingDebugMode(data),
WidgetFactory.CreateLightingFeatures(data)
}
});
}
}
#region IDebugDisplaySettingsData
public bool AreAnySettingsActive => (DebugLightingMode != DebugLightingMode.None) || (DebugLightingFeatureFlagsMask != DebugLightingFeatureFlags.None);
public bool IsPostProcessingAllowed => (DebugLightingMode != DebugLightingMode.Reflections && DebugLightingMode != DebugLightingMode.ReflectionsWithSmoothness);
public bool IsLightingActive => true;
public bool TryGetScreenClearColor(ref Color color)
{
return false;
}
public IDebugDisplaySettingsPanelDisposable CreatePanel()
{
return new SettingsPanel(this);
}
#endregion
}
}