b486678290
Library -Artifacts
103 lines
3.8 KiB
C#
103 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Analytics;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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namespace UnityEditor.Rendering.Universal
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{
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class UniversalAnalytics : IPostprocessBuildWithReport
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{
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static bool s_EventRegistered = false;
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const int k_MaxEventsPerHour = 1000;
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const int k_MaxNumberOfElements = 1000;
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const string k_VendorKey = "unity.universal";
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const string k_EventName = "uUniversalRenderPipelineUsage";
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static bool EnableAnalytics()
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{
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AnalyticsResult result = EditorAnalytics.RegisterEventWithLimit(k_EventName, k_MaxEventsPerHour, k_MaxNumberOfElements, k_VendorKey);
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if (result == AnalyticsResult.Ok)
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s_EventRegistered = true;
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return s_EventRegistered;
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}
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static void SendUniversalEvent()
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{
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//The event shouldn't be able to report if this is disabled but if we know we're not going to report
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//Lets early out and not waste time gathering all the data
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if (!EditorAnalytics.enabled)
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return;
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if (!EnableAnalytics())
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return;
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// Need to check if this isn't null
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UniversalRenderPipelineAsset rendererAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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if (rendererAsset != null)
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{
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ScriptableRendererData[] rendererDataList = rendererAsset.m_RendererDataList;
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string mainLightMode = rendererAsset.mainLightRenderingMode.ToString();
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string additionalLightMode = rendererAsset.additionalLightsRenderingMode.ToString();
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HashSet<string> rendererDatas = new HashSet<string>();
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HashSet<string> renderFeatures = new HashSet<string>();
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int rendererDataAmount = 0;
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int rendererFeaturesAmount = 0;
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foreach (ScriptableRendererData rendererData in rendererDataList)
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{
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if (rendererData != null)
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{
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rendererDataAmount++;
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rendererDatas.Add(rendererData.GetType().ToString());
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foreach (ScriptableRendererFeature rendererFeature in rendererData.rendererFeatures)
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{
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if (rendererFeature != null)
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{
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rendererFeaturesAmount++;
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renderFeatures.Add(rendererFeature.GetType().ToString());
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}
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}
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}
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}
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var data = new AnalyticsData()
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{
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renderer_data = rendererDatas.ToArray(),
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renderer_data_amount = rendererDataAmount,
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renderer_features = renderFeatures.ToArray(),
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renderer_features_amount = rendererFeaturesAmount,
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main_light_rendering_mode = mainLightMode,
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additional_light_rendering_mode = additionalLightMode,
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};
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EditorAnalytics.SendEventWithLimit(k_EventName, data);
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}
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}
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struct AnalyticsData
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{
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public string[] renderer_data;
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public int renderer_data_amount;
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public string[] renderer_features;
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public int renderer_features_amount;
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public string main_light_rendering_mode;
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public string additional_light_rendering_mode;
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}
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public int callbackOrder { get; }
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public void OnPostprocessBuild(BuildReport report)
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{
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SendUniversalEvent();
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}
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}
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}
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