b486678290
Library -Artifacts
84 lines
3.9 KiB
C#
84 lines
3.9 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(DecalRendererFeature))]
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internal class DecalSettings : Editor
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{
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private struct Styles
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{
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public static GUIContent Technique = EditorGUIUtility.TrTextContent("Technique", "This option determines what method is used for rendering decals.");
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public static GUIContent MaxDrawDistance = EditorGUIUtility.TrTextContent("Max Draw Distance", "Maximum global draw distance of decals.");
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public static GUIContent SurfaceData = EditorGUIUtility.TrTextContent("Surface Data", "Allows specifying which decals surface data should be blended with surfaces.");
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public static GUIContent NormalBlend = EditorGUIUtility.TrTextContent("Normal Blend", "Controls the quality of normal reconstruction. The higher the value the more accurate normal reconstruction and the cost on performance.");
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public static GUIContent UseGBuffer = EditorGUIUtility.TrTextContent("Use GBuffer", "Uses traditional GBuffer decals, if renderer is set to deferred. Support only base color, normal and emission. Ignored when using forward rendering.");
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}
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private SerializedProperty m_Technique;
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private SerializedProperty m_MaxDrawDistance;
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private SerializedProperty m_DBufferSettings;
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private SerializedProperty m_DBufferSurfaceData;
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private SerializedProperty m_ScreenSpaceSettings;
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private SerializedProperty m_ScreenSpaceNormalBlend;
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private SerializedProperty m_ScreenSpaceUseGBuffer;
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private bool m_IsInitialized = false;
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private void Init()
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{
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if (m_IsInitialized)
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return;
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SerializedProperty settings = serializedObject.FindProperty("m_Settings");
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m_Technique = settings.FindPropertyRelative("technique");
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m_MaxDrawDistance = settings.FindPropertyRelative("maxDrawDistance");
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m_DBufferSettings = settings.FindPropertyRelative("dBufferSettings");
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m_DBufferSurfaceData = m_DBufferSettings.FindPropertyRelative("surfaceData");
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m_ScreenSpaceSettings = settings.FindPropertyRelative("screenSpaceSettings");
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m_ScreenSpaceNormalBlend = m_ScreenSpaceSettings.FindPropertyRelative("normalBlend");
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m_ScreenSpaceUseGBuffer = m_ScreenSpaceSettings.FindPropertyRelative("useGBuffer");
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m_IsInitialized = true;
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}
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public override void OnInspectorGUI()
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{
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Init();
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ValidateGraphicsApis();
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EditorGUILayout.PropertyField(m_Technique, Styles.Technique);
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DecalTechniqueOption technique = (DecalTechniqueOption)m_Technique.intValue;
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if (technique == DecalTechniqueOption.DBuffer)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_DBufferSurfaceData, Styles.SurfaceData);
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EditorGUI.indentLevel--;
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}
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if (technique == DecalTechniqueOption.ScreenSpace)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_ScreenSpaceNormalBlend, Styles.NormalBlend);
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EditorGUILayout.PropertyField(m_ScreenSpaceUseGBuffer, Styles.UseGBuffer);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(m_MaxDrawDistance, Styles.MaxDrawDistance);
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}
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private void ValidateGraphicsApis()
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{
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BuildTarget platform = EditorUserBuildSettings.activeBuildTarget;
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GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform);
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if (System.Array.FindIndex(graphicsAPIs, element => element == GraphicsDeviceType.OpenGLES2) >= 0)
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{
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EditorGUILayout.HelpBox("Decals are not supported with OpenGLES2.", MessageType.Warning);
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}
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}
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}
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}
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