Firstborn/Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/Devices/TrackedDevice.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

35 lines
1.4 KiB
C#

using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.Scripting;
namespace UnityEngine.InputSystem
{
/// <summary>
/// An input device that has its orientation and position in space tracked.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.XR.XRController"/>
/// <seealso cref="UnityEngine.InputSystem.XR.XRHMD"/>
[InputControlLayout(displayName = "Tracked Device", isGenericTypeOfDevice = true)]
public class TrackedDevice : InputDevice
{
[InputControl(synthetic = true)]
public IntegerControl trackingState { get; private set; }
[InputControl(synthetic = true)]
public ButtonControl isTracked { get; private set; }
[InputControl(noisy = true, dontReset = true)]
public Vector3Control devicePosition { get; private set; }
[InputControl(noisy = true, dontReset = true)]
public QuaternionControl deviceRotation { get; private set; }
protected override void FinishSetup()
{
base.FinishSetup();
trackingState = GetChildControl<IntegerControl>("trackingState");
isTracked = GetChildControl<ButtonControl>("isTracked");
devicePosition = GetChildControl<Vector3Control>("devicePosition");
deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
}
}
}