b486678290
Library -Artifacts
257 lines
11 KiB
C#
257 lines
11 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering.Universal;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(PixelPerfectCamera))]
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class PixelPerfectCameraEditor : Editor
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{
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private class Style
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{
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public GUIContent x = new GUIContent("X");
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public GUIContent y = new GUIContent("Y");
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public GUIContent assetsPPU = new GUIContent("Assets Pixels Per Unit", "The amount of pixels that make up one unit of the Scene. Set this value to match the PPU value of Sprites in the Scene.");
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public GUIContent refRes = new GUIContent("Reference Resolution", "The original resolution the Assets are designed for.");
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public GUIContent gridSnapping = new GUIContent("Grid Snapping", "Sets the snapping behavior for the camera and sprites.");
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public GUIContent cropFrame = new GUIContent("Crop Frame", "Crops the viewport to match the Reference Resolution, along the checked axis. Black bars will be added to fit the screen aspect ratio.");
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public GUIContent stretchFill = new GUIContent("Stretch Fill", "If enabled, expands the viewport to fit the screen resolution while maintaining the viewport aspect ratio.");
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public GUIContent currentPixelRatio = new GUIContent("Current Pixel Ratio", "Ratio of the rendered Sprites compared to their original size.");
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public GUIContent runInEditMode = new GUIContent("Run In Edit Mode", "Enable this to preview Camera setting changes in Edit Mode. This will cause constant changes to the Scene while active.");
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public const string cameraStackingWarning = "Pixel Perfect Camera won't function properly if stacked with another camera.";
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public const string nonRenderer2DError = "Pixel Perfect Camera requires a camera using a 2D Renderer.";
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public GUIStyle centeredLabel;
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public Style()
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{
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centeredLabel = new GUIStyle(EditorStyles.label);
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centeredLabel.alignment = TextAnchor.MiddleCenter;
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}
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}
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private static Style m_Style;
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private const float k_SingleLetterLabelWidth = 15.0f;
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private const float k_DottedLineSpacing = 2.5f;
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private SerializedProperty m_AssetsPPU;
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private SerializedProperty m_RefResX;
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private SerializedProperty m_RefResY;
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private SerializedProperty m_CropFrame;
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private SerializedProperty m_GridSnapping;
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private Vector2 m_GameViewSize = Vector2.zero;
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private GUIContent m_CurrentPixelRatioValue;
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bool m_CameraStacking;
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private void LazyInit()
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{
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if (m_Style == null)
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m_Style = new Style();
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if (m_CurrentPixelRatioValue == null)
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m_CurrentPixelRatioValue = new GUIContent();
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}
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bool UsingRenderer2D()
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{
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PixelPerfectCamera obj = target as PixelPerfectCamera;
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UniversalAdditionalCameraData cameraData = null;
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obj?.TryGetComponent(out cameraData);
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if (cameraData != null)
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{
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Renderer2D renderer2D = cameraData.scriptableRenderer as Renderer2D;
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if (renderer2D != null)
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return true;
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}
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return false;
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}
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void CheckForCameraStacking()
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{
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m_CameraStacking = false;
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PixelPerfectCamera obj = target as PixelPerfectCamera;
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UniversalAdditionalCameraData cameraData = null;
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obj?.TryGetComponent(out cameraData);
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if (cameraData == null)
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return;
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if (cameraData.renderType == CameraRenderType.Base)
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{
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var cameraStack = cameraData.cameraStack;
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m_CameraStacking = cameraStack != null ? cameraStack.Count > 0 : false;
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}
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else if (cameraData.renderType == CameraRenderType.Overlay)
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m_CameraStacking = true;
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}
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public void OnEnable()
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{
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m_AssetsPPU = serializedObject.FindProperty("m_AssetsPPU");
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m_RefResX = serializedObject.FindProperty("m_RefResolutionX");
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m_RefResY = serializedObject.FindProperty("m_RefResolutionY");
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m_CropFrame = serializedObject.FindProperty("m_CropFrame");
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m_GridSnapping = serializedObject.FindProperty("m_GridSnapping");
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}
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public override bool RequiresConstantRepaint()
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{
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PixelPerfectCamera obj = target as PixelPerfectCamera;
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if (obj == null || !obj.enabled)
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return false;
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// If game view size changes, we need to force a repaint of the inspector as the pixel ratio value may change accordingly.
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Vector2 gameViewSize = Handles.GetMainGameViewSize();
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if (gameViewSize != m_GameViewSize)
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{
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m_GameViewSize = gameViewSize;
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return true;
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}
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else
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return false;
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}
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public override void OnInspectorGUI()
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{
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LazyInit();
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if (!UsingRenderer2D())
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{
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EditorGUILayout.HelpBox(Style.nonRenderer2DError, MessageType.Error);
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return;
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}
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float originalLabelWidth = EditorGUIUtility.labelWidth;
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serializedObject.Update();
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if (Event.current.type == EventType.Layout)
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CheckForCameraStacking();
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if (m_CameraStacking)
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EditorGUILayout.HelpBox(Style.cameraStackingWarning, MessageType.Warning);
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EditorGUILayout.PropertyField(m_AssetsPPU, m_Style.assetsPPU);
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if (m_AssetsPPU.intValue <= 0)
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m_AssetsPPU.intValue = 1;
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.PrefixLabel(m_Style.refRes);
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EditorGUIUtility.labelWidth = k_SingleLetterLabelWidth * (EditorGUI.indentLevel + 1);
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EditorGUILayout.PropertyField(m_RefResX, m_Style.x);
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if (m_RefResX.intValue <= 0)
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m_RefResX.intValue = 1;
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EditorGUILayout.PropertyField(m_RefResY, m_Style.y);
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if (m_RefResY.intValue <= 0)
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m_RefResY.intValue = 1;
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EditorGUIUtility.labelWidth = originalLabelWidth;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.PropertyField(m_CropFrame, m_Style.cropFrame);
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EditorGUILayout.PropertyField(m_GridSnapping, m_Style.gridSnapping);
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serializedObject.ApplyModifiedProperties();
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PixelPerfectCamera obj = target as PixelPerfectCamera;
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if (obj != null)
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{
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if (obj.isActiveAndEnabled && (EditorApplication.isPlaying || obj.runInEditMode))
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{
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if (Event.current.type == EventType.Layout)
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m_CurrentPixelRatioValue.text = string.Format("{0}:1", obj.pixelRatio);
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.LabelField(m_Style.currentPixelRatio, m_CurrentPixelRatioValue);
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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void OnSceneGUI()
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{
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PixelPerfectCamera obj = target as PixelPerfectCamera;
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if (obj == null)
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return;
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Camera camera = obj.GetComponent<Camera>();
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// Show a green rect in scene view that represents the visible area when the pixel perfect correction takes effect in play mode.
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Vector2 gameViewSize = Handles.GetMainGameViewSize();
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int gameViewWidth = (int)gameViewSize.x;
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int gameViewHeight = (int)gameViewSize.y;
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int zoom = Math.Max(1, Math.Min(gameViewHeight / obj.refResolutionY, gameViewWidth / obj.refResolutionX));
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float verticalOrthoSize;
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float horizontalOrthoSize;
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if (obj.cropFrame == PixelPerfectCamera.CropFrame.StretchFill || obj.cropFrame == PixelPerfectCamera.CropFrame.Windowbox)
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{
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verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU;
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horizontalOrthoSize = verticalOrthoSize * ((float)obj.refResolutionX / obj.refResolutionY);
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}
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else if (obj.cropFrame == PixelPerfectCamera.CropFrame.Letterbox)
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{
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verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU;
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horizontalOrthoSize = verticalOrthoSize * ((float)gameViewWidth / (zoom * obj.refResolutionY));
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}
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else if (obj.cropFrame == PixelPerfectCamera.CropFrame.Pillarbox)
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{
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horizontalOrthoSize = obj.refResolutionX * 0.5f / obj.assetsPPU;
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verticalOrthoSize = horizontalOrthoSize / (zoom * obj.refResolutionX / (float)gameViewHeight);
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}
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else
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{
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verticalOrthoSize = gameViewHeight * 0.5f / (zoom * obj.assetsPPU);
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horizontalOrthoSize = verticalOrthoSize * camera.aspect;
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}
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Handles.color = Color.green;
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Vector3 cameraPosition = camera.transform.position;
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Vector3 p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
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Vector3 p2 = cameraPosition + new Vector3(horizontalOrthoSize, verticalOrthoSize, 0.0f);
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Handles.DrawLine(p1, p2);
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p1 = cameraPosition + new Vector3(horizontalOrthoSize, -verticalOrthoSize, 0.0f);
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Handles.DrawLine(p2, p1);
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p2 = cameraPosition + new Vector3(-horizontalOrthoSize, -verticalOrthoSize, 0.0f);
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Handles.DrawLine(p1, p2);
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p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
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Handles.DrawLine(p2, p1);
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// Show a green dotted rect in scene view that represents the area defined by the reference resolution.
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horizontalOrthoSize = obj.refResolutionX * 0.5f / obj.assetsPPU;
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verticalOrthoSize = obj.refResolutionY * 0.5f / obj.assetsPPU;
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p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
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p2 = cameraPosition + new Vector3(horizontalOrthoSize, verticalOrthoSize, 0.0f);
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Handles.DrawDottedLine(p1, p2, k_DottedLineSpacing);
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p1 = cameraPosition + new Vector3(horizontalOrthoSize, -verticalOrthoSize, 0.0f);
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Handles.DrawDottedLine(p2, p1, k_DottedLineSpacing);
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p2 = cameraPosition + new Vector3(-horizontalOrthoSize, -verticalOrthoSize, 0.0f);
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Handles.DrawDottedLine(p1, p2, k_DottedLineSpacing);
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p1 = cameraPosition + new Vector3(-horizontalOrthoSize, verticalOrthoSize, 0.0f);
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Handles.DrawDottedLine(p2, p1, k_DottedLineSpacing);
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}
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}
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}
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