b486678290
Library -Artifacts
178 lines
7.8 KiB
C#
178 lines
7.8 KiB
C#
#if UNITY_EDITOR
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using System.Linq;
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using UnityEditor;
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////TODO: support multi-object editing
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namespace UnityEngine.InputSystem.Samples.RebindUI
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{
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/// <summary>
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/// A custom inspector for <see cref="RebindActionUI"/> which provides a more convenient way for
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/// picking the binding which to rebind.
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/// </summary>
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[CustomEditor(typeof(RebindActionUI))]
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public class RebindActionUIEditor : UnityEditor.Editor
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{
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protected void OnEnable()
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{
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m_ActionProperty = serializedObject.FindProperty("m_Action");
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m_BindingIdProperty = serializedObject.FindProperty("m_BindingId");
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m_ActionLabelProperty = serializedObject.FindProperty("m_ActionLabel");
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m_BindingTextProperty = serializedObject.FindProperty("m_BindingText");
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m_RebindOverlayProperty = serializedObject.FindProperty("m_RebindOverlay");
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m_RebindTextProperty = serializedObject.FindProperty("m_RebindText");
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m_UpdateBindingUIEventProperty = serializedObject.FindProperty("m_UpdateBindingUIEvent");
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m_RebindStartEventProperty = serializedObject.FindProperty("m_RebindStartEvent");
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m_RebindStopEventProperty = serializedObject.FindProperty("m_RebindStopEvent");
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m_DisplayStringOptionsProperty = serializedObject.FindProperty("m_DisplayStringOptions");
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RefreshBindingOptions();
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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// Binding section.
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EditorGUILayout.LabelField(m_BindingLabel, Styles.boldLabel);
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using (new EditorGUI.IndentLevelScope())
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{
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EditorGUILayout.PropertyField(m_ActionProperty);
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var newSelectedBinding = EditorGUILayout.Popup(m_BindingLabel, m_SelectedBindingOption, m_BindingOptions);
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if (newSelectedBinding != m_SelectedBindingOption)
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{
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var bindingId = m_BindingOptionValues[newSelectedBinding];
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m_BindingIdProperty.stringValue = bindingId;
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m_SelectedBindingOption = newSelectedBinding;
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}
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var optionsOld = (InputBinding.DisplayStringOptions)m_DisplayStringOptionsProperty.intValue;
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var optionsNew = (InputBinding.DisplayStringOptions)EditorGUILayout.EnumFlagsField(m_DisplayOptionsLabel, optionsOld);
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if (optionsOld != optionsNew)
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m_DisplayStringOptionsProperty.intValue = (int)optionsNew;
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}
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// UI section.
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(m_UILabel, Styles.boldLabel);
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using (new EditorGUI.IndentLevelScope())
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{
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EditorGUILayout.PropertyField(m_ActionLabelProperty);
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EditorGUILayout.PropertyField(m_BindingTextProperty);
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EditorGUILayout.PropertyField(m_RebindOverlayProperty);
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EditorGUILayout.PropertyField(m_RebindTextProperty);
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}
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// Events section.
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(m_EventsLabel, Styles.boldLabel);
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using (new EditorGUI.IndentLevelScope())
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{
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EditorGUILayout.PropertyField(m_RebindStartEventProperty);
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EditorGUILayout.PropertyField(m_RebindStopEventProperty);
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EditorGUILayout.PropertyField(m_UpdateBindingUIEventProperty);
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}
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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RefreshBindingOptions();
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}
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}
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protected void RefreshBindingOptions()
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{
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var actionReference = (InputActionReference)m_ActionProperty.objectReferenceValue;
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var action = actionReference?.action;
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if (action == null)
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{
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m_BindingOptions = new GUIContent[0];
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m_BindingOptionValues = new string[0];
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m_SelectedBindingOption = -1;
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return;
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}
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var bindings = action.bindings;
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var bindingCount = bindings.Count;
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m_BindingOptions = new GUIContent[bindingCount];
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m_BindingOptionValues = new string[bindingCount];
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m_SelectedBindingOption = -1;
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var currentBindingId = m_BindingIdProperty.stringValue;
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for (var i = 0; i < bindingCount; ++i)
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{
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var binding = bindings[i];
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var bindingId = binding.id.ToString();
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var haveBindingGroups = !string.IsNullOrEmpty(binding.groups);
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// If we don't have a binding groups (control schemes), show the device that if there are, for example,
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// there are two bindings with the display string "A", the user can see that one is for the keyboard
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// and the other for the gamepad.
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var displayOptions =
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InputBinding.DisplayStringOptions.DontUseShortDisplayNames | InputBinding.DisplayStringOptions.IgnoreBindingOverrides;
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if (!haveBindingGroups)
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displayOptions |= InputBinding.DisplayStringOptions.DontOmitDevice;
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// Create display string.
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var displayString = action.GetBindingDisplayString(i, displayOptions);
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// If binding is part of a composite, include the part name.
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if (binding.isPartOfComposite)
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displayString = $"{ObjectNames.NicifyVariableName(binding.name)}: {displayString}";
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// Some composites use '/' as a separator. When used in popup, this will lead to to submenus. Prevent
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// by instead using a backlash.
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displayString = displayString.Replace('/', '\\');
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// If the binding is part of control schemes, mention them.
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if (haveBindingGroups)
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{
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var asset = action.actionMap?.asset;
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if (asset != null)
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{
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var controlSchemes = string.Join(", ",
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binding.groups.Split(InputBinding.Separator)
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.Select(x => asset.controlSchemes.FirstOrDefault(c => c.bindingGroup == x).name));
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displayString = $"{displayString} ({controlSchemes})";
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}
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}
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m_BindingOptions[i] = new GUIContent(displayString);
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m_BindingOptionValues[i] = bindingId;
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if (currentBindingId == bindingId)
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m_SelectedBindingOption = i;
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}
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}
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private SerializedProperty m_ActionProperty;
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private SerializedProperty m_BindingIdProperty;
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private SerializedProperty m_ActionLabelProperty;
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private SerializedProperty m_BindingTextProperty;
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private SerializedProperty m_RebindOverlayProperty;
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private SerializedProperty m_RebindTextProperty;
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private SerializedProperty m_RebindStartEventProperty;
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private SerializedProperty m_RebindStopEventProperty;
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private SerializedProperty m_UpdateBindingUIEventProperty;
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private SerializedProperty m_DisplayStringOptionsProperty;
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private GUIContent m_BindingLabel = new GUIContent("Binding");
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private GUIContent m_DisplayOptionsLabel = new GUIContent("Display Options");
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private GUIContent m_UILabel = new GUIContent("UI");
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private GUIContent m_EventsLabel = new GUIContent("Events");
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private GUIContent[] m_BindingOptions;
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private string[] m_BindingOptionValues;
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private int m_SelectedBindingOption;
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private static class Styles
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{
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public static GUIStyle boldLabel = new GUIStyle("MiniBoldLabel");
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}
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}
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}
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#endif
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