b486678290
Library -Artifacts
129 lines
4.7 KiB
C#
129 lines
4.7 KiB
C#
using UnityEngine.InputSystem.Controls;
|
|
using UnityEngine.InputSystem.Layouts;
|
|
using UnityEngine.Scripting;
|
|
|
|
////TODO: speaker, touchpad
|
|
|
|
////TODO: move gyro here
|
|
|
|
namespace UnityEngine.InputSystem.DualShock
|
|
{
|
|
/// <summary>
|
|
/// A Sony DualShock/DualSense controller.
|
|
/// </summary>
|
|
[InputControlLayout(displayName = "PlayStation Controller")]
|
|
public class DualShockGamepad : Gamepad, IDualShockHaptics
|
|
{
|
|
/// <summary>
|
|
/// Button that is triggered when the touchbar on the controller is pressed down.
|
|
/// </summary>
|
|
/// <value>Control representing the touchbar button.</value>
|
|
[InputControl(name = "buttonWest", displayName = "Square", shortDisplayName = "Square")]
|
|
[InputControl(name = "buttonNorth", displayName = "Triangle", shortDisplayName = "Triangle")]
|
|
[InputControl(name = "buttonEast", displayName = "Circle", shortDisplayName = "Circle")]
|
|
[InputControl(name = "buttonSouth", displayName = "Cross", shortDisplayName = "Cross")]
|
|
[InputControl]
|
|
public ButtonControl touchpadButton { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The right side button in the middle section of the controller. Equivalent to
|
|
/// <see cref="Gamepad.startButton"/>.
|
|
/// </summary>
|
|
/// <value>Same as <see cref="Gamepad.startButton"/>.</value>
|
|
[InputControl(name = "start", displayName = "Options")]
|
|
public ButtonControl optionsButton { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The left side button in the middle section of the controller. Equivalent to
|
|
/// <see cref="Gamepad.selectButton"/>
|
|
/// </summary>
|
|
/// <value>Same as <see cref="Gamepad.selectButton"/>.</value>
|
|
[InputControl(name = "select", displayName = "Share")]
|
|
public ButtonControl shareButton { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The left shoulder button.
|
|
/// </summary>
|
|
/// <value>Equivalent to <see cref="Gamepad.leftShoulder"/>.</value>
|
|
[InputControl(name = "leftShoulder", displayName = "L1", shortDisplayName = "L1")]
|
|
public ButtonControl L1 { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The right shoulder button.
|
|
/// </summary>
|
|
/// <value>Equivalent to <see cref="Gamepad.rightShoulder"/>.</value>
|
|
[InputControl(name = "rightShoulder", displayName = "R1", shortDisplayName = "R1")]
|
|
public ButtonControl R1 { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The left trigger button.
|
|
/// </summary>
|
|
/// <value>Equivalent to <see cref="Gamepad.leftTrigger"/>.</value>
|
|
[InputControl(name = "leftTrigger", displayName = "L2", shortDisplayName = "L2")]
|
|
public ButtonControl L2 { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The right trigger button.
|
|
/// </summary>
|
|
/// <value>Equivalent to <see cref="Gamepad.rightTrigger"/>.</value>
|
|
[InputControl(name = "rightTrigger", displayName = "R2", shortDisplayName = "R2")]
|
|
public ButtonControl R2 { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The left stick press button.
|
|
/// </summary>
|
|
/// <value>Equivalent to <see cref="Gamepad.leftStickButton"/>.</value>
|
|
[InputControl(name = "leftStickPress", displayName = "L3", shortDisplayName = "L3")]
|
|
public ButtonControl L3 { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The right stick press button.
|
|
/// </summary>
|
|
/// <value>Equivalent to <see cref="Gamepad.rightStickButton"/>.</value>
|
|
[InputControl(name = "rightStickPress", displayName = "R3", shortDisplayName = "R3")]
|
|
public ButtonControl R3 { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The last used/added DualShock controller.
|
|
/// </summary>
|
|
public new static DualShockGamepad current { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public override void MakeCurrent()
|
|
{
|
|
base.MakeCurrent();
|
|
current = this;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void OnRemoved()
|
|
{
|
|
base.OnRemoved();
|
|
if (current == this)
|
|
current = null;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void FinishSetup()
|
|
{
|
|
base.FinishSetup();
|
|
|
|
touchpadButton = GetChildControl<ButtonControl>("touchpadButton");
|
|
optionsButton = startButton;
|
|
shareButton = selectButton;
|
|
|
|
L1 = leftShoulder;
|
|
R1 = rightShoulder;
|
|
L2 = leftTrigger;
|
|
R2 = rightTrigger;
|
|
L3 = leftStickButton;
|
|
R3 = rightStickButton;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public virtual void SetLightBarColor(Color color)
|
|
{
|
|
}
|
|
}
|
|
}
|