b486678290
Library -Artifacts
2216 lines
90 KiB
C#
2216 lines
90 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Controls;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.InputSystem.Layouts;
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////FIXME: display names for keys should be localized key names, not just printable characters (e.g. "Space" should be called "Leertaste")
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////TODO: usages on modifiers so they can be identified regardless of platform conventions
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Default state layout for keyboards.
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/// </summary>
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/// <remarks>
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/// Can be used to update the state of <see cref="Keyboard"/> devices.
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///
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/// <example>
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/// <code>
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/// // Send input event with A key pressed on keyboard.
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/// InputSystem.QueueStateEvent(Keyboard.current,
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/// new KeyboardState(Key.A));
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/// </code>
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/// </example>
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/// </remarks>
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/// <seealso cref="Keyboard"/>
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// NOTE: This layout has to match the KeyboardInputState layout used in native!
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct KeyboardState : IInputStateTypeInfo
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{
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/// <summary>
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/// Memory format tag for KeybboardState.
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/// </summary>
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/// <value>Returns "KEYS".</value>
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/// <seealso cref="InputStateBlock.format"/>
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public static FourCC Format => new FourCC('K', 'E', 'Y', 'S');
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private const int kSizeInBits = Keyboard.KeyCount;
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internal const int kSizeInBytes = (kSizeInBits + 7) / 8;
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[InputControl(name = "anyKey", displayName = "Any Key", layout = "AnyKey", sizeInBits = kSizeInBits - 1, synthetic = true)] // Exclude IMESelected.
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[InputControl(name = "escape", displayName = "Escape", layout = "Key", usages = new[] {"Back", "Cancel"}, bit = (int)Key.Escape)]
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[InputControl(name = "space", displayName = "Space", layout = "Key", bit = (int)Key.Space)]
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[InputControl(name = "enter", displayName = "Enter", layout = "Key", usage = "Submit", bit = (int)Key.Enter)]
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[InputControl(name = "tab", displayName = "Tab", layout = "Key", bit = (int)Key.Tab)]
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[InputControl(name = "backquote", displayName = "`", layout = "Key", bit = (int)Key.Backquote)]
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[InputControl(name = "quote", displayName = "'", layout = "Key", bit = (int)Key.Quote)]
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[InputControl(name = "semicolon", displayName = ";", layout = "Key", bit = (int)Key.Semicolon)]
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[InputControl(name = "comma", displayName = ",", layout = "Key", bit = (int)Key.Comma)]
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[InputControl(name = "period", displayName = ".", layout = "Key", bit = (int)Key.Period)]
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[InputControl(name = "slash", displayName = "/", layout = "Key", bit = (int)Key.Slash)]
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[InputControl(name = "backslash", displayName = "\\", layout = "Key", bit = (int)Key.Backslash)]
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[InputControl(name = "leftBracket", displayName = "[", layout = "Key", bit = (int)Key.LeftBracket)]
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[InputControl(name = "rightBracket", displayName = "]", layout = "Key", bit = (int)Key.RightBracket)]
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[InputControl(name = "minus", displayName = "-", layout = "Key", bit = (int)Key.Minus)]
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[InputControl(name = "equals", displayName = "=", layout = "Key", bit = (int)Key.Equals)]
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[InputControl(name = "upArrow", displayName = "Up Arrow", layout = "Key", bit = (int)Key.UpArrow)]
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[InputControl(name = "downArrow", displayName = "Down Arrow", layout = "Key", bit = (int)Key.DownArrow)]
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[InputControl(name = "leftArrow", displayName = "Left Arrow", layout = "Key", bit = (int)Key.LeftArrow)]
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[InputControl(name = "rightArrow", displayName = "Right Arrow", layout = "Key", bit = (int)Key.RightArrow)]
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[InputControl(name = "a", displayName = "A", layout = "Key", bit = (int)Key.A)]
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[InputControl(name = "b", displayName = "B", layout = "Key", bit = (int)Key.B)]
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[InputControl(name = "c", displayName = "C", layout = "Key", bit = (int)Key.C)]
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[InputControl(name = "d", displayName = "D", layout = "Key", bit = (int)Key.D)]
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[InputControl(name = "e", displayName = "E", layout = "Key", bit = (int)Key.E)]
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[InputControl(name = "f", displayName = "F", layout = "Key", bit = (int)Key.F)]
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[InputControl(name = "g", displayName = "G", layout = "Key", bit = (int)Key.G)]
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[InputControl(name = "h", displayName = "H", layout = "Key", bit = (int)Key.H)]
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[InputControl(name = "i", displayName = "I", layout = "Key", bit = (int)Key.I)]
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[InputControl(name = "j", displayName = "J", layout = "Key", bit = (int)Key.J)]
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[InputControl(name = "k", displayName = "K", layout = "Key", bit = (int)Key.K)]
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[InputControl(name = "l", displayName = "L", layout = "Key", bit = (int)Key.L)]
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[InputControl(name = "m", displayName = "M", layout = "Key", bit = (int)Key.M)]
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[InputControl(name = "n", displayName = "N", layout = "Key", bit = (int)Key.N)]
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[InputControl(name = "o", displayName = "O", layout = "Key", bit = (int)Key.O)]
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[InputControl(name = "p", displayName = "P", layout = "Key", bit = (int)Key.P)]
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[InputControl(name = "q", displayName = "Q", layout = "Key", bit = (int)Key.Q)]
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[InputControl(name = "r", displayName = "R", layout = "Key", bit = (int)Key.R)]
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[InputControl(name = "s", displayName = "S", layout = "Key", bit = (int)Key.S)]
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[InputControl(name = "t", displayName = "T", layout = "Key", bit = (int)Key.T)]
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[InputControl(name = "u", displayName = "U", layout = "Key", bit = (int)Key.U)]
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[InputControl(name = "v", displayName = "V", layout = "Key", bit = (int)Key.V)]
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[InputControl(name = "w", displayName = "W", layout = "Key", bit = (int)Key.W)]
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[InputControl(name = "x", displayName = "X", layout = "Key", bit = (int)Key.X)]
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[InputControl(name = "y", displayName = "Y", layout = "Key", bit = (int)Key.Y)]
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[InputControl(name = "z", displayName = "Z", layout = "Key", bit = (int)Key.Z)]
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[InputControl(name = "1", displayName = "1", layout = "Key", bit = (int)Key.Digit1)]
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[InputControl(name = "2", displayName = "2", layout = "Key", bit = (int)Key.Digit2)]
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[InputControl(name = "3", displayName = "3", layout = "Key", bit = (int)Key.Digit3)]
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[InputControl(name = "4", displayName = "4", layout = "Key", bit = (int)Key.Digit4)]
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[InputControl(name = "5", displayName = "5", layout = "Key", bit = (int)Key.Digit5)]
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[InputControl(name = "6", displayName = "6", layout = "Key", bit = (int)Key.Digit6)]
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[InputControl(name = "7", displayName = "7", layout = "Key", bit = (int)Key.Digit7)]
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[InputControl(name = "8", displayName = "8", layout = "Key", bit = (int)Key.Digit8)]
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[InputControl(name = "9", displayName = "9", layout = "Key", bit = (int)Key.Digit9)]
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[InputControl(name = "0", displayName = "0", layout = "Key", bit = (int)Key.Digit0)]
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[InputControl(name = "leftShift", displayName = "Left Shift", layout = "Key", usage = "Modifier", bit = (int)Key.LeftShift)]
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[InputControl(name = "rightShift", displayName = "Right Shift", layout = "Key", usage = "Modifier", bit = (int)Key.RightShift)]
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[InputControl(name = "shift", displayName = "Shift", layout = "DiscreteButton", usage = "Modifier", bit = (int)Key.LeftShift, sizeInBits = 2, synthetic = true, parameters = "minValue=1,maxValue=3,writeMode=1")]
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[InputControl(name = "leftAlt", displayName = "Left Alt", layout = "Key", usage = "Modifier", bit = (int)Key.LeftAlt)]
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[InputControl(name = "rightAlt", displayName = "Right Alt", layout = "Key", usage = "Modifier", bit = (int)Key.RightAlt, alias = "AltGr")]
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[InputControl(name = "alt", displayName = "Alt", layout = "DiscreteButton", usage = "Modifier", bit = (int)Key.LeftAlt, sizeInBits = 2, synthetic = true, parameters = "minValue=1,maxValue=3,writeMode=1")]
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[InputControl(name = "leftCtrl", displayName = "Left Control", layout = "Key", usage = "Modifier", bit = (int)Key.LeftCtrl)]
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[InputControl(name = "rightCtrl", displayName = "Right Control", layout = "Key", usage = "Modifier", bit = (int)Key.RightCtrl)]
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[InputControl(name = "ctrl", displayName = "Control", layout = "DiscreteButton", usage = "Modifier", bit = (int)Key.LeftCtrl, sizeInBits = 2, synthetic = true, parameters = "minValue=1,maxValue=3,writeMode=1")]
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[InputControl(name = "leftMeta", displayName = "Left System", layout = "Key", usage = "Modifier", bit = (int)Key.LeftMeta, aliases = new[] { "LeftWindows", "LeftApple", "LeftCommand" })]
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[InputControl(name = "rightMeta", displayName = "Right System", layout = "Key", usage = "Modifier", bit = (int)Key.RightMeta, aliases = new[] { "RightWindows", "RightApple", "RightCommand" })]
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[InputControl(name = "contextMenu", displayName = "Context Menu", layout = "Key", usage = "Modifier", bit = (int)Key.ContextMenu)]
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[InputControl(name = "backspace", displayName = "Backspace", layout = "Key", bit = (int)Key.Backspace)]
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[InputControl(name = "pageDown", displayName = "Page Down", layout = "Key", bit = (int)Key.PageDown)]
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[InputControl(name = "pageUp", displayName = "Page Up", layout = "Key", bit = (int)Key.PageUp)]
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[InputControl(name = "home", displayName = "Home", layout = "Key", bit = (int)Key.Home)]
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[InputControl(name = "end", displayName = "End", layout = "Key", bit = (int)Key.End)]
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[InputControl(name = "insert", displayName = "Insert", layout = "Key", bit = (int)Key.Insert)]
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[InputControl(name = "delete", displayName = "Delete", layout = "Key", bit = (int)Key.Delete)]
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[InputControl(name = "capsLock", displayName = "Caps Lock", layout = "Key", bit = (int)Key.CapsLock)]
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[InputControl(name = "numLock", displayName = "Num Lock", layout = "Key", bit = (int)Key.NumLock)]
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[InputControl(name = "printScreen", displayName = "Print Screen", layout = "Key", bit = (int)Key.PrintScreen)]
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[InputControl(name = "scrollLock", displayName = "Scroll Lock", layout = "Key", bit = (int)Key.ScrollLock)]
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[InputControl(name = "pause", displayName = "Pause/Break", layout = "Key", bit = (int)Key.Pause)]
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[InputControl(name = "numpadEnter", displayName = "Numpad Enter", layout = "Key", bit = (int)Key.NumpadEnter)]
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[InputControl(name = "numpadDivide", displayName = "Numpad /", layout = "Key", bit = (int)Key.NumpadDivide)]
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[InputControl(name = "numpadMultiply", displayName = "Numpad *", layout = "Key", bit = (int)Key.NumpadMultiply)]
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[InputControl(name = "numpadPlus", displayName = "Numpad +", layout = "Key", bit = (int)Key.NumpadPlus)]
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[InputControl(name = "numpadMinus", displayName = "Numpad -", layout = "Key", bit = (int)Key.NumpadMinus)]
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[InputControl(name = "numpadPeriod", displayName = "Numpad .", layout = "Key", bit = (int)Key.NumpadPeriod)]
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[InputControl(name = "numpadEquals", displayName = "Numpad =", layout = "Key", bit = (int)Key.NumpadEquals)]
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[InputControl(name = "numpad1", displayName = "Numpad 1", layout = "Key", bit = (int)Key.Numpad1)]
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[InputControl(name = "numpad2", displayName = "Numpad 2", layout = "Key", bit = (int)Key.Numpad2)]
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[InputControl(name = "numpad3", displayName = "Numpad 3", layout = "Key", bit = (int)Key.Numpad3)]
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[InputControl(name = "numpad4", displayName = "Numpad 4", layout = "Key", bit = (int)Key.Numpad4)]
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[InputControl(name = "numpad5", displayName = "Numpad 5", layout = "Key", bit = (int)Key.Numpad5)]
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[InputControl(name = "numpad6", displayName = "Numpad 6", layout = "Key", bit = (int)Key.Numpad6)]
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[InputControl(name = "numpad7", displayName = "Numpad 7", layout = "Key", bit = (int)Key.Numpad7)]
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[InputControl(name = "numpad8", displayName = "Numpad 8", layout = "Key", bit = (int)Key.Numpad8)]
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[InputControl(name = "numpad9", displayName = "Numpad 9", layout = "Key", bit = (int)Key.Numpad9)]
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[InputControl(name = "numpad0", displayName = "Numpad 0", layout = "Key", bit = (int)Key.Numpad0)]
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[InputControl(name = "f1", displayName = "F1", layout = "Key", bit = (int)Key.F1)]
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[InputControl(name = "f2", displayName = "F2", layout = "Key", bit = (int)Key.F2)]
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[InputControl(name = "f3", displayName = "F3", layout = "Key", bit = (int)Key.F3)]
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[InputControl(name = "f4", displayName = "F4", layout = "Key", bit = (int)Key.F4)]
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[InputControl(name = "f5", displayName = "F5", layout = "Key", bit = (int)Key.F5)]
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[InputControl(name = "f6", displayName = "F6", layout = "Key", bit = (int)Key.F6)]
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[InputControl(name = "f7", displayName = "F7", layout = "Key", bit = (int)Key.F7)]
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[InputControl(name = "f8", displayName = "F8", layout = "Key", bit = (int)Key.F8)]
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[InputControl(name = "f9", displayName = "F9", layout = "Key", bit = (int)Key.F9)]
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[InputControl(name = "f10", displayName = "F10", layout = "Key", bit = (int)Key.F10)]
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[InputControl(name = "f11", displayName = "F11", layout = "Key", bit = (int)Key.F11)]
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[InputControl(name = "f12", displayName = "F12", layout = "Key", bit = (int)Key.F12)]
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[InputControl(name = "OEM1", layout = "Key", bit = (int)Key.OEM1)]
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[InputControl(name = "OEM2", layout = "Key", bit = (int)Key.OEM2)]
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[InputControl(name = "OEM3", layout = "Key", bit = (int)Key.OEM3)]
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[InputControl(name = "OEM4", layout = "Key", bit = (int)Key.OEM4)]
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[InputControl(name = "OEM5", layout = "Key", bit = (int)Key.OEM5)]
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[InputControl(name = "IMESelected", layout = "Button", bit = (int)Key.IMESelected, synthetic = true)]
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public fixed byte keys[kSizeInBytes];
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public KeyboardState(params Key[] pressedKeys)
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{
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if (pressedKeys == null)
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throw new ArgumentNullException(nameof(pressedKeys));
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fixed(byte* keysPtr = keys)
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{
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UnsafeUtility.MemClear(keysPtr, kSizeInBytes);
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for (var i = 0; i < pressedKeys.Length; ++i)
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MemoryHelpers.WriteSingleBit(keysPtr, (uint)pressedKeys[i], true);
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}
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}
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public void Set(Key key, bool state)
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{
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fixed(byte* keysPtr = keys)
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MemoryHelpers.WriteSingleBit(keysPtr, (uint)key, state);
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}
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public void Press(Key key)
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{
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Set(key, true);
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}
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public void Release(Key key)
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{
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Set(key, false);
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}
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public FourCC format => Format;
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}
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}
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namespace UnityEngine.InputSystem
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{
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/// <summary>
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/// Enumeration of key codes.
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/// </summary>
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/// <remarks>
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/// Named according to the US keyboard layout which is used as a reference layout. Note, however,
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/// that keys are identified by physical location, not by the characters they generate. This means,
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/// for example, that <see cref="A"/> is always the key to the right of <see cref="CapsLock"/>,
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/// regardless of which key (if any) produces the "a" character on the current keyboard layout.
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///
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/// To find the text character (if any) generated by a key according to the currently active keyboard
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/// layout, use the <see cref="InputControl.displayName"/> property of <see cref="KeyControl"/>.
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///
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/// <example>
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/// <code>
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/// // Look up key by key code.
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/// var aKey = Keyboard.current[Key.A];
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///
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/// // Find out which text is produced by the key.
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/// Debug.Log($"The '{aKey.keyCode}' key produces '{aKey.displayName}' as text input");
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/// </code>
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/// </example>
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/// </remarks>
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// NOTE: Has to match up with 'KeyboardInputState::KeyCode' in native.
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// NOTE: In the keyboard code, we depend on the order of the keys in the various keyboard blocks.
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public enum Key
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{
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/// <summary>
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/// Invalid key. Does not represent a key on the keyboard and is only used to have a
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/// default for the Key enumeration not represent any specific key.
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/// </summary>
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None,
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// ---- Printable keys ----
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/// <summary>
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/// The <see cref="Keyboard.spaceKey"/>.
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/// </summary>
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Space,
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/// <summary>
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/// The <see cref="Keyboard.enterKey"/>.
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/// </summary>
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Enter,
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/// <summary>
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/// The <see cref="Keyboard.tabKey"/>.
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/// </summary>
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Tab,
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/// <summary>
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/// The <see cref="Keyboard.backquoteKey"/>.
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/// </summary>
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Backquote,
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/// <summary>
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/// The <see cref="Keyboard.quoteKey"/>.
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/// </summary>
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Quote,
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/// <summary>
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/// The <see cref="Keyboard.semicolonKey"/>.
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/// </summary>
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Semicolon,
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/// <summary>
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/// The <see cref="Keyboard.commaKey"/>.
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/// </summary>
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Comma,
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/// <summary>
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/// The <see cref="Keyboard.periodKey"/>.
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/// </summary>
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Period,
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/// <summary>
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/// The <see cref="Keyboard.slashKey"/>.
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/// </summary>
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Slash,
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/// <summary>
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/// The <see cref="Keyboard.backslashKey"/>.
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/// </summary>
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Backslash,
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/// <summary>
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/// The <see cref="Keyboard.leftBracketKey"/>.
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/// </summary>
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LeftBracket,
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/// <summary>
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/// The <see cref="Keyboard.rightBracketKey"/>.
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/// </summary>
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RightBracket,
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/// <summary>
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/// The <see cref="Keyboard.minusKey"/>.
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/// </summary>
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Minus,
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/// <summary>
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/// The <see cref="Keyboard.equalsKey"/>.
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/// </summary>
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Equals,
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/// <summary>
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/// The <see cref="Keyboard.aKey"/>.
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/// </summary>
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A,
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/// <summary>
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/// The <see cref="Keyboard.bKey"/>.
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/// </summary>
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B,
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/// <summary>
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/// The <see cref="Keyboard.cKey"/>.
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/// </summary>
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C,
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/// <summary>
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/// The <see cref="Keyboard.dKey"/>.
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/// </summary>
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D,
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/// <summary>
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/// The <see cref="Keyboard.eKey"/>.
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/// </summary>
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E,
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/// <summary>
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/// The <see cref="Keyboard.fKey"/>.
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/// </summary>
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F,
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/// <summary>
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/// The <see cref="Keyboard.gKey"/>.
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/// </summary>
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G,
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/// <summary>
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/// The <see cref="Keyboard.hKey"/>.
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/// </summary>
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H,
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/// <summary>
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/// The <see cref="Keyboard.iKey"/>.
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/// </summary>
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I,
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/// <summary>
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/// The <see cref="Keyboard.jKey"/>.
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/// </summary>
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J,
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/// <summary>
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/// The <see cref="Keyboard.kKey"/>.
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/// </summary>
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K,
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/// <summary>
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/// The <see cref="Keyboard.lKey"/>.
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/// </summary>
|
|
L,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.mKey"/>.
|
|
/// </summary>
|
|
M,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.nKey"/>.
|
|
/// </summary>
|
|
N,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.oKey"/>.
|
|
/// </summary>
|
|
O,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.pKey"/>.
|
|
/// </summary>
|
|
P,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.qKey"/>.
|
|
/// </summary>
|
|
Q,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.rKey"/>.
|
|
/// </summary>
|
|
R,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.sKey"/>.
|
|
/// </summary>
|
|
S,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.tKey"/>.
|
|
/// </summary>
|
|
T,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.uKey"/>.
|
|
/// </summary>
|
|
U,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.vKey"/>.
|
|
/// </summary>
|
|
V,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.wKey"/>.
|
|
/// </summary>
|
|
W,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.xKey"/>.
|
|
/// </summary>
|
|
X,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.yKey"/>.
|
|
/// </summary>
|
|
Y,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.zKey"/>.
|
|
/// </summary>
|
|
Z,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit1Key"/>.
|
|
/// </summary>
|
|
Digit1,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit2Key"/>.
|
|
/// </summary>
|
|
Digit2,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit3Key"/>.
|
|
/// </summary>
|
|
Digit3,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit4Key"/>.
|
|
/// </summary>
|
|
Digit4,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit5Key"/>.
|
|
/// </summary>
|
|
Digit5,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit6Key"/>.
|
|
/// </summary>
|
|
Digit6,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit7Key"/>.
|
|
/// </summary>
|
|
Digit7,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit8Key"/>.
|
|
/// </summary>
|
|
Digit8,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit9Key"/>.
|
|
/// </summary>
|
|
Digit9,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.digit0Key"/>.
|
|
/// </summary>
|
|
Digit0,
|
|
|
|
// ---- Non-printable keys ----
|
|
|
|
// NOTE: The left&right variants for shift, ctrl, and alt must be next to each other.
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.leftShiftKey"/>.
|
|
/// </summary>
|
|
LeftShift,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.rightShiftKey"/>.
|
|
/// </summary>
|
|
RightShift,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.leftAltKey"/>.
|
|
/// </summary>
|
|
LeftAlt,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.rightAltKey"/>.
|
|
/// </summary>
|
|
RightAlt,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="RightAlt"/>.
|
|
/// </summary>
|
|
AltGr = RightAlt,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.leftCtrlKey"/>.
|
|
/// </summary>
|
|
LeftCtrl,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.rightCtrlKey"/>.
|
|
/// </summary>
|
|
RightCtrl,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.leftMetaKey"/>.
|
|
/// </summary>
|
|
LeftMeta,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.rightMetaKey"/>.
|
|
/// </summary>
|
|
RightMeta,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="LeftMeta"/>.
|
|
/// </summary>
|
|
LeftWindows = LeftMeta,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="RightMeta"/>.
|
|
/// </summary>
|
|
RightWindows = RightMeta,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="LeftMeta"/>.
|
|
/// </summary>
|
|
LeftApple = LeftMeta,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="RightMeta"/>.
|
|
/// </summary>
|
|
RightApple = RightMeta,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="LeftMeta"/>.
|
|
/// </summary>
|
|
LeftCommand = LeftMeta,
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="RightMeta"/>.
|
|
/// </summary>
|
|
RightCommand = RightMeta,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.contextMenuKey"/>.
|
|
/// </summary>
|
|
ContextMenu,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.escapeKey"/>.
|
|
/// </summary>
|
|
Escape,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.leftArrowKey"/>.
|
|
/// </summary>
|
|
LeftArrow,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.rightArrowKey"/>.
|
|
/// </summary>
|
|
RightArrow,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.upArrowKey"/>.
|
|
/// </summary>
|
|
UpArrow,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.downArrowKey"/>.
|
|
/// </summary>
|
|
DownArrow,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.backspaceKey"/>.
|
|
/// </summary>
|
|
Backspace,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.pageDownKey"/>.
|
|
/// </summary>
|
|
PageDown,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.pageUpKey"/>.
|
|
/// </summary>
|
|
PageUp,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.homeKey"/>.
|
|
/// </summary>
|
|
Home,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.endKey"/>.
|
|
/// </summary>
|
|
End,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.insertKey"/>.
|
|
/// </summary>
|
|
Insert,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.deleteKey"/>.
|
|
/// </summary>
|
|
Delete,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.capsLockKey"/>.
|
|
/// </summary>
|
|
CapsLock,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numLockKey"/>.
|
|
/// </summary>
|
|
NumLock,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.printScreenKey"/>.
|
|
/// </summary>
|
|
PrintScreen,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.scrollLockKey"/>.
|
|
/// </summary>
|
|
ScrollLock,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.pauseKey"/>.
|
|
/// </summary>
|
|
Pause,
|
|
|
|
// ---- Numpad ----
|
|
// NOTE: Numpad layout follows the 18-key numpad layout. Some PC keyboards
|
|
// have a 17-key numpad layout where the plus key is an elongated key
|
|
// like the numpad enter key. Be aware that in those layouts the positions
|
|
// of some of the operator keys are also different. However, we stay
|
|
// layout neutral here, too, and always use the 18-key blueprint.
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadEnterKey"/>.
|
|
/// </summary>
|
|
NumpadEnter,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadDivideKey"/>.
|
|
/// </summary>
|
|
NumpadDivide,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadMultiplyKey"/>.
|
|
/// </summary>
|
|
NumpadMultiply,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadPlusKey"/>.
|
|
/// </summary>
|
|
NumpadPlus,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadMinusKey"/>.
|
|
/// </summary>
|
|
NumpadMinus,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadPeriodKey"/>.
|
|
/// </summary>
|
|
NumpadPeriod,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpadEqualsKey"/>.
|
|
/// </summary>
|
|
NumpadEquals,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad0Key"/>.
|
|
/// </summary>
|
|
Numpad0,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad1Key"/>.
|
|
/// </summary>
|
|
Numpad1,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad2Key"/>.
|
|
/// </summary>
|
|
Numpad2,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad3Key"/>.
|
|
/// </summary>
|
|
Numpad3,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad4Key"/>.
|
|
/// </summary>
|
|
Numpad4,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad5Key"/>.
|
|
/// </summary>
|
|
Numpad5,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad6Key"/>.
|
|
/// </summary>
|
|
Numpad6,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad7Key"/>.
|
|
/// </summary>
|
|
Numpad7,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad8Key"/>.
|
|
/// </summary>
|
|
Numpad8,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.numpad9Key"/>.
|
|
/// </summary>
|
|
Numpad9,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f1Key"/>.
|
|
/// </summary>
|
|
F1,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f2Key"/>.
|
|
/// </summary>
|
|
F2,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f3Key"/>.
|
|
/// </summary>
|
|
F3,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f4Key"/>.
|
|
/// </summary>
|
|
F4,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f5Key"/>.
|
|
/// </summary>
|
|
F5,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f6Key"/>.
|
|
/// </summary>
|
|
F6,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f7Key"/>.
|
|
/// </summary>
|
|
F7,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f8Key"/>.
|
|
/// </summary>
|
|
F8,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f9Key"/>.
|
|
/// </summary>
|
|
F9,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f10Key"/>.
|
|
/// </summary>
|
|
F10,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f11Key"/>.
|
|
/// </summary>
|
|
F11,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.f12Key"/>.
|
|
/// </summary>
|
|
F12,
|
|
|
|
// Extra keys that a keyboard may have. We make no guarantees about where
|
|
// they end up on the keyboard (if they are present).
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.oem1Key"/>.
|
|
/// </summary>
|
|
OEM1,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.oem2Key"/>.
|
|
/// </summary>
|
|
OEM2,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.oem3Key"/>.
|
|
/// </summary>
|
|
OEM3,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.oem4Key"/>.
|
|
/// </summary>
|
|
OEM4,
|
|
|
|
/// <summary>
|
|
/// The <see cref="Keyboard.oem5Key"/>.
|
|
/// </summary>
|
|
OEM5,
|
|
|
|
////FIXME: This should never have been a Key but rather just an extra button or state on keyboard
|
|
// Not exactly a key, but binary data sent by the Keyboard to say if IME is being used.
|
|
IMESelected
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a standard, physical PC-type keyboard.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Keyboards allow for both individual button input as well as text input. To receive button
|
|
/// input, use the individual <see cref="KeyControl"/>-type controls present on the keyboard.
|
|
/// For example, <see cref="aKey"/>. To receive text input, use the <see cref="onTextInput"/>
|
|
/// callback.
|
|
///
|
|
/// The naming/identification of keys is agnostic to keyboard layouts. This means that <see cref="aKey"/>,
|
|
/// for example, will always be the key to the right of <see cref="capsLockKey"/> regardless of where
|
|
/// the current keyboard language layout puts the "a" character. This also means that having a
|
|
/// binding to <c>"<Keyboard>/a"</c> on an <see cref="InputAction"/>, for example, will
|
|
/// bind to the same key regardless of locale -- an important feature, for example, for getting
|
|
/// stable WASD bindings.
|
|
///
|
|
/// To find what text character (if any) is produced by a key, you can use the key's <see
|
|
/// cref="InputControl.displayName"/> property. This can also be used in bindings.
|
|
/// <c>"<Keyboard>/#(a)"</c>, for example, will bind to the key that produces the "a"
|
|
/// character according to the currently active keyboard layout.
|
|
///
|
|
/// To find out which keyboard layout is currently active, you can use the <see cref="keyboardLayout"/>
|
|
/// property. Note that keyboard layout names are platform-dependent.
|
|
///
|
|
/// Note that keyboard devices will always have key controls added for all keys in the
|
|
/// <see cref="Key"/> enumeration -- whether they are actually present on the physical
|
|
/// keyboard or not. It is thus not possible to find out this way whether the underlying
|
|
/// keyboard has certain keys or not.
|
|
/// </remarks>
|
|
[InputControlLayout(stateType = typeof(KeyboardState), isGenericTypeOfDevice = true)]
|
|
public class Keyboard : InputDevice, ITextInputReceiver
|
|
{
|
|
/// <summary>
|
|
/// Total number of key controls on a keyboard, i.e. the number of controls
|
|
/// in <see cref="allKeys"/>.
|
|
/// </summary>
|
|
/// <value>Total number of key controls.</value>
|
|
public const int KeyCount = (int)Key.OEM5;
|
|
|
|
/// <summary>
|
|
/// Event that is fired for every single character entered on the keyboard.
|
|
/// </summary>
|
|
/// <value>Triggered whenever the keyboard receives text input.</value>
|
|
/// <remarks>
|
|
/// <example>
|
|
/// <code>
|
|
/// // Let's say we want to do a typing game. We could define a component
|
|
/// // something along those lines to match the typed input.
|
|
/// public class MatchTextByTyping : MonoBehaviour
|
|
/// {
|
|
/// public string text
|
|
/// {
|
|
/// get => m_Text;
|
|
/// set
|
|
/// {
|
|
/// m_Text = value;
|
|
/// m_Position = 0;
|
|
/// }
|
|
/// }
|
|
///
|
|
/// public Action onTextTypedCorrectly { get; set; }
|
|
/// public Action onTextTypedIncorrectly { get; set; }
|
|
///
|
|
/// private int m_Position;
|
|
/// private string m_Text;
|
|
///
|
|
/// protected void OnEnable()
|
|
/// {
|
|
/// Keyboard.current.onTextInput += OnTextInput;
|
|
/// }
|
|
///
|
|
/// protected void OnDisable()
|
|
/// {
|
|
/// Keyboard.current.onTextInput -= OnTextInput;
|
|
/// }
|
|
///
|
|
/// private void OnTextInput(char ch)
|
|
/// {
|
|
/// if (m_Text == null || m_Position >= m_Text.Length)
|
|
/// return;
|
|
///
|
|
/// if (m_Text[m_Position] == ch)
|
|
/// {
|
|
/// ++m_Position;
|
|
/// if (m_Position == m_Text.Length)
|
|
/// onTextTypeCorrectly?.Invoke();
|
|
/// }
|
|
/// else
|
|
/// {
|
|
/// m_Text = null;
|
|
/// m_Position = 0;
|
|
///
|
|
/// onTextTypedIncorrectly?.Invoke();
|
|
/// }
|
|
/// }
|
|
/// }
|
|
/// </code>
|
|
/// </example>
|
|
/// </remarks>
|
|
public event Action<char> onTextInput
|
|
{
|
|
add
|
|
{
|
|
if (value == null)
|
|
throw new ArgumentNullException(nameof(value));
|
|
if (!m_TextInputListeners.Contains(value))
|
|
m_TextInputListeners.Append(value);
|
|
}
|
|
remove => m_TextInputListeners.Remove(value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// An event that is fired to get IME composition strings. Fired once for every change,
|
|
/// sends the entire string to date, and sends a blank string whenever a composition is submitted or reset.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Some languages use complex input methods which involve opening windows to insert characters.
|
|
/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
|
|
///
|
|
/// See <see cref="Keyboard.SetIMEEnabled"/> for turning IME on/off
|
|
/// </remarks>
|
|
public event Action<IMECompositionString> onIMECompositionChange
|
|
{
|
|
add
|
|
{
|
|
if (value == null)
|
|
throw new ArgumentNullException(nameof(value));
|
|
if (!m_ImeCompositionListeners.Contains(value))
|
|
m_ImeCompositionListeners.Append(value);
|
|
}
|
|
remove => m_ImeCompositionListeners.Remove(value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates/deactivates IME composition while typing. This decides whether or not to use the OS supplied IME system.
|
|
/// </summary>
|
|
/// <remarks>
|
|
///
|
|
/// Some languages use complex input methods which involve opening windows to insert characters.
|
|
/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
|
|
/// Setting this to On, will enable the OS-level IME system when the user presses keystrokes.
|
|
///
|
|
/// See <see cref="Keyboard.SetIMECursorPosition"/>, <see cref="Keyboard.onIMECompositionChange"/>,
|
|
/// <see cref="Keyboard.imeSelected"/> for more IME settings and data.
|
|
/// </remarks>
|
|
public void SetIMEEnabled(bool enabled)
|
|
{
|
|
var command = EnableIMECompositionCommand.Create(enabled);
|
|
ExecuteCommand(ref command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the cursor position for IME composition dialogs. Units are from the upper left, in pixels, moving down and to the right.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Some languages use complex input methods which involve opening windows to insert characters.
|
|
/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
|
|
///
|
|
/// See <see cref="Keyboard.SetIMEEnabled"/> for turning IME on/off
|
|
/// </remarks>
|
|
public void SetIMECursorPosition(Vector2 position)
|
|
{
|
|
SetIMECursorPositionCommand command = SetIMECursorPositionCommand.Create(position);
|
|
ExecuteCommand(ref command);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The name of the layout currently used by the keyboard.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Note that keyboard layout names are platform-specific.
|
|
///
|
|
/// The value of this property reflects the currently used layout and thus changes
|
|
/// whenever the layout of the system or the one for the application is changed.
|
|
///
|
|
/// To determine what a key represents in the current layout, use <see cref="InputControl.displayName"/>.
|
|
/// </remarks>
|
|
public string keyboardLayout
|
|
{
|
|
get
|
|
{
|
|
RefreshConfigurationIfNeeded();
|
|
return m_KeyboardLayoutName;
|
|
}
|
|
protected set => m_KeyboardLayoutName = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A synthetic button control that is considered pressed if any key on the keyboard is pressed.
|
|
/// </summary>
|
|
/// <value>Control representing the synthetic "anyKey".</value>
|
|
public AnyKeyControl anyKey { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The space bar key.
|
|
/// </summary>
|
|
/// <value>Control representing the space bar key.</value>
|
|
public KeyControl spaceKey => this[Key.Space];
|
|
|
|
/// <summary>
|
|
/// The enter/return key in the main key block.
|
|
/// </summary>
|
|
/// <value>Control representing the enter key.</value>
|
|
/// <remarks>
|
|
/// This key is distinct from the enter key on the numpad which is <see cref="numpadEnterKey"/>.
|
|
/// </remarks>
|
|
public KeyControl enterKey => this[Key.Enter];
|
|
|
|
/// <summary>
|
|
/// The tab key.
|
|
/// </summary>
|
|
/// <value>Control representing the tab key.</value>
|
|
public KeyControl tabKey => this[Key.Tab];
|
|
|
|
/// <summary>
|
|
/// The ` key. The leftmost key in the row of digits. Directly above <see cref="tabKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the backtick/quote key.</value>
|
|
public KeyControl backquoteKey => this[Key.Backquote];
|
|
|
|
/// <summary>
|
|
/// The ' key. The key immediately to the left of <see cref="enterKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the quote key.</value>
|
|
public KeyControl quoteKey => this[Key.Quote];
|
|
|
|
/// <summary>
|
|
/// The ';' key. The key immediately to the left of <see cref="quoteKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the semicolon key.</value>
|
|
public KeyControl semicolonKey => this[Key.Semicolon];
|
|
|
|
/// <summary>
|
|
/// The ',' key. Third key to the left of <see cref="rightShiftKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the comma key.</value>
|
|
public KeyControl commaKey => this[Key.Comma];
|
|
|
|
/// <summary>
|
|
/// The '.' key. Second key to the left of <see cref="rightShiftKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the period key.</value>
|
|
public KeyControl periodKey => this[Key.Period];
|
|
|
|
/// <summary>
|
|
/// The '/' key. The key immediately to the left of <see cref="rightShiftKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the forward slash key.</value>
|
|
public KeyControl slashKey => this[Key.Slash];
|
|
|
|
/// <summary>
|
|
/// The '\' key. The key immediately to the right of <see cref="rightBracketKey"/> and
|
|
/// next to or above <see cref="enterKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the backslash key.</value>
|
|
public KeyControl backslashKey => this[Key.Backslash];
|
|
|
|
/// <summary>
|
|
/// The '[' key. The key immediately to the left of <see cref="rightBracketKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the left bracket key.</value>
|
|
public KeyControl leftBracketKey => this[Key.LeftBracket];
|
|
|
|
/// <summary>
|
|
/// The ']' key. The key in-between <see cref="leftBracketKey"/> to the left and
|
|
/// <see cref="backslashKey"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the right bracket key.</value>
|
|
public KeyControl rightBracketKey => this[Key.RightBracket];
|
|
|
|
/// <summary>
|
|
/// The '-' key. The second key to the left of <see cref="backspaceKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the minus key.</value>
|
|
public KeyControl minusKey => this[Key.Minus];
|
|
|
|
/// <summary>
|
|
/// The '=' key in the main key block. The key in-between <see cref="minusKey"/> to the left
|
|
/// and <see cref="backspaceKey"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the equals key.</value>
|
|
public KeyControl equalsKey => this[Key.Equals];
|
|
|
|
/// <summary>
|
|
/// The 'a' key. The key immediately to the right of <see cref="capsLockKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the a key.</value>
|
|
public KeyControl aKey => this[Key.A];
|
|
|
|
/// <summary>
|
|
/// The 'b' key. The key in-between the <see cref="vKey"/> to the left and the <see cref="nKey"/>
|
|
/// to the right in the bottom-most row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the b key.</value>
|
|
public KeyControl bKey => this[Key.B];
|
|
|
|
/// <summary>
|
|
/// The 'c' key. The key in-between the <see cref="xKey"/> to the left and the <see cref="vKey"/>
|
|
/// to the right in the bottom-most row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the c key.</value>
|
|
public KeyControl cKey => this[Key.C];
|
|
|
|
/// <summary>
|
|
/// The 'd' key. The key in-between the <see cref="sKey"/> to the left and the <see cref="fKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the d key.</value>
|
|
public KeyControl dKey => this[Key.D];
|
|
|
|
/// <summary>
|
|
/// The 'e' key. The key in-between the <see cref="wKey"/> to the left and the <see cref="rKey"/>
|
|
/// to the right in the topmost row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the e key.</value>
|
|
public KeyControl eKey => this[Key.E];
|
|
|
|
/// <summary>
|
|
/// The 'f' key. The key in-between the <see cref="dKey"/> to the left and the <see cref="gKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the f key.</value>
|
|
public KeyControl fKey => this[Key.F];
|
|
|
|
/// <summary>
|
|
/// The 'g' key. The key in-between the <see cref="fKey"/> to the left and the <see cref="hKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the g key.</value>
|
|
public KeyControl gKey => this[Key.G];
|
|
|
|
/// <summary>
|
|
/// The 'h' key. The key in-between the <see cref="gKey"/> to the left and the <see cref="jKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the h key.</value>
|
|
public KeyControl hKey => this[Key.H];
|
|
|
|
/// <summary>
|
|
/// The 'i' key. The key in-between the <see cref="uKey"/> to the left and the <see cref="oKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
public KeyControl iKey => this[Key.I];
|
|
|
|
/// <summary>
|
|
/// The 'j' key. The key in-between the <see cref="hKey"/> to the left and the <see cref="kKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the j key.</value>
|
|
public KeyControl jKey => this[Key.J];
|
|
|
|
/// <summary>
|
|
/// The 'k' key. The key in-between the <see cref="jKey"/> to the left and the <see cref="lKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the k key.</value>
|
|
public KeyControl kKey => this[Key.K];
|
|
|
|
/// <summary>
|
|
/// The 'l' key. The key in-between the <see cref="kKey"/> to the left and the <see cref="semicolonKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the l key.</value>
|
|
public KeyControl lKey => this[Key.L];
|
|
|
|
/// <summary>
|
|
/// The 'm' key. The key in-between the <see cref="nKey"/> to the left and the <see cref="commaKey"/>
|
|
/// to the right in the bottom row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the m key.</value>
|
|
public KeyControl mKey => this[Key.M];
|
|
|
|
/// <summary>
|
|
/// The 'n' key. The key in-between the <see cref="bKey"/> to the left and the <see cref="mKey"/> to
|
|
/// the right in the bottom row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the n key.</value>
|
|
public KeyControl nKey => this[Key.N];
|
|
|
|
/// <summary>
|
|
/// The 'o' key. The key in-between the <see cref="iKey"/> to the left and the <see cref="pKey"/> to
|
|
/// the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the o key.</value>
|
|
public KeyControl oKey => this[Key.O];
|
|
|
|
/// <summary>
|
|
/// The 'p' key. The key in-between the <see cref="oKey"/> to the left and the <see cref="leftBracketKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the p key.</value>
|
|
public KeyControl pKey => this[Key.P];
|
|
|
|
/// <summary>
|
|
/// The 'q' key. The key in-between the <see cref="tabKey"/> to the left and the <see cref="wKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the q key.</value>
|
|
public KeyControl qKey => this[Key.Q];
|
|
|
|
/// <summary>
|
|
/// The 'r' key. The key in-between the <see cref="eKey"/> to the left and the <see cref="tKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the r key.</value>
|
|
public KeyControl rKey => this[Key.R];
|
|
|
|
/// <summary>
|
|
/// The 's' key. The key in-between the <see cref="aKey"/> to the left and the <see cref="dKey"/>
|
|
/// to the right in the middle row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the s key.</value>
|
|
public KeyControl sKey => this[Key.S];
|
|
|
|
/// <summary>
|
|
/// The 't' key. The key in-between the <see cref="rKey"/> to the left and the <see cref="yKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the t key.</value>
|
|
public KeyControl tKey => this[Key.T];
|
|
|
|
/// <summary>
|
|
/// The 'u' key. The key in-between the <see cref="yKey"/> to the left and the <see cref="iKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the u key.</value>
|
|
public KeyControl uKey => this[Key.U];
|
|
|
|
/// <summary>
|
|
/// The 'v' key. The key in-between the <see cref="cKey"/> to the left and the <see cref="bKey"/>
|
|
/// to the right in the bottom row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the v key.</value>
|
|
public KeyControl vKey => this[Key.V];
|
|
|
|
/// <summary>
|
|
/// The 'w' key. The key in-between the <see cref="qKey"/> to the left and the <see cref="eKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the w key.</value>
|
|
public KeyControl wKey => this[Key.W];
|
|
|
|
/// <summary>
|
|
/// The 'x' key. The key in-between the <see cref="zKey"/> to the left and the <see cref="cKey"/>
|
|
/// to the right in the bottom row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the x key.</value>
|
|
public KeyControl xKey => this[Key.X];
|
|
|
|
/// <summary>
|
|
/// The 'y' key. The key in-between the <see cref="tKey"/> to the left and the <see cref="uKey"/>
|
|
/// to the right in the top row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the y key.</value>
|
|
public KeyControl yKey => this[Key.Y];
|
|
|
|
/// <summary>
|
|
/// The 'z' key. The key in-between the <see cref="leftShiftKey"/> to the left and the <see cref="xKey"/>
|
|
/// to the right in the bottom row of alphabetic characters.
|
|
/// </summary>
|
|
/// <value>Control representing the z key.</value>
|
|
public KeyControl zKey => this[Key.Z];
|
|
|
|
/// <summary>
|
|
/// The '1' key. The key in-between the <see cref="backquoteKey"/> to the left and the <see cref="digit2Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 1 key.</value>
|
|
public KeyControl digit1Key => this[Key.Digit1];
|
|
|
|
/// <summary>
|
|
/// The '2' key. The key in-between the <see cref="digit1Key"/> to the left and the <see cref="digit3Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 2 key.</value>
|
|
public KeyControl digit2Key => this[Key.Digit2];
|
|
|
|
/// <summary>
|
|
/// The '3' key. The key in-between the <see cref="digit2Key"/> to the left and the <see cref="digit4Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 3 key.</value>
|
|
public KeyControl digit3Key => this[Key.Digit3];
|
|
|
|
/// <summary>
|
|
/// The '4' key. The key in-between the <see cref="digit3Key"/> to the left and the <see cref="digit5Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 4 key.</value>
|
|
public KeyControl digit4Key => this[Key.Digit4];
|
|
|
|
/// <summary>
|
|
/// The '5' key. The key in-between the <see cref="digit4Key"/> to the left and the <see cref="digit6Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 5 key.</value>
|
|
public KeyControl digit5Key => this[Key.Digit5];
|
|
|
|
/// <summary>
|
|
/// The '6' key. The key in-between the <see cref="digit5Key"/> to the left and the <see cref="digit7Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 6 key.</value>
|
|
public KeyControl digit6Key => this[Key.Digit6];
|
|
|
|
/// <summary>
|
|
/// The '7' key. The key in-between the <see cref="digit6Key"/> to the left and the <see cref="digit8Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 7 key.</value>
|
|
public KeyControl digit7Key => this[Key.Digit7];
|
|
|
|
/// <summary>
|
|
/// The '8' key. The key in-between the <see cref="digit7Key"/> to the left and the <see cref="digit9Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 8 key.</value>
|
|
public KeyControl digit8Key => this[Key.Digit8];
|
|
|
|
/// <summary>
|
|
/// The '9' key. The key in-between the <see cref="digit8Key"/> to the left and the <see cref="digit0Key"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 9 key.</value>
|
|
public KeyControl digit9Key => this[Key.Digit9];
|
|
|
|
/// <summary>
|
|
/// The '0' key. The key in-between the <see cref="digit9Key"/> to the left and the <see cref="minusKey"/>
|
|
/// to the right in the row of digit characters.
|
|
/// </summary>
|
|
/// <value>Control representing the 0 key.</value>
|
|
public KeyControl digit0Key => this[Key.Digit0];
|
|
|
|
/// <summary>
|
|
/// The shift key on the left side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left shift key.</value>
|
|
public KeyControl leftShiftKey => this[Key.LeftShift];
|
|
|
|
/// <summary>
|
|
/// The shift key on the right side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the right shift key.</value>
|
|
public KeyControl rightShiftKey => this[Key.RightShift];
|
|
|
|
/// <summary>
|
|
/// The alt/option key on the left side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left alt/option key.</value>
|
|
public KeyControl leftAltKey => this[Key.LeftAlt];
|
|
|
|
/// <summary>
|
|
/// The alt/option key on the right side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the right alt/option key.</value>
|
|
public KeyControl rightAltKey => this[Key.RightAlt];
|
|
|
|
/// <summary>
|
|
/// The control/ctrl key on the left side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left control key.</value>
|
|
public KeyControl leftCtrlKey => this[Key.LeftCtrl];
|
|
|
|
/// <summary>
|
|
/// The control/ctrl key on the right side of the keyboard.
|
|
/// </summary>
|
|
/// <remarks>This key is usually not present on Mac laptops.</remarks>
|
|
/// <value>Control representing the right control key.</value>
|
|
public KeyControl rightCtrlKey => this[Key.RightCtrl];
|
|
|
|
/// <summary>
|
|
/// The system "meta" key (Windows key on PC, Apple/command key on Mac) on the left
|
|
/// side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left system meta key.</value>
|
|
public KeyControl leftMetaKey => this[Key.LeftMeta];
|
|
|
|
/// <summary>
|
|
/// The system "meta" key (Windows key on PC, Apple/command key on Mac) on the right
|
|
/// side of the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the right system meta key.</value>
|
|
public KeyControl rightMetaKey => this[Key.RightMeta];
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="leftMetaKey"/>. Windows system key on left side of keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left Windows system key.</value>
|
|
public KeyControl leftWindowsKey => this[Key.LeftWindows];
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="rightMetaKey"/>. Windows system key on right side of keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the right Windows system key.</value>
|
|
public KeyControl rightWindowsKey => this[Key.RightWindows];
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="leftMetaKey"/>. Apple/command system key on left side of keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left Apple/command system key.</value>
|
|
public KeyControl leftAppleKey => this[Key.LeftApple];
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="rightMetaKey"/>. Apple/command system key on right side of keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the right Apple/command system key.</value>
|
|
public KeyControl rightAppleKey => this[Key.RightApple];
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="leftMetaKey"/>. Apple/command system key on left side of keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the left Apple/command system key.</value>
|
|
public KeyControl leftCommandKey => this[Key.LeftCommand];
|
|
|
|
/// <summary>
|
|
/// Same as <see cref="rightMetaKey"/>. Apple/command system key on right side of keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing the right Apple/command system key.</value>
|
|
public KeyControl rightCommandKey => this[Key.RightCommand];
|
|
|
|
/// <summary>
|
|
/// The context menu key. This key is generally only found on PC keyboards. If present,
|
|
/// the key is found in-between the <see cref="rightWindowsKey"/> to the left and the
|
|
/// <see cref="rightCtrlKey"/> to the right. It's intention is to bring up the context
|
|
/// menu according to the current selection.
|
|
/// </summary>
|
|
/// <value>Control representing the context menu key.</value>
|
|
public KeyControl contextMenuKey => this[Key.ContextMenu];
|
|
|
|
/// <summary>
|
|
/// The escape key, i.e. the key generally in the top left corner of the keyboard.
|
|
/// Usually to the left of <see cref="f1Key"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the escape key.</value>
|
|
public KeyControl escapeKey => this[Key.Escape];
|
|
|
|
/// <summary>
|
|
/// The left arrow key. Usually in a block by itself and generally to the left
|
|
/// of <see cref="downArrowKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the left arrow key.</value>
|
|
public KeyControl leftArrowKey => this[Key.LeftArrow];
|
|
|
|
/// <summary>
|
|
/// The right arrow key. Usually in a block by itself and generally to the right
|
|
/// of <see cref="downArrowKey"/>
|
|
/// </summary>
|
|
/// <value>Control representing the right arrow key.</value>
|
|
public KeyControl rightArrowKey => this[Key.RightArrow];
|
|
|
|
/// <summary>
|
|
/// The up arrow key. Usually in a block by itself and generally on top of the
|
|
/// <see cref="downArrowKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the up arrow key.</value>
|
|
public KeyControl upArrowKey => this[Key.UpArrow];
|
|
|
|
/// <summary>
|
|
/// The down arrow key. Usually in a block by itself and generally below the
|
|
/// <see cref="upArrowKey"/> and in-between <see cref="leftArrowKey"/> to the
|
|
/// left and <see cref="rightArrowKey"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the down arrow key.</value>
|
|
public KeyControl downArrowKey => this[Key.DownArrow];
|
|
|
|
/// <summary>
|
|
/// The backspace key (usually labeled "delete" on Mac). The rightmost key
|
|
/// in the top digit row with <see cref="equalsKey"/> to the left.
|
|
/// </summary>
|
|
/// <value>Control representing the backspace key.</value>
|
|
/// <remarks>
|
|
/// On the Mac, this key may be labeled "delete" which however is a
|
|
/// key different from <see cref="deleteKey"/>.
|
|
/// </remarks>
|
|
public KeyControl backspaceKey => this[Key.Backspace];
|
|
|
|
/// <summary>
|
|
/// The page down key. Usually in a separate block with <see cref="endKey"/>
|
|
/// to the left and <see cref="pageUpKey"/> above it.
|
|
/// </summary>
|
|
/// <value>Control representing the page down key.</value>
|
|
public KeyControl pageDownKey => this[Key.PageDown];
|
|
|
|
/// <summary>
|
|
/// The page up key. Usually in a separate block with <see cref="homeKey"/>
|
|
/// to the left and <see cref="pageDownKey"/> below it.
|
|
/// </summary>
|
|
/// <value>Control representing the page up key.</value>
|
|
public KeyControl pageUpKey => this[Key.PageUp];
|
|
|
|
/// <summary>
|
|
/// The 'home' key. Usually in a separate block with <see cref="pageUpKey"/>
|
|
/// to the right and <see cref="insertKey"/> to the left.
|
|
/// </summary>
|
|
/// <value>Control representing the insert key.</value>
|
|
public KeyControl homeKey => this[Key.Home];
|
|
|
|
/// <summary>
|
|
/// The 'end' key. Usually in a separate block with <see cref="deleteKey"/>
|
|
/// to the left and <see cref="pageDownKey"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the end key.</value>
|
|
public KeyControl endKey => this[Key.End];
|
|
|
|
/// <summary>
|
|
/// The 'insert' key. Usually in a separate block with <see cref="homeKey"/>
|
|
/// to its right and <see cref="deleteKey"/> sitting below it.
|
|
/// </summary>
|
|
/// <value>Control representing the insert key.</value>
|
|
public KeyControl insertKey => this[Key.Insert];
|
|
|
|
/// <summary>
|
|
/// The 'delete' key. Usually in a separate block with <see cref="endKey"/>
|
|
/// to its right and <see cref="insertKey"/> sitting above it.
|
|
/// </summary>
|
|
/// <value>Control representing the delete key.</value>
|
|
/// <remarks>
|
|
/// On the Mac, the <see cref="backspaceKey"/> is also labeled "delete".
|
|
/// However, this is not this key.
|
|
/// </remarks>
|
|
public KeyControl deleteKey => this[Key.Delete];
|
|
|
|
/// <summary>
|
|
/// The Caps Lock key. The key below <see cref="tabKey"/> and above
|
|
/// <see cref="leftShiftKey"/>.
|
|
/// </summary>
|
|
/// <value>Control representing the caps lock key.</value>
|
|
public KeyControl capsLockKey => this[Key.CapsLock];
|
|
|
|
/// <summary>
|
|
/// The Scroll Lock key. The key in-between the <see cref="printScreenKey"/>
|
|
/// to the left and the <see cref="pauseKey"/> to the right. May also
|
|
/// be labeled "F14".
|
|
/// </summary>
|
|
/// <value>Control representing the scroll lock key.</value>
|
|
public KeyControl scrollLockKey => this[Key.ScrollLock];
|
|
|
|
/// <summary>
|
|
/// The Num Lock key. The key sitting in the top left corner of the
|
|
/// numpad and which usually toggles the numpad between generating
|
|
/// digits and triggering functions like "insert" etc. instead.
|
|
/// </summary>
|
|
/// <value>Control representing the num lock key.</value>
|
|
public KeyControl numLockKey => this[Key.NumLock];
|
|
|
|
/// <summary>
|
|
/// The Print Screen key. The key sitting in-between <see cref="f12Key"/>
|
|
/// to the left and <see cref="scrollLockKey"/> to the right. May also
|
|
/// be labeled "F13".
|
|
/// </summary>
|
|
/// <value>Control representing the print screen key.</value>
|
|
public KeyControl printScreenKey => this[Key.PrintScreen];
|
|
|
|
/// <summary>
|
|
/// The pause/break key. The key sitting to the left of <see cref="scrollLockKey"/>.
|
|
/// May also be labeled "F15".
|
|
/// </summary>
|
|
/// <value>Control representing the pause/break key.</value>
|
|
public KeyControl pauseKey => this[Key.Pause];
|
|
|
|
/// <summary>
|
|
/// The enter key on the numpad. The key sitting in the bottom right corner
|
|
/// of the numpad.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad enter key.</value>
|
|
public KeyControl numpadEnterKey => this[Key.NumpadEnter];
|
|
|
|
/// <summary>
|
|
/// The divide ('/') key on the numpad. The key in-between <see cref="numpadEqualsKey"/>
|
|
/// to the left and <see cref="numpadMultiplyKey"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad divide key.</value>
|
|
/// <remarks>
|
|
/// PC keyboards usually have a 17-key numpad layout that differs from the 18-key layout
|
|
/// we use for reference. The 18-key layout is usually found on Mac keyboards. The numpad
|
|
/// divide key usually is the <see cref="numpadEqualsKey"/> on PC keyboards.
|
|
/// </remarks>
|
|
public KeyControl numpadDivideKey => this[Key.NumpadDivide];
|
|
|
|
/// <summary>
|
|
/// The multiply ('*') key on the numpad. The key in the upper right corner of the numpad
|
|
/// with <see cref="numpadDivideKey"/> to the left and <see cref="numpadMultiplyKey"/>
|
|
/// below it.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad multiply key.</value>
|
|
/// <remarks>
|
|
/// PC keyboards usually have a 17-key numpad layout that differs from the 18-key layout
|
|
/// we use for reference. The 18-key layout is usually found on Mac keyboards. The numpad
|
|
/// multiply key usually is the <see cref="numpadMinusKey"/> on PC keyboards.
|
|
/// </remarks>
|
|
public KeyControl numpadMultiplyKey => this[Key.NumpadMultiply];
|
|
|
|
/// <summary>
|
|
/// The minus ('-') key on the numpad. The key on the right side of the numpad with
|
|
/// <see cref="numpadMultiplyKey"/> above it and <see cref="numpadPlusKey"/> below it.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad minus key.</value>
|
|
/// <remarks>
|
|
/// PC keyboards usually have a 17-key numpad layout that differs from the 18-key layout
|
|
/// we use for reference. The 18-key layout is usually found on Mac keyboards. The numpad
|
|
/// minus key is usually <em>not</em> present on PC keyboards. Instead, the 17-key layout
|
|
/// has an elongated <see cref="numpadPlusKey"/> that covers the space of two keys.
|
|
/// </remarks>
|
|
public KeyControl numpadMinusKey => this[Key.NumpadMinus];
|
|
|
|
/// <summary>
|
|
/// The plus ('+') key on the numpad. The key on the right side of the numpad with
|
|
/// <see cref="numpadMinusKey"/> above it and <see cref="numpadEnterKey"/> below it.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad plus key.</value>
|
|
/// <remarks>
|
|
/// PC keyboards usually have a 17-key numpad layout that differs from the 18-key layout
|
|
/// we use for reference. The 18-key layout is usually found on Mac keyboards.
|
|
///
|
|
/// In particular, the plus key on the numpad is usually an elongated key that covers
|
|
/// the space of two keys. These 17-key numpads do not usually have a <see cref="numpadEqualsKey"/>
|
|
/// and the key above the plus key will usually be the numpad minus key.
|
|
///
|
|
/// However, both on a 17-key and 18-key numpad, the plus key references the same physical key.
|
|
/// </remarks>
|
|
public KeyControl numpadPlusKey => this[Key.NumpadPlus];
|
|
|
|
/// <summary>
|
|
/// The period ('.') key on the numpad. The key in-between the <see cref="numpadEnterKey"/>
|
|
/// to the right and the <see cref="numpad0Key"/> to the left.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad period key.</value>
|
|
/// <remarks>
|
|
/// This key is the same in 17-key and 18-key numpad layouts.
|
|
/// </remarks>
|
|
public KeyControl numpadPeriodKey => this[Key.NumpadPeriod];
|
|
|
|
/// <summary>
|
|
/// The equals ('=') key on the numpad. The key in-between <see cref="numLockKey"/> to the left
|
|
/// and <see cref="numpadDivideKey"/> to the right in the top row of the numpad.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad equals key.</value>
|
|
/// <remarks>
|
|
/// PC keyboards usually have a 17-key numpad layout that differs from the 18-key layout
|
|
/// we use for reference. The 18-key layout is usually found on Mac keyboards.
|
|
///
|
|
/// 17-key numpad layouts do not usually have an equals key. On these PC keyboards, the
|
|
/// equals key is usually the divide key.
|
|
/// </remarks>
|
|
public KeyControl numpadEqualsKey => this[Key.NumpadEquals];
|
|
|
|
/// <summary>
|
|
/// The 0 key on the numpad. The key in the bottom left corner of the numpad. Usually
|
|
/// and elongated key.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 0 key.</value>
|
|
public KeyControl numpad0Key => this[Key.Numpad0];
|
|
|
|
/// <summary>
|
|
/// The 1 key on the numpad. The key on the left side of the numpad with <see cref="numpad0Key"/>
|
|
/// below it and <see cref="numpad4Key"/> above it.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 1 key.</value>
|
|
public KeyControl numpad1Key => this[Key.Numpad1];
|
|
|
|
/// <summary>
|
|
/// The 2 key on the numpad. The key with the <see cref="numpad1Key"/> to its left and
|
|
/// the <see cref="numpad3Key"/> to its right.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 2 key.</value>
|
|
public KeyControl numpad2Key => this[Key.Numpad2];
|
|
|
|
/// <summary>
|
|
/// The 3 key on the numpad. The key with the <see cref="numpad2Key"/> to its left and
|
|
/// the <see cref="numpadEnterKey"/> to its right.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 3 key.</value>
|
|
public KeyControl numpad3Key => this[Key.Numpad3];
|
|
|
|
/// <summary>
|
|
/// The 4 key on the numpad. The key on the left side of the numpad with the <see cref="numpad1Key"/>
|
|
/// below it and the <see cref="numpad7Key"/> above it.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 4 key.</value>
|
|
public KeyControl numpad4Key => this[Key.Numpad4];
|
|
|
|
/// <summary>
|
|
/// The 5 key on the numpad. The key in-between the <see cref="numpad4Key"/> to the left and the
|
|
/// <see cref="numpad6Key"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 5 key.</value>
|
|
public KeyControl numpad5Key => this[Key.Numpad5];
|
|
|
|
/// <summary>
|
|
/// The 6 key on the numpad. The key in-between the <see cref="numpad5Key"/> to the let and
|
|
/// the <see cref="numpadPlusKey"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 6 key.</value>
|
|
public KeyControl numpad6Key => this[Key.Numpad6];
|
|
|
|
/// <summary>
|
|
/// The 7 key on the numpad. The key on the left side of the numpad with <see cref="numpad4Key"/>
|
|
/// below it and <see cref="numLockKey"/> above it.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 7 key.</value>
|
|
public KeyControl numpad7Key => this[Key.Numpad7];
|
|
|
|
/// <summary>
|
|
/// The 8 key on the numpad. The key in-between the <see cref="numpad7Key"/> to the left and the
|
|
/// <see cref="numpad9Key"/> to the right.
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 8 key.</value>
|
|
public KeyControl numpad8Key => this[Key.Numpad8];
|
|
|
|
/// <summary>
|
|
/// The 9 key on the numpad. The key in-between the <see cref="numpad8Key"/> to the left and
|
|
/// the <see cref="numpadMinusKey"/> to the right (or, on 17-key PC keyboard numpads, the elongated
|
|
/// plus key).
|
|
/// </summary>
|
|
/// <value>Control representing the numpad 9 key.</value>
|
|
public KeyControl numpad9Key => this[Key.Numpad9];
|
|
|
|
/// <summary>
|
|
/// The F1 key. The key in-between <see cref="escapeKey"/> to the left and <see cref="f1Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F1 key.</value>
|
|
public KeyControl f1Key => this[Key.F1];
|
|
|
|
/// <summary>
|
|
/// The F2 key. The key in-between <see cref="f1Key"/> to the left and <see cref="f3Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F2 key.</value>
|
|
public KeyControl f2Key => this[Key.F2];
|
|
|
|
/// <summary>
|
|
/// The F3 key. The key in-between <see cref="f2Key"/> to the left and <see cref="f4Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F3 key.</value>
|
|
public KeyControl f3Key => this[Key.F3];
|
|
|
|
/// <summary>
|
|
/// The F4 key. The key in-between <see cref="f3Key"/> to the left and <see cref="f5Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F4 key.</value>
|
|
public KeyControl f4Key => this[Key.F4];
|
|
|
|
/// <summary>
|
|
/// The F5 key. The key in-between <see cref="f4Key"/> to the left and <see cref="f6Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F5 key.</value>
|
|
public KeyControl f5Key => this[Key.F5];
|
|
|
|
/// <summary>
|
|
/// The F6 key. The key in-between <see cref="f5Key"/> to the left and <see cref="f7Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F6 key.</value>
|
|
public KeyControl f6Key => this[Key.F6];
|
|
|
|
/// <summary>
|
|
/// The F7 key. The key in-between <see cref="f6Key"/> to the left and <see cref="f8Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F7 key.</value>
|
|
public KeyControl f7Key => this[Key.F7];
|
|
|
|
/// <summary>
|
|
/// The F8 key. The key in-between <see cref="f7Key"/> to the left and <see cref="f9Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F8 key.</value>
|
|
public KeyControl f8Key => this[Key.F8];
|
|
|
|
/// <summary>
|
|
/// The F9 key. The key in-between <see cref="f8Key"/> to the left and <see cref="f10Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F9 key.</value>
|
|
public KeyControl f9Key => this[Key.F9];
|
|
|
|
/// <summary>
|
|
/// The F10 key. The key in-between <see cref="f9Key"/> to the left and <see cref="f11Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F10 key.</value>
|
|
public KeyControl f10Key => this[Key.F10];
|
|
|
|
/// <summary>
|
|
/// The F11 key. The key in-between <see cref="f10Key"/> to the left and <see cref="f12Key"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F11 key.</value>
|
|
public KeyControl f11Key => this[Key.F11];
|
|
|
|
/// <summary>
|
|
/// The F12 key. The key in-between <see cref="f11Key"/> to the left and <see cref="printScreenKey"/>
|
|
/// to the right in the topmost row of keys.
|
|
/// </summary>
|
|
/// <value>Control representing the F12 key.</value>
|
|
public KeyControl f12Key => this[Key.F12];
|
|
|
|
/// <summary>
|
|
/// First additional key on the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing <see cref="Key.OEM1"/>.</value>
|
|
/// <remarks>
|
|
/// Keyboards may have additional keys that are not part of the standardized 104-key keyboard layout
|
|
/// (105 in the case of an 18-key numpad). For example, many non-English keyboard layouts have an additional
|
|
/// key in-between <see cref="leftShiftKey"/> and <see cref="zKey"/>.
|
|
///
|
|
/// Additional keys may be surfaced by the platform as "OEM" keys. There is no guarantee about where the
|
|
/// keys are located and what symbols they produce. The OEM key controls are mainly there to surface the
|
|
/// inputs but not with the intention of being used in standard bindings.
|
|
/// </remarks>
|
|
public KeyControl oem1Key => this[Key.OEM1];
|
|
|
|
/// <summary>
|
|
/// Second additional key on the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing <see cref="Key.OEM2"/>.</value>
|
|
/// <remarks>
|
|
/// Keyboards may have additional keys that are not part of the standardized 104-key keyboard layout
|
|
/// (105 in the case of an 18-key numpad). For example, many non-English keyboard layouts have an additional
|
|
/// key in-between <see cref="leftShiftKey"/> and <see cref="zKey"/>.
|
|
///
|
|
/// Additional keys may be surfaced by the platform as "OEM" keys. There is no guarantee about where the
|
|
/// keys are located and what symbols they produce. The OEM key controls are mainly there to surface the
|
|
/// inputs but not with the intention of being used in standard bindings.
|
|
/// </remarks>
|
|
public KeyControl oem2Key => this[Key.OEM2];
|
|
|
|
/// <summary>
|
|
/// Third additional key on the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing <see cref="Key.OEM3"/>.</value>
|
|
/// <remarks>
|
|
/// Keyboards may have additional keys that are not part of the standardized 104-key keyboard layout
|
|
/// (105 in the case of an 18-key numpad). For example, many non-English keyboard layouts have an additional
|
|
/// key in-between <see cref="leftShiftKey"/> and <see cref="zKey"/>.
|
|
///
|
|
/// Additional keys may be surfaced by the platform as "OEM" keys. There is no guarantee about where the
|
|
/// keys are located and what symbols they produce. The OEM key controls are mainly there to surface the
|
|
/// inputs but not with the intention of being used in standard bindings.
|
|
/// </remarks>
|
|
public KeyControl oem3Key => this[Key.OEM3];
|
|
|
|
/// <summary>
|
|
/// Fourth additional key on the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing <see cref="Key.OEM4"/>.</value>
|
|
/// <remarks>
|
|
/// Keyboards may have additional keys that are not part of the standardized 104-key keyboard layout
|
|
/// (105 in the case of an 18-key numpad). For example, many non-English keyboard layouts have an additional
|
|
/// key in-between <see cref="leftShiftKey"/> and <see cref="zKey"/>.
|
|
///
|
|
/// Additional keys may be surfaced by the platform as "OEM" keys. There is no guarantee about where the
|
|
/// keys are located and what symbols they produce. The OEM key controls are mainly there to surface the
|
|
/// inputs but not with the intention of being used in standard bindings.
|
|
/// </remarks>
|
|
public KeyControl oem4Key => this[Key.OEM4];
|
|
|
|
/// <summary>
|
|
/// Fifth additional key on the keyboard.
|
|
/// </summary>
|
|
/// <value>Control representing <see cref="Key.OEM5"/>.</value>
|
|
/// <remarks>
|
|
/// Keyboards may have additional keys that are not part of the standardized 104-key keyboard layout
|
|
/// (105 in the case of an 18-key numpad). For example, many non-English keyboard layouts have an additional
|
|
/// key in-between <see cref="leftShiftKey"/> and <see cref="zKey"/>.
|
|
///
|
|
/// Additional keys may be surfaced by the platform as "OEM" keys. There is no guarantee about where the
|
|
/// keys are located and what symbols they produce. The OEM key controls are mainly there to surface the
|
|
/// inputs but not with the intention of being used in standard bindings.
|
|
/// </remarks>
|
|
public KeyControl oem5Key => this[Key.OEM5];
|
|
|
|
/// <summary>
|
|
/// An artificial combination of <see cref="leftShiftKey"/> and <see cref="rightShiftKey"/> into one control.
|
|
/// </summary>
|
|
/// <value>Control representing a combined left and right shift key.</value>
|
|
/// <remarks>
|
|
/// This is a <see cref="InputControl.synthetic"/> button which is considered pressed whenever the left and/or
|
|
/// right shift key is pressed.
|
|
/// </remarks>
|
|
public ButtonControl shiftKey { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// An artificial combination of <see cref="leftCtrlKey"/> and <see cref="rightCtrlKey"/> into one control.
|
|
/// </summary>
|
|
/// <value>Control representing a combined left and right ctrl key.</value>
|
|
/// <remarks>
|
|
/// This is a <see cref="InputControl.synthetic"/> button which is considered pressed whenever the left and/or
|
|
/// right ctrl key is pressed.
|
|
/// </remarks>
|
|
public ButtonControl ctrlKey { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// An artificial combination of <see cref="leftAltKey"/> and <see cref="rightAltKey"/> into one control.
|
|
/// </summary>
|
|
/// <value>Control representing a combined left and right alt key.</value>
|
|
/// <remarks>
|
|
/// This is a <see cref="InputControl.synthetic"/> button which is considered pressed whenever the left and/or
|
|
/// right alt key is pressed.
|
|
/// </remarks>
|
|
public ButtonControl altKey { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// True when IME composition is enabled. Requires <see cref="Keyboard.SetIMEEnabled"/> to be called to enable IME, and the user to enable it at the OS level.
|
|
/// </summary>
|
|
/// <remarks>
|
|
///
|
|
/// Some languages use complex input methods which involve opening windows to insert characters.
|
|
/// Typically, this is not desirable while playing a game, as games may just interpret key strokes as game input, not as text.
|
|
///
|
|
/// See <see cref="Keyboard.SetIMEEnabled"/> for turning IME on/off
|
|
/// </remarks>
|
|
public ButtonControl imeSelected { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Look up a key control by its key code.
|
|
/// </summary>
|
|
/// <param name="key">Key code of key control to return.</param>
|
|
/// <exception cref="ArgumentOutOfRangeException">The given <paramref cref="key"/> is not valid.</exception>
|
|
/// <remarks>
|
|
/// This is equivalent to <c>allKeys[(int)key - 1]</c>.
|
|
/// </remarks>
|
|
public KeyControl this[Key key]
|
|
{
|
|
get
|
|
{
|
|
var index = (int)key - 1;
|
|
if (index < 0 || index >= m_Keys.Length)
|
|
throw new ArgumentOutOfRangeException(nameof(key));
|
|
return m_Keys[index];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all key controls on the keyboard.
|
|
/// </summary>
|
|
public ReadOnlyArray<KeyControl> allKeys => new ReadOnlyArray<KeyControl>(m_Keys);
|
|
|
|
/// <summary>
|
|
/// The keyboard that was last used or added. Null if there is no keyboard.
|
|
/// </summary>
|
|
public static Keyboard current { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Make the keyboard the current keyboard (i.e. <see cref="current"/>).
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A keyboard will automatically be made current when receiving input or when
|
|
/// added to the input system.
|
|
/// </remarks>
|
|
public override void MakeCurrent()
|
|
{
|
|
base.MakeCurrent();
|
|
current = this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the keyboard is removed from the system.
|
|
/// </summary>
|
|
protected override void OnRemoved()
|
|
{
|
|
base.OnRemoved();
|
|
if (current == this)
|
|
current = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called after the keyboard has been constructed but before it is added to
|
|
/// the system.
|
|
/// </summary>
|
|
protected override void FinishSetup()
|
|
{
|
|
var keyStrings = new[]
|
|
{
|
|
"space",
|
|
"enter",
|
|
"tab",
|
|
"backquote",
|
|
"quote",
|
|
"semicolon",
|
|
"comma",
|
|
"period",
|
|
"slash",
|
|
"backslash",
|
|
"leftbracket",
|
|
"rightbracket",
|
|
"minus",
|
|
"equals",
|
|
"a",
|
|
"b",
|
|
"c",
|
|
"d",
|
|
"e",
|
|
"f",
|
|
"g",
|
|
"h",
|
|
"i",
|
|
"j",
|
|
"k",
|
|
"l",
|
|
"m",
|
|
"n",
|
|
"o",
|
|
"p",
|
|
"q",
|
|
"r",
|
|
"s",
|
|
"t",
|
|
"u",
|
|
"v",
|
|
"w",
|
|
"x",
|
|
"y",
|
|
"z",
|
|
"1",
|
|
"2",
|
|
"3",
|
|
"4",
|
|
"5",
|
|
"6",
|
|
"7",
|
|
"8",
|
|
"9",
|
|
"0",
|
|
"leftshift",
|
|
"rightshift",
|
|
"leftalt",
|
|
"rightalt",
|
|
"leftctrl",
|
|
"rightctrl",
|
|
"leftmeta",
|
|
"rightmeta",
|
|
"contextmenu",
|
|
"escape",
|
|
"leftarrow",
|
|
"rightarrow",
|
|
"uparrow",
|
|
"downarrow",
|
|
"backspace",
|
|
"pagedown",
|
|
"pageup",
|
|
"home",
|
|
"end",
|
|
"insert",
|
|
"delete",
|
|
"capslock",
|
|
"numlock",
|
|
"printscreen",
|
|
"scrolllock",
|
|
"pause",
|
|
"numpadenter",
|
|
"numpaddivide",
|
|
"numpadmultiply",
|
|
"numpadplus",
|
|
"numpadminus",
|
|
"numpadperiod",
|
|
"numpadequals",
|
|
"numpad0",
|
|
"numpad1",
|
|
"numpad2",
|
|
"numpad3",
|
|
"numpad4",
|
|
"numpad5",
|
|
"numpad6",
|
|
"numpad7",
|
|
"numpad8",
|
|
"numpad9",
|
|
"f1",
|
|
"f2",
|
|
"f3",
|
|
"f4",
|
|
"f5",
|
|
"f6",
|
|
"f7",
|
|
"f8",
|
|
"f9",
|
|
"f10",
|
|
"f11",
|
|
"f12",
|
|
"oem1",
|
|
"oem2",
|
|
"oem3",
|
|
"oem4",
|
|
"oem5",
|
|
};
|
|
m_Keys = new KeyControl[keyStrings.Length];
|
|
for (var i = 0; i < keyStrings.Length; ++i)
|
|
{
|
|
m_Keys[i] = GetChildControl<KeyControl>(keyStrings[i]);
|
|
|
|
////REVIEW: Ideally, we'd have a way to do this through layouts; this way nested key controls could work, too,
|
|
//// and it just seems somewhat dirty to jam the data into the control here
|
|
m_Keys[i].keyCode = (Key)(i + 1);
|
|
}
|
|
Debug.Assert(keyStrings[(int)Key.OEM5 - 1] == "oem5",
|
|
"keyString array layout doe not match Key enum layout");
|
|
anyKey = GetChildControl<AnyKeyControl>("anyKey");
|
|
shiftKey = GetChildControl<ButtonControl>("shift");
|
|
ctrlKey = GetChildControl<ButtonControl>("ctrl");
|
|
altKey = GetChildControl<ButtonControl>("alt");
|
|
imeSelected = GetChildControl<ButtonControl>("IMESelected");
|
|
|
|
base.FinishSetup();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void RefreshConfiguration()
|
|
{
|
|
keyboardLayout = null;
|
|
var command = QueryKeyboardLayoutCommand.Create();
|
|
if (ExecuteCommand(ref command) >= 0)
|
|
keyboardLayout = command.ReadLayoutName();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when text input on the keyboard is received.
|
|
/// </summary>
|
|
/// <param name="character">Character that has been entered.</param>
|
|
/// <remarks>
|
|
/// The system will call this automatically whenever a <see cref="TextEvent"/> is
|
|
/// received that targets the keyboard device.
|
|
/// </remarks>
|
|
public void OnTextInput(char character)
|
|
{
|
|
for (var i = 0; i < m_TextInputListeners.length; ++i)
|
|
m_TextInputListeners[i](character);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the key control that, according to the currently active keyboard layout (see <see cref="keyboardLayout"/>),
|
|
/// is associated with the given text.
|
|
/// </summary>
|
|
/// <param name="displayName">Display name reported for the key according to the currently active keyboard layout.</param>
|
|
/// <returns>The key control corresponding to the given text or <c>null</c> if no such key was found on the current
|
|
/// keyboard layout.</returns>
|
|
/// <remarks>
|
|
/// In most cases, this means that the key inputs the given text when pressed. However, this does not have to be the
|
|
/// case. Keys do not necessarily lead to character input.
|
|
///
|
|
/// <example>
|
|
/// // Find key that prints 'q' character (if any).
|
|
/// Keyboard.current.FindKeyOnCurrentKeyboardLayout("q");
|
|
/// </example>
|
|
/// </remarks>
|
|
/// <seealso cref="keyboardLayout"/>
|
|
public KeyControl FindKeyOnCurrentKeyboardLayout(string displayName)
|
|
{
|
|
var keys = allKeys;
|
|
for (var i = 0; i < keys.Count; ++i)
|
|
if (string.Equals(keys[i].displayName, displayName, StringComparison.CurrentCultureIgnoreCase))
|
|
return keys[i];
|
|
return null;
|
|
}
|
|
|
|
public void OnIMECompositionChanged(IMECompositionString compositionString)
|
|
{
|
|
if (m_ImeCompositionListeners.length > 0)
|
|
{
|
|
for (var i = 0; i < m_ImeCompositionListeners.length; ++i)
|
|
m_ImeCompositionListeners[i](compositionString);
|
|
}
|
|
}
|
|
|
|
private InlinedArray<Action<char>> m_TextInputListeners;
|
|
private string m_KeyboardLayoutName;
|
|
private KeyControl[] m_Keys;
|
|
private InlinedArray<Action<IMECompositionString>> m_ImeCompositionListeners;
|
|
|
|
/// <summary>
|
|
/// Raw array of key controls on the keyboard.
|
|
/// </summary>
|
|
protected KeyControl[] keys
|
|
{
|
|
get => m_Keys;
|
|
set => m_Keys = value;
|
|
}
|
|
}
|
|
}
|