b486678290
Library -Artifacts
25 lines
981 B
Plaintext
25 lines
981 B
Plaintext
#include "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXLit.hlsl"
|
|
|
|
#ifndef VFX_SHADERGRAPH
|
|
|
|
void VFXGetURPLitData(out SurfaceData surfaceData, out InputData inputData, VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)
|
|
{
|
|
float3 posRWS = VFXGetPositionRWS(i);
|
|
float4 posSS = i.VFX_VARYING_POSCS;
|
|
PositionInputs posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, tileIndex);
|
|
|
|
float alpha;
|
|
surfaceData = VFXGetSurfaceData(i, normalWS, uvData, alpha);
|
|
inputData = VFXGetInputData(i, posInput, surfaceData, normalWS);
|
|
}
|
|
|
|
void VFXGetURPLitData(out SurfaceData surfaceData, out InputData inputData, VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)
|
|
{
|
|
VFXGetURPLitData(surfaceData, inputData, i, normalWS, uvData, uint2(0,0));
|
|
}
|
|
#endif
|
|
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl"
|
|
|