b486678290
Library -Artifacts
425 lines
19 KiB
C#
425 lines
19 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Unity.Collections;
|
|
using Unity.Collections.LowLevel.Unsafe;
|
|
using UnityEngine.InputSystem.Utilities;
|
|
|
|
////TODO: batch append method
|
|
|
|
////TODO: switch to NativeArray long length (think we have it in Unity 2018.3)
|
|
|
|
////REVIEW: can we get rid of kBufferSizeUnknown and force size to always be known? (think this would have to wait until
|
|
//// the native changes have landed in 2018.3)
|
|
|
|
namespace UnityEngine.InputSystem.LowLevel
|
|
{
|
|
/// <summary>
|
|
/// A buffer of raw memory holding a sequence of <see cref="InputEvent">input events</see>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Note that event buffers are not thread-safe. It is not safe to write events to the buffer
|
|
/// concurrently from multiple threads. It is, however, safe to traverse the contents of an
|
|
/// existing buffer from multiple threads as long as it is not mutated at the same time.
|
|
/// </remarks>
|
|
public unsafe struct InputEventBuffer : IEnumerable<InputEventPtr>, IDisposable, ICloneable
|
|
{
|
|
public const long BufferSizeUnknown = -1;
|
|
|
|
/// <summary>
|
|
/// Total number of events in the buffer.
|
|
/// </summary>
|
|
/// <value>Number of events currently in the buffer.</value>
|
|
public int eventCount => m_EventCount;
|
|
|
|
/// <summary>
|
|
/// Size of the used portion of the buffer in bytes. Use <see cref="capacityInBytes"/> to
|
|
/// get the total allocated size.
|
|
/// </summary>
|
|
/// <value>Used size of buffer in bytes.</value>
|
|
/// <remarks>
|
|
/// If the size is not known, returns <see cref="BufferSizeUnknown"/>.
|
|
///
|
|
/// Note that the size does not usually correspond to <see cref="eventCount"/> times <c>sizeof(InputEvent)</c>.
|
|
/// as <see cref="InputEvent"/> instances are variable in size.
|
|
/// </remarks>
|
|
public long sizeInBytes => m_SizeInBytes;
|
|
|
|
/// <summary>
|
|
/// Total size of allocated memory in bytes. This value minus <see cref="sizeInBytes"/> is the
|
|
/// spare capacity of the buffer. Will never be less than <see cref="sizeInBytes"/>.
|
|
/// </summary>
|
|
/// <value>Size of allocated memory in bytes.</value>
|
|
/// <remarks>
|
|
/// A buffer's capacity determines how much event data can be written to the buffer before it has to be
|
|
/// reallocated.
|
|
/// </remarks>
|
|
public long capacityInBytes
|
|
{
|
|
get
|
|
{
|
|
if (!m_Buffer.IsCreated)
|
|
return 0;
|
|
|
|
return m_Buffer.Length;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The raw underlying memory buffer.
|
|
/// </summary>
|
|
/// <value>Underlying buffer of unmanaged memory.</value>
|
|
public NativeArray<byte> data => m_Buffer;
|
|
|
|
/// <summary>
|
|
/// Pointer to the first event in the buffer.
|
|
/// </summary>
|
|
/// <value>Pointer to first event in buffer.</value>
|
|
public InputEventPtr bufferPtr
|
|
{
|
|
// When using ConvertExistingDataToNativeArray, the NativeArray isn't getting a "safety handle" (seems like a bug)
|
|
// and calling GetUnsafeReadOnlyPtr() will result in a NullReferenceException. Get the pointer without checks here.
|
|
get { return (InputEvent*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an event buffer using the given memory block containing <see cref="InputEvent"/>s.
|
|
/// </summary>
|
|
/// <param name="eventPtr">A buffer containing <paramref name="eventCount"/> number of input events. The
|
|
/// individual events in the buffer are variable-sized (depending on the type of each event).</param>
|
|
/// <param name="eventCount">The number of events in <paramref name="eventPtr"/>. Can be zero.</param>
|
|
/// <param name="sizeInBytes">Total number of bytes of event data in the memory block pointed to by <paramref name="eventPtr"/>.
|
|
/// If -1 (default), the size of the actual event data in the buffer is considered unknown and has to be determined by walking
|
|
/// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param>
|
|
/// <param name="capacityInBytes">The total size of the memory block allocated at <paramref name="eventPtr"/>. If this
|
|
/// is larger than <paramref name="sizeInBytes"/>, additional events can be appended to the buffer until the capacity
|
|
/// is exhausted. If this is -1 (default), the capacity is considered unknown and no additional events can be
|
|
/// appended to the buffer.</param>
|
|
/// <exception cref="ArgumentException"><paramref name="eventPtr"/> is <c>null</c> and <paramref name="eventCount"/> is not zero
|
|
/// -or- <paramref name="capacityInBytes"/> is less than <paramref name="sizeInBytes"/>.</exception>
|
|
public InputEventBuffer(InputEvent* eventPtr, int eventCount, int sizeInBytes = -1, int capacityInBytes = -1)
|
|
: this()
|
|
{
|
|
if (eventPtr == null && eventCount != 0)
|
|
throw new ArgumentException("eventPtr is NULL but eventCount is != 0", nameof(eventCount));
|
|
if (capacityInBytes != 0 && capacityInBytes < sizeInBytes)
|
|
throw new ArgumentException($"capacity({capacityInBytes}) cannot be smaller than size({sizeInBytes})",
|
|
nameof(capacityInBytes));
|
|
|
|
if (eventPtr != null)
|
|
{
|
|
if (capacityInBytes < 0)
|
|
capacityInBytes = sizeInBytes;
|
|
|
|
m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<byte>(eventPtr,
|
|
capacityInBytes > 0 ? capacityInBytes : 0, Allocator.None);
|
|
m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : BufferSizeUnknown;
|
|
m_EventCount = eventCount;
|
|
m_WeOwnTheBuffer = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct an event buffer using the array containing <see cref="InputEvent"/>s.
|
|
/// </summary>
|
|
/// <param name="buffer">A native array containing <paramref name="eventCount"/> number of input events. The
|
|
/// individual events in the buffer are variable-sized (depending on the type of each event).</param>
|
|
/// <param name="eventCount">The number of events in <paramref name="buffer"/>. Can be zero.</param>
|
|
/// <param name="sizeInBytes">Total number of bytes of event data in the <paramref cref="buffer"/>.
|
|
/// If -1 (default), the size of the actual event data in <paramref name="buffer"/> is considered unknown and has to be determined by walking
|
|
/// <paramref name="eventCount"/> number of events (due to the variable size of each event).</param>
|
|
/// <param name="transferNativeArrayOwnership">If true, ownership of the <c>NativeArray</c> given by <paramref name="buffer"/> is
|
|
/// transferred to the <c>InputEventBuffer</c>. Calling <see cref="Dispose"/> will deallocate the array. Also, <see cref="AllocateEvent"/>
|
|
/// may re-allocate the array.</param>
|
|
/// <exception cref="ArgumentException"><paramref name="buffer"/> has no memory allocated but <paramref name="eventCount"/> is not zero.</exception>
|
|
/// <exception cref="ArgumentOutOfRangeException"><paramref name="sizeInBytes"/> is greater than the total length allocated for
|
|
/// <paramref name="buffer"/>.</exception>
|
|
public InputEventBuffer(NativeArray<byte> buffer, int eventCount, int sizeInBytes = -1, bool transferNativeArrayOwnership = false)
|
|
{
|
|
if (eventCount > 0 && !buffer.IsCreated)
|
|
throw new ArgumentException("buffer has no data but eventCount is > 0", nameof(eventCount));
|
|
if (sizeInBytes > buffer.Length)
|
|
throw new ArgumentOutOfRangeException(nameof(sizeInBytes));
|
|
|
|
m_Buffer = buffer;
|
|
m_WeOwnTheBuffer = transferNativeArrayOwnership;
|
|
m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : buffer.Length;
|
|
m_EventCount = eventCount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Append a new event to the end of the buffer by copying the event from <paramref name="eventPtr"/>.
|
|
/// </summary>
|
|
/// <param name="eventPtr">Data of the event to store in the buffer. This will be copied in full as
|
|
/// per <see cref="InputEvent.sizeInBytes"/> found in the event's header.</param>
|
|
/// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of
|
|
/// bytes to grow the buffer by.</param>
|
|
/// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to
|
|
/// use.</param>
|
|
/// <exception cref="ArgumentNullException"><paramref name="eventPtr"/> is <c>null</c>.</exception>
|
|
/// <remarks>
|
|
/// If the buffer's current capacity (see <see cref="capacityInBytes"/>) is smaller than <see cref="InputEvent.sizeInBytes"/>
|
|
/// of the given event, the buffer will be reallocated.
|
|
/// </remarks>
|
|
public void AppendEvent(InputEvent* eventPtr, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent)
|
|
{
|
|
if (eventPtr == null)
|
|
throw new ArgumentNullException(nameof(eventPtr));
|
|
|
|
// Allocate space.
|
|
var eventSizeInBytes = eventPtr->sizeInBytes;
|
|
var destinationPtr = AllocateEvent((int)eventSizeInBytes, capacityIncrementInBytes, allocator);
|
|
|
|
// Copy event.
|
|
UnsafeUtility.MemCpy(destinationPtr, eventPtr, eventSizeInBytes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Make space for an event of <paramref name="sizeInBytes"/> bytes and return a pointer to
|
|
/// the memory for the event.
|
|
/// </summary>
|
|
/// <param name="sizeInBytes">Number of bytes to make available for the event including the event header (see <see cref="InputEvent"/>).</param>
|
|
/// <param name="capacityIncrementInBytes">If the buffer needs to be reallocated to accommodate the event, number of
|
|
/// bytes to grow the buffer by.</param>
|
|
/// <param name="allocator">If the buffer needs to be reallocated to accommodate the event, the type of allocation to
|
|
/// use.</param>
|
|
/// <returns>A pointer to a block of memory in <see cref="bufferPtr"/>. Store the event data here.</returns>
|
|
/// <exception cref="ArgumentException"><paramref name="sizeInBytes"/> is less than the size needed for the
|
|
/// header of an <see cref="InputEvent"/>. Will automatically be aligned to a multiple of 4.</exception>
|
|
/// <remarks>
|
|
/// Only <see cref="InputEvent.sizeInBytes"/> is initialized by this method. No other fields from the event's
|
|
/// header are touched.
|
|
///
|
|
/// The event will be appended to the buffer after the last event currently in the buffer (if any).
|
|
/// </remarks>
|
|
public InputEvent* AllocateEvent(int sizeInBytes, int capacityIncrementInBytes = 2048, Allocator allocator = Allocator.Persistent)
|
|
{
|
|
if (sizeInBytes < InputEvent.kBaseEventSize)
|
|
throw new ArgumentException(
|
|
$"sizeInBytes must be >= sizeof(InputEvent) == {InputEvent.kBaseEventSize} (was {sizeInBytes})",
|
|
nameof(sizeInBytes));
|
|
|
|
var alignedSizeInBytes = sizeInBytes.AlignToMultipleOf(InputEvent.kAlignment);
|
|
|
|
// See if we need to enlarge our buffer.
|
|
var necessaryCapacity = m_SizeInBytes + alignedSizeInBytes;
|
|
var currentCapacity = capacityInBytes;
|
|
if (currentCapacity < necessaryCapacity)
|
|
{
|
|
// Yes, so reallocate.
|
|
|
|
var newCapacity = necessaryCapacity.AlignToMultipleOf(capacityIncrementInBytes);
|
|
if (newCapacity > int.MaxValue)
|
|
throw new NotImplementedException("NativeArray long support");
|
|
var newBuffer =
|
|
new NativeArray<byte>((int)newCapacity, allocator, NativeArrayOptions.ClearMemory);
|
|
|
|
if (m_Buffer.IsCreated)
|
|
{
|
|
UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(),
|
|
NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer),
|
|
this.sizeInBytes);
|
|
|
|
if (m_WeOwnTheBuffer)
|
|
m_Buffer.Dispose();
|
|
}
|
|
|
|
m_Buffer = newBuffer;
|
|
m_WeOwnTheBuffer = true;
|
|
}
|
|
|
|
var eventPtr = (InputEvent*)((byte*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer) + m_SizeInBytes);
|
|
eventPtr->sizeInBytes = (uint)sizeInBytes;
|
|
m_SizeInBytes += alignedSizeInBytes;
|
|
++m_EventCount;
|
|
|
|
return eventPtr;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether the given event pointer refers to data within the event buffer.
|
|
/// </summary>
|
|
/// <param name="eventPtr"></param>
|
|
/// <returns></returns>
|
|
/// <remarks>
|
|
/// Note that this method does NOT check whether the given pointer points to an actual
|
|
/// event in the buffer. It solely performs a pointer out-of-bounds check.
|
|
///
|
|
/// Also note that if the size of the memory buffer is unknown (<see cref="BufferSizeUnknown"/>,
|
|
/// only a lower-bounds check is performed.
|
|
/// </remarks>
|
|
public bool Contains(InputEvent* eventPtr)
|
|
{
|
|
if (eventPtr == null)
|
|
return false;
|
|
|
|
if (sizeInBytes == 0)
|
|
return false;
|
|
|
|
var bufferPtr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(data);
|
|
if (eventPtr < bufferPtr)
|
|
return false;
|
|
|
|
if (sizeInBytes != BufferSizeUnknown && eventPtr >= (byte*)bufferPtr + sizeInBytes)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
m_EventCount = 0;
|
|
if (m_SizeInBytes != BufferSizeUnknown)
|
|
m_SizeInBytes = 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Advance the read position to the next event in the buffer, preserving or not preserving the
|
|
/// current event depending on <paramref name="leaveEventInBuffer"/>.
|
|
/// </summary>
|
|
/// <param name="currentReadPos"></param>
|
|
/// <param name="currentWritePos"></param>
|
|
/// <param name="numEventsRetainedInBuffer"></param>
|
|
/// <param name="numRemainingEvents"></param>
|
|
/// <param name="leaveEventInBuffer"></param>
|
|
/// <remarks>
|
|
/// This method MUST ONLY BE CALLED if the current event has been fully processed. If the at <paramref name="currentWritePos"/>
|
|
/// is smaller than the current event, then this method will OVERWRITE parts or all of the current event.
|
|
/// </remarks>
|
|
internal void AdvanceToNextEvent(ref InputEvent* currentReadPos,
|
|
ref InputEvent* currentWritePos, ref int numEventsRetainedInBuffer,
|
|
ref int numRemainingEvents, bool leaveEventInBuffer)
|
|
{
|
|
Debug.Assert(currentReadPos >= currentWritePos, "Current write position is beyond read position");
|
|
|
|
// Get new read position *before* potentially moving the current event so that we don't
|
|
// end up overwriting the data we need to find the next event in memory.
|
|
var newReadPos = currentReadPos;
|
|
if (numRemainingEvents > 1)
|
|
{
|
|
// Don't perform safety check in non-debug builds.
|
|
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
|
newReadPos = InputEvent.GetNextInMemoryChecked(currentReadPos, ref this);
|
|
#else
|
|
newReadPos = InputEvent.GetNextInMemory(currentReadPos);
|
|
#endif
|
|
}
|
|
|
|
// If the current event should be left in the buffer, advance write position.
|
|
if (leaveEventInBuffer)
|
|
{
|
|
Debug.Assert(Contains(currentWritePos), "Current write position should be contained in buffer");
|
|
|
|
// Move down in buffer if read and write pos have deviated from each other.
|
|
var numBytes = currentReadPos->sizeInBytes;
|
|
if (currentReadPos != currentWritePos)
|
|
UnsafeUtility.MemMove(currentWritePos, currentReadPos, numBytes);
|
|
currentWritePos = (InputEvent*)((byte*)currentWritePos + numBytes.AlignToMultipleOf(4));
|
|
++numEventsRetainedInBuffer;
|
|
}
|
|
|
|
currentReadPos = newReadPos;
|
|
--numRemainingEvents;
|
|
}
|
|
|
|
public IEnumerator<InputEventPtr> GetEnumerator()
|
|
{
|
|
return new Enumerator(this);
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
// Nothing to do if we don't actually own the memory.
|
|
if (!m_WeOwnTheBuffer)
|
|
return;
|
|
|
|
Debug.Assert(m_Buffer.IsCreated, "Buffer has not been created");
|
|
|
|
m_Buffer.Dispose();
|
|
m_WeOwnTheBuffer = false;
|
|
m_SizeInBytes = 0;
|
|
m_EventCount = 0;
|
|
}
|
|
|
|
public InputEventBuffer Clone()
|
|
{
|
|
var clone = new InputEventBuffer();
|
|
if (m_Buffer.IsCreated)
|
|
{
|
|
clone.m_Buffer = new NativeArray<byte>(m_Buffer.Length, Allocator.Persistent);
|
|
clone.m_Buffer.CopyFrom(m_Buffer);
|
|
clone.m_WeOwnTheBuffer = true;
|
|
}
|
|
clone.m_SizeInBytes = m_SizeInBytes;
|
|
clone.m_EventCount = m_EventCount;
|
|
return clone;
|
|
}
|
|
|
|
object ICloneable.Clone()
|
|
{
|
|
return Clone();
|
|
}
|
|
|
|
private NativeArray<byte> m_Buffer;
|
|
private long m_SizeInBytes;
|
|
private int m_EventCount;
|
|
private bool m_WeOwnTheBuffer; ////FIXME: what we really want is access to NativeArray's allocator label
|
|
|
|
private struct Enumerator : IEnumerator<InputEventPtr>
|
|
{
|
|
private readonly InputEvent* m_Buffer;
|
|
private readonly int m_EventCount;
|
|
private InputEvent* m_CurrentEvent;
|
|
private int m_CurrentIndex;
|
|
|
|
public Enumerator(InputEventBuffer buffer)
|
|
{
|
|
m_Buffer = buffer.bufferPtr;
|
|
m_EventCount = buffer.m_EventCount;
|
|
m_CurrentEvent = null;
|
|
m_CurrentIndex = 0;
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (m_CurrentIndex == m_EventCount)
|
|
return false;
|
|
|
|
if (m_CurrentEvent == null)
|
|
{
|
|
m_CurrentEvent = m_Buffer;
|
|
return m_CurrentEvent != null;
|
|
}
|
|
|
|
Debug.Assert(m_CurrentEvent != null, "Current event must not be null");
|
|
|
|
++m_CurrentIndex;
|
|
if (m_CurrentIndex == m_EventCount)
|
|
return false;
|
|
|
|
m_CurrentEvent = InputEvent.GetNextInMemory(m_CurrentEvent);
|
|
return true;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
m_CurrentEvent = null;
|
|
m_CurrentIndex = 0;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
|
|
public InputEventPtr Current => m_CurrentEvent;
|
|
|
|
object IEnumerator.Current => Current;
|
|
}
|
|
}
|
|
}
|