Firstborn/Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/Editor/ControlPicker/InputControlPickerState.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

28 lines
815 B
C#

#if UNITY_EDITOR || PACKAGE_DOCS_GENERATION
using System;
namespace UnityEngine.InputSystem.Editor
{
/// <summary>
/// Persistent state for <see cref="InputControlPathEditor"/>.
/// </summary>
/// <remarks>
/// This class encapsulates the viewing state for an input control picker.
/// </remarks>
[Serializable]
public class InputControlPickerState
{
internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState;
internal bool manualPathEditMode
{
get => m_ManualPathEditMode;
set => m_ManualPathEditMode = value;
}
[SerializeField] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState();
[SerializeField] private bool m_ManualPathEditMode;
}
}
#endif