b486678290
Library -Artifacts
53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using System.IO;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering.Universal;
|
|
using UnityEngine.Rendering;
|
|
using UnityEditor;
|
|
using UnityEditor.Rendering;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
internal class UniversalGlobalSettingsCreator : UnityEditor.ProjectWindowCallback.EndNameEditAction
|
|
{
|
|
public override void Action(int instanceId, string pathName, string resourceFile)
|
|
{
|
|
var newAsset = UniversalRenderPipelineGlobalSettings.Create(pathName, settings);
|
|
if (updateGraphicsSettings)
|
|
UniversalRenderPipelineGlobalSettings.UpdateGraphicsSettings(newAsset);
|
|
ProjectWindowUtil.ShowCreatedAsset(newAsset);
|
|
}
|
|
|
|
static UniversalRenderPipelineGlobalSettings settings;
|
|
static bool updateGraphicsSettings = false;
|
|
public static void Clone(UniversalRenderPipelineGlobalSettings src, bool activateAsset)
|
|
{
|
|
settings = src;
|
|
updateGraphicsSettings = activateAsset;
|
|
var path = AssetDatabase.GetAssetPath(src);
|
|
|
|
var assetCreator = ScriptableObject.CreateInstance<UniversalGlobalSettingsCreator>();
|
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(assetCreator.GetInstanceID(), assetCreator, path, CoreEditorStyles.globalSettingsIcon, null);
|
|
}
|
|
|
|
public static void Create(bool useProjectSettingsFolder, bool activateAsset)
|
|
{
|
|
settings = null;
|
|
updateGraphicsSettings = activateAsset;
|
|
|
|
var path = $"{UniversalRenderPipelineGlobalSettings.defaultAssetName}.asset";
|
|
if (useProjectSettingsFolder)
|
|
{
|
|
path = $"Assets/{path}";
|
|
CoreUtils.EnsureFolderTreeInAssetFilePath(path);
|
|
}
|
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UniversalGlobalSettingsCreator>(), path, CoreEditorStyles.globalSettingsIcon, null);
|
|
}
|
|
|
|
[MenuItem("Assets/Create/Rendering/URP Global Settings Asset", priority = CoreUtils.Sections.section4 + 1)]
|
|
internal static void CreateUniversalRenderPipelineGlobalSettings()
|
|
{
|
|
UniversalGlobalSettingsCreator.Create(useProjectSettingsFolder: false, activateAsset: false);
|
|
}
|
|
}
|
|
}
|