16 lines
		
	
	
		
			668 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			668 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.InputSystem.LowLevel
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| {
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|     /// <summary>
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|     /// Interface to allow custom input devices to receive callbacks when the input system is updated.
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|     /// </summary>
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|     /// <remarks>
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|     /// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the
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|     /// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used
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|     /// to implement custom state update logic for virtual input devices which track some state in the project.
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|     /// </remarks>
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|     public interface IInputUpdateCallbackReceiver
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|     {
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|         void OnUpdate();
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|     }
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| }
 | 
