Firstborn/Library/PackageCache/com.unity.render-pipelines..../Editor/Converter/InitializeConverterContext.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

27 lines
895 B
C#

using System.Collections.Generic;
namespace UnityEditor.Rendering.Universal.Converters
{
/// <summary>
/// A structure needed for the initialization step of the converter.
/// Stores data to be visible in the UI.
/// </summary>
internal struct InitializeConverterContext
{
/// <summary>
/// Stores the list of ConverterItemDescriptor that will be filled in during the initialization step.
/// </summary>
internal List<ConverterItemDescriptor> items;
/// <summary>
/// Add to the list of assets to be converted.
/// This will be used to display information to the user in the UI.
/// </summary>
/// <param name="item">The item to add to the list items to convert</param>
internal void AddAssetToConvert(ConverterItemDescriptor item)
{
items.Add(item);
}
}
}