b486678290
Library -Artifacts
264 lines
12 KiB
C#
264 lines
12 KiB
C#
#if UNITY_EDITOR
|
|
using System;
|
|
using System.Linq;
|
|
using UnityEditor;
|
|
using UnityEngine.InputSystem.Users;
|
|
|
|
namespace UnityEngine.InputSystem.Editor
|
|
{
|
|
/// <summary>
|
|
/// Custom inspector for <see cref="PlayerInputManager"/>.
|
|
/// </summary>
|
|
[CustomEditor(typeof(PlayerInputManager))]
|
|
internal class PlayerInputManagerEditor : UnityEditor.Editor
|
|
{
|
|
public void OnEnable()
|
|
{
|
|
InputUser.onChange += OnUserChange;
|
|
}
|
|
|
|
public void OnDestroy()
|
|
{
|
|
InputUser.onChange -= OnUserChange;
|
|
}
|
|
|
|
private void OnUserChange(InputUser user, InputUserChange change, InputDevice device)
|
|
{
|
|
Repaint();
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
////TODO: cache properties
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
DoNotificationSectionUI();
|
|
EditorGUILayout.Space();
|
|
DoJoinSectionUI();
|
|
EditorGUILayout.Space();
|
|
DoSplitScreenSectionUI();
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
if (EditorApplication.isPlaying)
|
|
DoDebugUI();
|
|
}
|
|
|
|
private void DoNotificationSectionUI()
|
|
{
|
|
var notificationBehaviorProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_NotificationBehavior));
|
|
EditorGUILayout.PropertyField(notificationBehaviorProperty);
|
|
switch ((PlayerNotifications)notificationBehaviorProperty.intValue)
|
|
{
|
|
case PlayerNotifications.SendMessages:
|
|
if (m_SendMessagesHelpText == null)
|
|
m_SendMessagesHelpText = EditorGUIUtility.TrTextContent(
|
|
$"Will SendMessage() to GameObject: " + string.Join(",", PlayerInputManager.messages));
|
|
EditorGUILayout.HelpBox(m_SendMessagesHelpText);
|
|
break;
|
|
|
|
case PlayerNotifications.BroadcastMessages:
|
|
if (m_BroadcastMessagesHelpText == null)
|
|
m_BroadcastMessagesHelpText = EditorGUIUtility.TrTextContent(
|
|
$"Will BroadcastMessage() to GameObject: " + string.Join(",", PlayerInputManager.messages));
|
|
EditorGUILayout.HelpBox(m_BroadcastMessagesHelpText);
|
|
break;
|
|
|
|
case PlayerNotifications.InvokeUnityEvents:
|
|
m_EventsExpanded = EditorGUILayout.Foldout(m_EventsExpanded, m_EventsLabel, toggleOnLabelClick: true);
|
|
if (m_EventsExpanded)
|
|
{
|
|
var playerJoinedEventProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerJoinedEvent));
|
|
var playerLeftEventProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerLeftEvent));
|
|
|
|
EditorGUILayout.PropertyField(playerJoinedEventProperty);
|
|
EditorGUILayout.PropertyField(playerLeftEventProperty);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void DoJoinSectionUI()
|
|
{
|
|
EditorGUILayout.LabelField(m_JoiningGroupLabel, EditorStyles.boldLabel);
|
|
|
|
// Join behavior
|
|
var joinBehaviorProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_JoinBehavior));
|
|
EditorGUILayout.PropertyField(joinBehaviorProperty);
|
|
if ((PlayerJoinBehavior)joinBehaviorProperty.intValue != PlayerJoinBehavior.JoinPlayersManually)
|
|
{
|
|
++EditorGUI.indentLevel;
|
|
|
|
// Join action.
|
|
if ((PlayerJoinBehavior)joinBehaviorProperty.intValue ==
|
|
PlayerJoinBehavior.JoinPlayersWhenJoinActionIsTriggered)
|
|
{
|
|
var joinActionProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_JoinAction));
|
|
EditorGUILayout.PropertyField(joinActionProperty);
|
|
}
|
|
|
|
// Player prefab.
|
|
var playerPrefabProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_PlayerPrefab));
|
|
EditorGUILayout.PropertyField(playerPrefabProperty);
|
|
|
|
ValidatePlayerPrefab(joinBehaviorProperty, playerPrefabProperty);
|
|
|
|
--EditorGUI.indentLevel;
|
|
}
|
|
|
|
// Enabled-by-default.
|
|
var allowJoiningProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_AllowJoining));
|
|
if (m_AllowingJoiningLabel == null)
|
|
m_AllowingJoiningLabel = new GUIContent("Joining Enabled By Default", allowJoiningProperty.GetTooltip());
|
|
EditorGUILayout.PropertyField(allowJoiningProperty, m_AllowingJoiningLabel);
|
|
|
|
// Max player count.
|
|
var maxPlayerCountProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_MaxPlayerCount));
|
|
if (m_EnableMaxPlayerCountLabel == null)
|
|
m_EnableMaxPlayerCountLabel = EditorGUIUtility.TrTextContent("Limit Number of Players", maxPlayerCountProperty.GetTooltip());
|
|
if (maxPlayerCountProperty.intValue > 0)
|
|
m_MaxPlayerCountEnabled = true;
|
|
m_MaxPlayerCountEnabled = EditorGUILayout.Toggle(m_EnableMaxPlayerCountLabel, m_MaxPlayerCountEnabled);
|
|
if (m_MaxPlayerCountEnabled)
|
|
{
|
|
++EditorGUI.indentLevel;
|
|
if (maxPlayerCountProperty.intValue < 0)
|
|
maxPlayerCountProperty.intValue = 1;
|
|
EditorGUILayout.PropertyField(maxPlayerCountProperty);
|
|
--EditorGUI.indentLevel;
|
|
}
|
|
else
|
|
maxPlayerCountProperty.intValue = -1;
|
|
}
|
|
|
|
private static void ValidatePlayerPrefab(SerializedProperty joinBehaviorProperty,
|
|
SerializedProperty playerPrefabProperty)
|
|
{
|
|
if ((PlayerJoinBehavior)joinBehaviorProperty.intValue != PlayerJoinBehavior.JoinPlayersWhenButtonIsPressed)
|
|
return;
|
|
|
|
if (playerPrefabProperty.objectReferenceValue == null)
|
|
return;
|
|
|
|
var playerInput = ((GameObject)playerPrefabProperty.objectReferenceValue)
|
|
.GetComponentInChildren<PlayerInput>();
|
|
|
|
if (playerInput == null)
|
|
{
|
|
EditorGUILayout.HelpBox("No PlayerInput component found in player prefab.", MessageType.Info);
|
|
return;
|
|
}
|
|
|
|
if (playerInput.actions == null)
|
|
{
|
|
EditorGUILayout.HelpBox("PlayerInput component has no input action asset assigned.", MessageType.Info);
|
|
return;
|
|
}
|
|
|
|
if (playerInput.actions.controlSchemes.Any(c => c.deviceRequirements.Count > 0) == false)
|
|
EditorGUILayout.HelpBox("Join Players When Button Is Pressed behavior will not work when the Input Action Asset " +
|
|
"assigned to the PlayerInput component has no required devices in any control scheme.",
|
|
MessageType.Info);
|
|
}
|
|
|
|
private void DoSplitScreenSectionUI()
|
|
{
|
|
EditorGUILayout.LabelField(m_SplitScreenGroupLabel, EditorStyles.boldLabel);
|
|
|
|
// Split-screen toggle.
|
|
var splitScreenProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_SplitScreen));
|
|
if (m_SplitScreenLabel == null)
|
|
m_SplitScreenLabel = new GUIContent("Enable Split-Screen", splitScreenProperty.GetTooltip());
|
|
EditorGUILayout.PropertyField(splitScreenProperty, m_SplitScreenLabel);
|
|
if (!splitScreenProperty.boolValue)
|
|
return;
|
|
|
|
++EditorGUI.indentLevel;
|
|
|
|
// Maintain-aspect-ratio toggle.
|
|
var maintainAspectRatioProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_MaintainAspectRatioInSplitScreen));
|
|
if (m_MaintainAspectRatioLabel == null)
|
|
m_MaintainAspectRatioLabel =
|
|
new GUIContent("Maintain Aspect Ratio", maintainAspectRatioProperty.GetTooltip());
|
|
EditorGUILayout.PropertyField(maintainAspectRatioProperty, m_MaintainAspectRatioLabel);
|
|
|
|
// Fixed-number toggle.
|
|
var fixedNumberProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_FixedNumberOfSplitScreens));
|
|
if (m_EnableFixedNumberOfSplitScreensLabel == null)
|
|
m_EnableFixedNumberOfSplitScreensLabel = EditorGUIUtility.TrTextContent("Set Fixed Number", fixedNumberProperty.GetTooltip());
|
|
if (fixedNumberProperty.intValue > 0)
|
|
m_FixedNumberOfSplitScreensEnabled = true;
|
|
m_FixedNumberOfSplitScreensEnabled = EditorGUILayout.Toggle(m_EnableFixedNumberOfSplitScreensLabel,
|
|
m_FixedNumberOfSplitScreensEnabled);
|
|
if (m_FixedNumberOfSplitScreensEnabled)
|
|
{
|
|
++EditorGUI.indentLevel;
|
|
if (fixedNumberProperty.intValue < 0)
|
|
fixedNumberProperty.intValue = 4;
|
|
if (m_FixedNumberOfSplitScreensLabel == null)
|
|
m_FixedNumberOfSplitScreensLabel = EditorGUIUtility.TrTextContent("Number of Screens",
|
|
fixedNumberProperty.tooltip);
|
|
EditorGUILayout.PropertyField(fixedNumberProperty, m_FixedNumberOfSplitScreensLabel);
|
|
--EditorGUI.indentLevel;
|
|
}
|
|
else
|
|
{
|
|
fixedNumberProperty.intValue = -1;
|
|
}
|
|
|
|
// Split-screen area.
|
|
var splitScreenAreaProperty = serializedObject.FindProperty(nameof(PlayerInputManager.m_SplitScreenRect));
|
|
if (m_SplitScreenAreaLabel == null)
|
|
m_SplitScreenAreaLabel = new GUIContent("Screen Rectangle", splitScreenAreaProperty.GetTooltip());
|
|
EditorGUILayout.PropertyField(splitScreenAreaProperty, m_SplitScreenAreaLabel);
|
|
|
|
--EditorGUI.indentLevel;
|
|
}
|
|
|
|
private void DoDebugUI()
|
|
{
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.LabelField(m_DebugLabel, EditorStyles.boldLabel);
|
|
EditorGUI.BeginDisabledGroup(true);
|
|
|
|
var players = PlayerInput.all;
|
|
if (players.Count == 0)
|
|
{
|
|
EditorGUILayout.LabelField("No Players");
|
|
}
|
|
else
|
|
{
|
|
foreach (var player in players)
|
|
{
|
|
var str = player.gameObject.name;
|
|
if (player.splitScreenIndex != -1)
|
|
str += $" (Screen #{player.splitScreenIndex})";
|
|
EditorGUILayout.LabelField("Player #" + player.playerIndex, str);
|
|
}
|
|
}
|
|
EditorGUI.EndDisabledGroup();
|
|
}
|
|
|
|
[SerializeField] private bool m_EventsExpanded;
|
|
[SerializeField] private bool m_MaxPlayerCountEnabled;
|
|
[SerializeField] private bool m_FixedNumberOfSplitScreensEnabled;
|
|
|
|
[NonSerialized] private readonly GUIContent m_JoiningGroupLabel = EditorGUIUtility.TrTextContent("Joining");
|
|
[NonSerialized] private readonly GUIContent m_SplitScreenGroupLabel = EditorGUIUtility.TrTextContent("Split-Screen");
|
|
[NonSerialized] private readonly GUIContent m_EventsLabel = EditorGUIUtility.TrTextContent("Events");
|
|
[NonSerialized] private readonly GUIContent m_DebugLabel = EditorGUIUtility.TrTextContent("Debug");
|
|
[NonSerialized] private GUIContent m_SendMessagesHelpText;
|
|
[NonSerialized] private GUIContent m_BroadcastMessagesHelpText;
|
|
[NonSerialized] private GUIContent m_AllowingJoiningLabel;
|
|
[NonSerialized] private GUIContent m_SplitScreenLabel;
|
|
[NonSerialized] private GUIContent m_MaintainAspectRatioLabel;
|
|
[NonSerialized] private GUIContent m_SplitScreenAreaLabel;
|
|
[NonSerialized] private GUIContent m_FixedNumberOfSplitScreensLabel;
|
|
[NonSerialized] private GUIContent m_EnableMaxPlayerCountLabel;
|
|
[NonSerialized] private GUIContent m_EnableFixedNumberOfSplitScreensLabel;
|
|
}
|
|
}
|
|
#endif // UNITY_EDITOR
|