b486678290
Library -Artifacts
566 lines
22 KiB
C#
566 lines
22 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.SceneManagement;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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using Styles = UniversalRenderPipelineCameraUI.Styles;
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[CustomEditorForRenderPipeline(typeof(Camera), typeof(UniversalRenderPipelineAsset))]
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[CanEditMultipleObjects]
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class UniversalRenderPipelineCameraEditor : CameraEditor
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{
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ReorderableList m_LayerList;
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public Camera camera => target as Camera;
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static Camera selectedCameraInStack;
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List<Camera> validCameras = new List<Camera>();
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List<Camera> m_TypeErrorCameras = new List<Camera>();
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List<Camera> m_NotSupportedOverlayCameras = new List<Camera>();
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List<Camera> m_IncompatibleCameras = new List<Camera>();
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List<(Camera, UniversalRenderPipelineSerializedCamera)> m_OutputWarningCameras = new();
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UniversalRenderPipelineSerializedCamera m_SerializedCamera;
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public new void OnEnable()
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{
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base.OnEnable();
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settings.OnEnable();
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selectedCameraInStack = null;
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m_SerializedCamera = new UniversalRenderPipelineSerializedCamera(serializedObject, settings);
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validCameras.Clear();
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m_TypeErrorCameras.Clear();
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m_NotSupportedOverlayCameras.Clear();
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m_IncompatibleCameras.Clear();
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m_OutputWarningCameras.Clear();
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UpdateCameras();
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}
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void UpdateCameras()
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{
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m_SerializedCamera.Refresh();
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m_LayerList = new ReorderableList(m_SerializedCamera.serializedObject, m_SerializedCamera.cameras, true, true, true, true)
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{
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drawHeaderCallback = rect => EditorGUI.LabelField(rect, Styles.cameras),
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drawElementCallback = DrawElementCallback,
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onSelectCallback = SelectElement,
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onRemoveCallback = RemoveCamera,
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onCanRemoveCallback = CanRemoveCamera,
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onAddDropdownCallback = AddCameraToCameraList
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};
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}
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bool CanRemoveCamera(ReorderableList list) => m_SerializedCamera.numCameras > 0;
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void RemoveCamera(ReorderableList list)
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{
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// As multi selection is disabled, selectedIndices will only return 1 element, remove that element from the list
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if (list.selectedIndices.Any())
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{
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m_SerializedCamera.cameras.DeleteArrayElementAtIndex(list.selectedIndices.First());
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}
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else
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{
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// Nothing selected, remove the last item on the list
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ReorderableList.defaultBehaviours.DoRemoveButton(list);
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}
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// Force update the list as removed camera could been there
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m_TypeErrorCameras.Clear();
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m_NotSupportedOverlayCameras.Clear();
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m_IncompatibleCameras.Clear();
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m_OutputWarningCameras.Clear();
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}
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void SelectElement(ReorderableList list)
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{
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var element = m_SerializedCamera.cameras.GetArrayElementAtIndex(list.index);
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selectedCameraInStack = element.objectReferenceValue as Camera;
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if (Event.current.clickCount == 2)
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{
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Selection.activeObject = selectedCameraInStack;
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}
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EditorGUIUtility.PingObject(selectedCameraInStack);
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}
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void DrawElementCallback(Rect rect, int index, bool isActive, bool isFocused)
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{
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rect.height = EditorGUIUtility.singleLineHeight;
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rect.y += 1;
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(Camera camera, UniversalRenderPipelineSerializedCamera serializedCamera) overlayCamera = m_SerializedCamera[index];
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Camera cam = overlayCamera.camera;
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if (cam != null)
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{
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var baseAdditionalData = camera.GetUniversalAdditionalCameraData();
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bool outputWarning = false;
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// Checking if the Base Camera and the overlay cameras are of the same type.
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// If not, we report an error.
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var overlayAdditionalData = cam.GetUniversalAdditionalCameraData();
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var type = overlayAdditionalData.renderType;
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GUIContent errorContent = EditorGUIUtility.TrTextContent(type.GetName()); ;
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var renderer = overlayAdditionalData.scriptableRenderer;
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if (baseAdditionalData.scriptableRenderer.GetType() != renderer.GetType())
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{
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if (!m_IncompatibleCameras.Contains(cam))
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{
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m_IncompatibleCameras.Add(cam);
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}
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errorContent = EditorGUIUtility.TrTextContent("",
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$"Only cameras with compatible renderer types can be stacked. " +
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$"The camera: {cam.name} are using the renderer {renderer.GetType().Name}, " +
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$"but the base camera: {camera.name} are using {baseAdditionalData.scriptableRenderer.GetType().Name}. Will skip rendering", CoreEditorStyles.iconFail);
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}
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else if (m_IncompatibleCameras.Contains(cam))
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{
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m_IncompatibleCameras.Remove(cam);
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}
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// Check if the renderer on the camera we are checking does indeed support overlay camera
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// This can fail due to changing the renderer in the UI to a renderer that does not support overlay cameras
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// The UI will not stop you from changing the renderer sadly so this will have to tell the user that the
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// entry in the stack now is invalid.
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else if (!renderer.SupportsCameraStackingType(CameraRenderType.Overlay))
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{
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if (!m_NotSupportedOverlayCameras.Contains(cam))
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{
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m_NotSupportedOverlayCameras.Add(cam);
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}
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errorContent = EditorGUIUtility.TrTextContent("",
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$"The camera: {cam.name} is using a renderer of type {renderer.GetType().Name} which does not support Overlay cameras in it's current state.", CoreEditorStyles.iconFail);
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}
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else if (m_NotSupportedOverlayCameras.Contains(cam))
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{
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m_NotSupportedOverlayCameras.Remove(cam);
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}
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else if (type != CameraRenderType.Overlay)
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{
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if (!m_TypeErrorCameras.Contains(cam))
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{
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m_TypeErrorCameras.Add(cam);
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}
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errorContent = EditorGUIUtility.TrTextContent(type.GetName(), $"Stack can only contain Overlay cameras. The camera: {cam.name} " +
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$"has a type {type} that is not supported. Will skip rendering.",
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CoreEditorStyles.iconFail);
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}
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else if (m_TypeErrorCameras.Contains(cam))
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{
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m_TypeErrorCameras.Remove(cam);
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}
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if (IsStackCameraOutputDirty(cam, overlayCamera.serializedCamera))
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{
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outputWarning = true;
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if (!m_OutputWarningCameras.Exists(c => c.Item1 == cam))
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{
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m_OutputWarningCameras.Add((cam, overlayCamera.serializedCamera));
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}
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}
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else
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{
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m_OutputWarningCameras.RemoveAll(c => c.Item1 == cam);
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}
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GUIContent nameContent =
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outputWarning ?
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EditorGUIUtility.TrTextContent(cam.name, "Output properties do not match base camera", CoreEditorStyles.iconWarn) :
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EditorGUIUtility.TrTextContent(cam.name);
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EditorGUI.BeginProperty(rect, GUIContent.none, m_SerializedCamera.cameras.GetArrayElementAtIndex(index));
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var labelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth -= 20f;
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using (var iconSizeScope = new EditorGUIUtility.IconSizeScope(new Vector2(rect.height, rect.height)))
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{
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EditorGUI.LabelField(rect, nameContent, errorContent);
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}
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// Printing if Post Processing is on or not.
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var isPostActive = cam.GetUniversalAdditionalCameraData().renderPostProcessing;
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if (isPostActive)
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{
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Rect selectRect = new Rect(rect.width - 20, rect.y, 50, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(selectRect, "PP");
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}
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EditorGUI.EndProperty();
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EditorGUIUtility.labelWidth = labelWidth;
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}
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else
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{
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camera.GetUniversalAdditionalCameraData().UpdateCameraStack();
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// Need to clean out the errorCamera list here.
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m_TypeErrorCameras.Clear();
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m_OutputWarningCameras.Clear();
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}
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}
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// Modified version of StageHandle.FindComponentsOfType<T>()
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// This version more closely represents unity object referencing restrictions.
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// I added these restrictions:
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// - Can not reference scene object outside scene
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// - Can not reference cross scenes
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// - Can reference child objects if it is prefab
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Camera[] FindCamerasToReference(GameObject gameObject)
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{
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var scene = gameObject.scene;
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var inScene = !EditorUtility.IsPersistent(camera) || scene.IsValid();
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var inPreviewScene = EditorSceneManager.IsPreviewScene(scene) && scene.IsValid();
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var inCurrentScene = !EditorUtility.IsPersistent(camera) && scene.IsValid();
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Camera[] cameras = Resources.FindObjectsOfTypeAll<Camera>();
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List<Camera> result = new List<Camera>();
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if (!inScene)
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{
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foreach (var camera in cameras)
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{
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if (camera.transform.IsChildOf(gameObject.transform))
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result.Add(camera);
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}
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}
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else if (inPreviewScene)
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{
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foreach (var camera in cameras)
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{
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if (camera.gameObject.scene == scene)
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result.Add(camera);
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}
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}
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else if (inCurrentScene)
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{
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foreach (var camera in cameras)
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{
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if (!EditorUtility.IsPersistent(camera) && !EditorSceneManager.IsPreviewScene(camera.gameObject.scene) && camera.gameObject.scene == scene)
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result.Add(camera);
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}
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}
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return result.ToArray();
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}
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void AddCameraToCameraList(Rect rect, ReorderableList list)
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{
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// Need to do clear the list here otherwise the menu just fills up with more and more entries
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validCameras.Clear();
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// Need to get the base renderer here first
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var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer.GetType();
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var allCameras = FindCamerasToReference(camera.gameObject);
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foreach (var camera in allCameras)
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{
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var component = camera.GetUniversalAdditionalCameraData();
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if (component != null)
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{
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if (component.renderType == CameraRenderType.Overlay &&
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component.scriptableRenderer.GetType() == renderer)
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{
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validCameras.Add(camera);
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}
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}
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}
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var names = new GUIContent[validCameras.Count];
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for (int i = 0; i < validCameras.Count; ++i)
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{
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names[i] = new GUIContent((i + 1) + " " + validCameras[i].name);
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}
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if (!validCameras.Any())
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{
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names = new GUIContent[1];
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names[0] = new GUIContent("No Overlay Cameras exist.");
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}
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EditorUtility.DisplayCustomMenu(rect, names, -1, AddCameraToCameraListMenuSelected, null);
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}
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void AddCameraToCameraListMenuSelected(object userData, string[] options, int selected)
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{
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if (!validCameras.Any())
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return;
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m_SerializedCamera.cameras.InsertArrayElementAtIndex(m_SerializedCamera.numCameras);
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m_SerializedCamera.cameras.GetArrayElementAtIndex(m_SerializedCamera.numCameras - 1).objectReferenceValue = validCameras[selected];
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m_SerializedCamera.serializedAdditionalDataObject.ApplyModifiedProperties();
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m_SerializedCamera.Refresh();
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(Camera camera, UniversalRenderPipelineSerializedCamera serializedCamera) overlayCamera = m_SerializedCamera[m_SerializedCamera.numCameras - 1];
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UpdateStackCameraOutput(overlayCamera.camera, overlayCamera.serializedCamera);
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}
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public new void OnDisable()
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{
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base.OnDisable();
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}
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// IsPreset is an internal API - lets reuse the usable part of this function
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// 93 is a "magic number" and does not represent a combination of other flags here
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internal static bool IsPresetEditor(UnityEditor.Editor editor)
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{
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return (int)((editor.target as Component).gameObject.hideFlags) == 93;
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}
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public override void OnInspectorGUI()
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{
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var rpAsset = UniversalRenderPipeline.asset;
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if (rpAsset == null)
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{
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base.OnInspectorGUI();
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return;
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}
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m_SerializedCamera.Update();
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if (IsPresetEditor(this))
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{
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UniversalRenderPipelineCameraUI.PresetInspector.Draw(m_SerializedCamera, this);
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}
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else
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{
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UniversalRenderPipelineCameraUI.Inspector.Draw(m_SerializedCamera, this);
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}
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m_SerializedCamera.Apply();
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}
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private void UpdateStackCameraToOverlay()
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{
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var additionalCameraData = selectedCameraInStack.GetUniversalAdditionalCameraData();
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if (additionalCameraData == null)
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return;
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if (additionalCameraData.renderType == CameraRenderType.Base)
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{
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Undo.RecordObject(additionalCameraData, Styles.inspectorOverlayCameraText);
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additionalCameraData.renderType = CameraRenderType.Overlay;
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EditorUtility.SetDirty(additionalCameraData);
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}
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}
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private void UpdateStackCameraOutput(Camera cam, UniversalRenderPipelineSerializedCamera serializedCamera)
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{
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if ((CameraRenderType)serializedCamera.cameraType.intValue == CameraRenderType.Base)
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return;
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serializedCamera.Update();
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Undo.RecordObject(camera, Styles.inspectorOverlayCameraText);
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bool isChanged = false;
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// Force same render texture
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RenderTexture targetTexture = settings.targetTexture.objectReferenceValue as RenderTexture;
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if (cam.targetTexture != targetTexture)
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{
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cam.targetTexture = targetTexture;
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isChanged = true;
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}
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// Force same hdr
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bool allowHDR = settings.HDR.boolValue;
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if (cam.allowHDR != allowHDR)
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{
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cam.allowHDR = allowHDR;
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isChanged = true;
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}
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// Force same mssa
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bool allowMSSA = settings.allowMSAA.boolValue;
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if (cam.allowMSAA != allowMSSA)
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{
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cam.allowMSAA = allowMSSA;
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isChanged = true;
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}
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// Force same viewport rect
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Rect rect = settings.normalizedViewPortRect.rectValue;
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if (cam.rect != rect)
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{
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cam.rect = settings.normalizedViewPortRect.rectValue;
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isChanged = true;
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}
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// Force same dynamic resolution
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bool allowDynamicResolution = settings.allowDynamicResolution.boolValue;
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if (serializedCamera.allowDynamicResolution.boolValue != allowDynamicResolution)
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{
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cam.allowDynamicResolution = allowDynamicResolution;
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isChanged = true;
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}
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// Force same target display
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int targetDisplay = settings.targetDisplay.intValue;
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if (cam.targetDisplay != targetDisplay)
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{
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cam.targetDisplay = targetDisplay;
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isChanged = true;
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}
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#if ENABLE_VR && ENABLE_XR_MODULE
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// Force same target display
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int selectedValue = !m_SerializedCamera.allowXRRendering.boolValue ? 0 : 1;
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int overlayCameraSelectedValue = !serializedCamera.allowXRRendering.boolValue ? 0 : 1;
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if (overlayCameraSelectedValue != selectedValue)
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{
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serializedCamera.allowXRRendering.boolValue = selectedValue == 1;
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isChanged = true;
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}
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#endif
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if (isChanged)
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{
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EditorUtility.SetDirty(cam);
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serializedCamera.Apply();
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}
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}
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private bool IsStackCameraOutputDirty(Camera cam, UniversalRenderPipelineSerializedCamera serializedCamera)
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{
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serializedCamera.Update();
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// Force same render texture
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RenderTexture targetTexture = settings.targetTexture.objectReferenceValue as RenderTexture;
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if (cam.targetTexture != targetTexture)
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return true;
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// Force same hdr
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bool allowHDR = settings.HDR.boolValue;
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if (cam.allowHDR != allowHDR)
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return true;
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// Force same mssa
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bool allowMSSA = settings.allowMSAA.boolValue;
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if (cam.allowMSAA != allowMSSA)
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return true;
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// Force same viewport rect
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Rect rect = settings.normalizedViewPortRect.rectValue;
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if (cam.rect != rect)
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return true;
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// Force same dynamic resolution
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bool allowDynamicResolution = settings.allowDynamicResolution.boolValue;
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if (serializedCamera.allowDynamicResolution.boolValue != allowDynamicResolution)
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return true;
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// Force same target display
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int targetDisplay = settings.targetDisplay.intValue;
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if (cam.targetDisplay != targetDisplay)
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return true;
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#if ENABLE_VR && ENABLE_XR_MODULE
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// Force same target display
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int selectedValue = !m_SerializedCamera.allowXRRendering.boolValue ? 0 : 1;
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int overlayCameraSelectedValue = !serializedCamera.allowXRRendering.boolValue ? 0 : 1;
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if (overlayCameraSelectedValue != selectedValue)
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return true;
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#endif
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return false;
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}
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internal void DrawStackSettings()
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{
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if (m_SerializedCamera.cameras.hasMultipleDifferentValues)
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{
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EditorGUILayout.HelpBox("Cannot multi edit stack of multiple cameras.", MessageType.Info);
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EditorGUILayout.EndFoldoutHeaderGroup();
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return;
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}
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bool cameraStackingAvailable = m_SerializedCamera
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.camerasAdditionalData
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.All(c => c.scriptableRenderer?.SupportsCameraStackingType(CameraRenderType.Base) ?? false);
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if (!cameraStackingAvailable)
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{
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EditorGUILayout.HelpBox("The renderer used by this camera doesn't support camera stacking. Only Base camera will render.", MessageType.Warning);
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return;
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}
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EditorGUILayout.Space();
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m_LayerList.DoLayoutList();
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m_SerializedCamera.Apply();
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EditorGUI.indentLevel--;
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bool oldRichTextSupport = EditorStyles.helpBox.richText;
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EditorStyles.helpBox.richText = true;
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if (selectedCameraInStack != null)
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{
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if (m_IncompatibleCameras.Any())
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{
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if (m_IncompatibleCameras.Contains(selectedCameraInStack))
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{
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var message = "This camera does not use the same type of renderer as the Base camera.";
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EditorGUILayout.HelpBox(message, MessageType.Error);
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}
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}
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if (m_NotSupportedOverlayCameras.Any())
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{
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if (m_NotSupportedOverlayCameras.Contains(selectedCameraInStack))
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{
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var message = "This camera uses a renderer which does not support Overlays in it's current state.";
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EditorGUILayout.HelpBox(message, MessageType.Error);
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}
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}
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if (m_TypeErrorCameras.Any())
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{
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if (m_TypeErrorCameras.Contains(selectedCameraInStack))
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{
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var message = "The type of this Camera must be Overlay render type.";
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|
CoreEditorUtils.DrawFixMeBox(message, MessageType.Error, UpdateStackCameraToOverlay);
|
|
}
|
|
}
|
|
|
|
if (m_OutputWarningCameras.Any())
|
|
{
|
|
var camIndex = m_OutputWarningCameras.FindIndex(c => c.Item1 == selectedCameraInStack);
|
|
if (camIndex != -1)
|
|
{
|
|
var message = "The output properties of this Camera do not match the output properties.";
|
|
if ((CameraRenderType)m_OutputWarningCameras[camIndex].Item2.cameraType.intValue == CameraRenderType.Base)
|
|
{
|
|
EditorGUILayout.HelpBox(message, MessageType.Warning);
|
|
}
|
|
else
|
|
{
|
|
CoreEditorUtils.DrawFixMeBox(message, MessageType.Warning,
|
|
() => UpdateStackCameraOutput(m_OutputWarningCameras[camIndex].Item1, m_OutputWarningCameras[camIndex].Item2));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EditorStyles.helpBox.richText = oldRichTextSupport;
|
|
EditorGUI.indentLevel++;
|
|
|
|
EditorGUILayout.Space();
|
|
}
|
|
}
|
|
}
|