b486678290
Library -Artifacts
147 lines
3.1 KiB
C#
147 lines
3.1 KiB
C#
#if UNITY_EDITOR || UNITY_STANDALONE_LINUX
|
|
using System;
|
|
|
|
namespace UnityEngine.InputSystem.Linux
|
|
{
|
|
// These structures are not explicitly assigned, but they are filled in via JSON serialization coming from matching structs in native.
|
|
#pragma warning disable 0649
|
|
|
|
internal enum JoystickFeatureType
|
|
{
|
|
Invalid = 0,
|
|
Axis,
|
|
Ball,
|
|
Button,
|
|
Hat,
|
|
|
|
Max
|
|
}
|
|
|
|
internal enum SDLAxisUsage
|
|
{
|
|
Unknown = 0,
|
|
X,
|
|
Y,
|
|
Z,
|
|
RotateX,
|
|
RotateY,
|
|
RotateZ,
|
|
Throttle,
|
|
Rudder,
|
|
Wheel,
|
|
Gas,
|
|
Brake,
|
|
Hat0X,
|
|
Hat0Y,
|
|
Hat1X,
|
|
Hat1Y,
|
|
Hat2X,
|
|
Hat2Y,
|
|
Hat3X,
|
|
Hat3Y,
|
|
|
|
Count
|
|
}
|
|
|
|
internal enum SDLButtonUsage
|
|
{
|
|
Unknown = 0,
|
|
Trigger,
|
|
Thumb,
|
|
Thumb2,
|
|
Top,
|
|
Top2,
|
|
Pinkie,
|
|
Base,
|
|
Base2,
|
|
Base3,
|
|
Base4,
|
|
Base5,
|
|
Base6,
|
|
Dead,
|
|
|
|
A,
|
|
B,
|
|
X,
|
|
Y,
|
|
Z,
|
|
TriggerLeft,
|
|
TriggerRight,
|
|
TriggerLeft2,
|
|
TriggerRight2,
|
|
Select,
|
|
Start,
|
|
Mode,
|
|
ThumbLeft,
|
|
ThumbRight,
|
|
|
|
Count
|
|
}
|
|
|
|
// JSON must match JoystickFeatureDefinition in native.
|
|
[Serializable]
|
|
internal struct SDLFeatureDescriptor
|
|
{
|
|
public JoystickFeatureType featureType;
|
|
public int usageHint;
|
|
public int featureSize;
|
|
public int offset;
|
|
public int bit;
|
|
public int min;
|
|
public int max;
|
|
}
|
|
|
|
[Serializable]
|
|
internal class SDLDeviceDescriptor
|
|
{
|
|
public SDLFeatureDescriptor[] controls;
|
|
|
|
internal string ToJson()
|
|
{
|
|
return JsonUtility.ToJson(this);
|
|
}
|
|
|
|
internal static SDLDeviceDescriptor FromJson(string json)
|
|
{
|
|
return JsonUtility.FromJson<SDLDeviceDescriptor>(json);
|
|
}
|
|
}
|
|
|
|
#pragma warning restore 0649
|
|
|
|
/// <summary>
|
|
/// A small helper class to aid in initializing and registering SDL devices and layout builders.
|
|
/// </summary>
|
|
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
|
|
public
|
|
#else
|
|
internal
|
|
#endif
|
|
static class LinuxSupport
|
|
{
|
|
/// <summary>
|
|
/// The current interface code sent with devices to identify as Linux SDL devices.
|
|
/// </summary>
|
|
internal const string kInterfaceName = "Linux";
|
|
|
|
public static string GetAxisNameFromUsage(SDLAxisUsage usage)
|
|
{
|
|
return Enum.GetName(typeof(SDLAxisUsage), usage);
|
|
}
|
|
|
|
public static string GetButtonNameFromUsage(SDLButtonUsage usage)
|
|
{
|
|
return Enum.GetName(typeof(SDLButtonUsage), usage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers all initial templates and the generalized layout builder with the InputSystem.
|
|
/// </summary>
|
|
public static void Initialize()
|
|
{
|
|
InputSystem.onFindLayoutForDevice += SDLLayoutBuilder.OnFindLayoutForDevice;
|
|
}
|
|
}
|
|
}
|
|
#endif // UNITY_EDITOR || UNITY_STANDALONE_LINUX
|